(PSN)dst123daniel Posted August 14, 2017 Share Posted August 14, 2017 (edited) I know many experienced players who all find hacks to be trivial and tedious. After a certain level, they are all the same, and once you are competent, grineer is just muscle memory and corpus hacks are easily solved by just lining up the plates with 3 lines on the outside So what if there were super hard hack puzzles for those high level hacks? I was thinking of a dodecahedron, with each of its 12 faces being like the corpus hack plates as they are now (but Pentagon's instead of hexagons) The player would have to rotate the dodecahedron in order to link the lines of each of the Pentagons making up the dodecahedron. Obviously more time might be necessary ;) Edited August 14, 2017 by (PS4)dst123daniel Missed info Link to comment Share on other sites More sharing options...
Imaru Posted August 14, 2017 Share Posted August 14, 2017 That seems needlessly complex. Especially with ciphers being a thing that we can use, I feel that there's no need for something like that. Also, from a ui perspective, the hacking takes place on a screen, not a hologram or other 3D display. Link to comment Share on other sites More sharing options...
Naftal Posted August 14, 2017 Share Posted August 14, 2017 I'm ok with harder puzzles but imo they need to take the same amount of time as the current ones once you've mastered them. Link to comment Share on other sites More sharing options...
(PSN)dst123daniel Posted August 14, 2017 Author Share Posted August 14, 2017 (edited) 4 hours ago, Imaru said: That seems needlessly complex. Especially with ciphers being a thing that we can use, I feel that there's no need for something like that. Also, from a ui perspective, the hacking takes place on a screen, not a hologram or other 3D display. I am thinking for things like sortie 3, nightmare mode where ciphers can't be used, and levels that scale, so maybe once you get the enemy level to 100+ you have to deal with this type of hack. Maybe once you get to level 150+ on a normal scaling mission, the ciphers could be disabled. As for the UI interface, I am not quite sure what you mean. The game has 3 dimensions, even if we only view it on 2d screens. Everything is modelled in 3d. If you are talking about current representation of the hack plate, then that's what I am talking about changing. When you click on the console to hack, it would bring up a dodecahedron, which we could rotate just like we do with things in the arsenal. It would still be a 2 dimensional view of a 3 dimensional model, same as the whole game is now (unless you got a 3d TV with a good upscale function I guess) Edited August 14, 2017 by (PS4)dst123daniel Correction Link to comment Share on other sites More sharing options...
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