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SelfariuS
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This more of a question to DE then it is a concept. because thi idea was mostly sparked from seeing the plains of edolon trailer.

is this the first step to an open world warframe world?

what if all the planets where like the plains of eidolon.

you would have 1 or more drop locations and you would work your way to you mission location. And instead of extracting you could go explore something you were gonna do anyway or go do another mission on the other side of the planet and so on. of course you would have to place some speed bumps cause most planets are under enemy control. like placing a grineer base with high lvl infantry that you would want to stealth around and avoid at all cost. or a razorback factory that would send a squad (bunch of enemy's and razorback) after you. or just attract the a bunch of infestead (new) that are like a semi boss that would be similar to the juggernaut.

this would make exploring,scanning and hunting down some items more fun. you would have more things to do along the way. it would be possible for more mission types. and that would also mean that you would have to approach every situation differently. it also means when you add new frames you could just simply add add/expand the are for there faction and make those places NPC are's where you can go back and get items or scans or maybe mini missions like (maroo's hunting this and clem).

this would also mean that places like ships would have to also be open world. instead of starting inside you would be left outside in arcwing mode and you would have to find your way in. this would also mean that you could find a way in that is undetectable or just break a window or force your way through a hatch or something. and this way you have the possibility to make this interesting. How so? well if you get detected while forcing your way in you might have a time limit or cap. imagine if the grineer send forces after forces and couldn't stop you so they decide to self destruct there ship in E.X 2 min depends on the mission type you could fail the mission (spy,capture,rescue).

and it would be nice for the boss fights to be in more of a fortress type of are where you would find most of the generals and high lvl enemys cause it's true that most boss fights are easy and could be made into a child's play depending on the warframe's you bring. but this way its makes it a challenge or at least a speed bump. not to make all missions slow and take more time but for those who want too stik around and fight them and have challenge they have the option and for those who prefer running through it all (stealth through it) that is possible too.

so if done right you would have a big open world where depending on your play style if your safe and slow or fast and aggressive or even sneaky and crafty you can choose how you ply every situation to your strengths.

of course that for loot and stuff like that there will have to be a timer so if you stay on the planet the more loot you keep generating when you kill stuff it might get harder the load every thing so that would be a fix.

Again this is more of a question of mine because if the answer to my question is yes then i think you guys and girls at DE already thought of this but i would like some feed back on this if you have time.   

is this the first step to an open world warframe world?

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Plains of Eidolon isn't even out yet, so withhold your plans.

There's also a few problems DE will have to handle along the way, which may have them swerve away from going this big.
Some of these are more alternatives or ideas than actual problems.

Spoiler

 

1: Almost every location - with a small number of exceptions - is randomly generated from an array of tiles, and most of the time the arrangements won't make sense for starships. This means DE will need to make a series of complicated rules and a few more Corpus/Grineer/Orokin Tower ship interior tiles to prevent seeing another part of the ship from inside-out.

2: These rules would end up limiting random generation of starship tilesets, and then DE would need to introduce orbital platforms and space station tiles of Corpus, Grineer, and Orokin/Tenno design which would take a while, let alone the additional rules required to prevent them from resembling most instances of 'impossible space' maps.

3: Plains isn't as 'open world' as you may think. DE called it a Landscape for a reason, much like how Hydroid's changes were what DE refers to as a Revisit, as a Rework is more like what DE did to Excalibur (i.e: introduction of Exalted Blade).

4: Venus is slated to receive a Landscape at some point in the future should Plains of Eidolon succeed.

5: Fortresses would need a new array of Castle (Corpus) or Base (Grineer) tiles to enable for easy assembly, and new randomly generated Corpus Sergeants and Grineer Captains would need to be coded in (basically Rathuum and Index bosses, but with a massive array of preset parts that are loaded in randomly which determine the traits, equipment, powers, and persona of each Sergeant or Captain, and they also might wear Grineer/Corpus-specific cosmetics).

6: The map size you're asking for would require an unknown amount of time and up to ten times the team DE has at their disposal to achieve it at a speed the community would be happy with. Not to mention the sheer size of the pre-built map files with all the events and things.

7: Alternative: Regions. Smaller than the Plains of Eidolon but bigger than your traditional map, and assembled from a custom-modified array of tiles which can adapt their terrain meshes to make the connections from tile to tile look natural or logical (such as a small cliff or Grineer lift on a Mars mission where one area has a jagged region that, atop it, has a Grineer watchtower or a massive Corpus gate which leads into a huge storage depot full of Corpus traffic - albeit not intent on violence no, but you could get deals on rare items there). These would need a lot of tiles and a series of rules to make them look unique each time, so you'd find, say, an Orokin biodome on Mars which houses a huge, unkept garden that has grown outside the biodome and restored some of the humid, lush terrain and within it those Golden Maws, among an array of artificially created wildlife and the occasional Arid Grineer patrol.

 

To compress it down, DE may be reluctant to expand to a planetwide kind of open world for a number of reasons, and Venus is next for similar treatment should Plains show success in both the short and long terms.

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43 minutes ago, Koldraxon-732 said:

Plains of Eidolon isn't even out yet, so withhold your plans.

There's also a few problems DE will have to handle along the way, which may have them swerve away from going this big.
Some of these are more alternatives or ideas than actual problems.

  Reveal hidden contents

 

1: Almost every location - with a small number of exceptions - is randomly generated from an array of tiles, and most of the time the arrangements won't make sense for starships. This means DE will need to make a series of complicated rules and a few more Corpus/Grineer/Orokin Tower ship interior tiles to prevent seeing another part of the ship from inside-out.

2: These rules would end up limiting random generation of starship tilesets, and then DE would need to introduce orbital platforms and space station tiles of Corpus, Grineer, and Orokin/Tenno design which would take a while, let alone the additional rules required to prevent them from resembling most instances of 'impossible space' maps.

3: Plains isn't as 'open world' as you may think. DE called it a Landscape for a reason, much like how Hydroid's changes were what DE refers to as a Revisit, as a Rework is more like what DE did to Excalibur (i.e: introduction of Exalted Blade).

4: Venus is slated to receive a Landscape at some point in the future should Plains of Eidolon succeed.

5: Fortresses would need a new array of Castle (Corpus) or Base (Grineer) tiles to enable for easy assembly, and new randomly generated Corpus Sergeants and Grineer Captains would need to be coded in (basically Rathuum and Index bosses, but with a massive array of preset parts that are loaded in randomly which determine the traits, equipment, powers, and persona of each Sergeant or Captain, and they also might wear Grineer/Corpus-specific cosmetics).

6: The map size you're asking for would require an unknown amount of time and up to ten times the team DE has at their disposal to achieve it at a speed the community would be happy with. Not to mention the sheer size of the pre-built map files with all the events and things.

7: Alternative: Regions. Smaller than the Plains of Eidolon but bigger than your traditional map, and assembled from a custom-modified array of tiles which can adapt their terrain meshes to make the connections from tile to tile look natural or logical (such as a small cliff or Grineer lift on a Mars mission where one area has a jagged region that, atop it, has a Grineer watchtower or a massive Corpus gate which leads into a huge storage depot full of Corpus traffic - albeit not intent on violence no, but you could get deals on rare items there). These would need a lot of tiles and a series of rules to make them look unique each time, so you'd find, say, an Orokin biodome on Mars which houses a huge, unkept garden that has grown outside the biodome and restored some of the humid, lush terrain and within it those Golden Maws, among an array of artificially created wildlife and the occasional Arid Grineer patrol.

 

To compress it down, DE may be reluctant to expand to a planetwide kind of open world for a number of reasons, and Venus is next for similar treatment should Plains show success in both the short and long terms.

yea i should have said something about that. the plan is to remove those random generated tiles and to make specific and unique tiles for each place. thats why its called open world why would you need to randomly generate some thing if you have big enough places to explore. the only reason for the random generated tiles in warframe is so evrey thing looks different and have a unique feel to it. if you make everything big enough you would not need to randomly generate ships or bases. but its just a thought of course to change the hole system would take a lot of work and to make such a big change just on an idea. without even knowing if it would be worth it. that's why i sad it's more about  me wanting to know if this (or something similar) is what they are aiming for?

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1 hour ago, SelfariuS said:

[Delete every randomly generate tileset ever made and start over]

This would make all their effort to redo the Earth tileset, and Navigation itself, a waste of resources.
Details in spoiler below.

Spoiler

 

They would need too much effort to do this. We should not remove the randomly generated tilesets, but instead expand and enhance them with limitations (ship shape, what tiles are allowed where, etc... to prevent ships from making no sense, and the introduction of Regions - based on the Plains' old prototypes using the Tileset system to bind massive sectors together).

Another way to do the Open World thing is to make multiple Landscapes - like Plains of Eidolon - at key locations across the world and have the option to hack and hijack a transport to that region - so Earth could have a desert, abandoned Infested Orokin Derelict Cityscape, and high mountain regions where small Corpus outposts may be found - such as Everest.

Though I adamantly object to the removal of existing content. The Old Braton could be re-shipped as a Corpus version (used by Braton crewmen; armoured 'Corpus Marines' as it were) with stats which would be the same as its Prime's, but by then the Braton Prime's base stats would've been doubled - except clip size and fire rate - to compensate, for example.

That's why I suggest we don't try going crazy by attempting things like what you're suggesting, but instead expand on what they could've done (randomly generated bigger missions with multiple mission elements that can be done individually, with new objectives coming and going, and free reign over entry/extraction variables so anyone could come in and leave at any time, of course some would have a general time limit of 25 minutes which can be lengthened with combat).

 

 

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6 minutes ago, Koldraxon-732 said:

This would make all their effort to redo the Earth tileset, and Navigation itself, a waste of resources.
Details in spoiler below.

  Hide contents

 

They would need too much effort to do this. We should not remove the randomly generated tilesets, but instead expand and enhance them with limitations (ship shape, what tiles are allowed where, etc... to prevent ships from making no sense, and the introduction of Regions - based on the Plains' old prototypes using the Tileset system to bind massive sectors together).

Another way to do the Open World thing is to make multiple Landscapes - like Plains of Eidolon - at key locations across the world and have the option to hack and hijack a transport to that region - so Earth could have a desert, abandoned Infested Orokin Derelict Cityscape, and high mountain regions where small Corpus outposts may be found - such as Everest.

Though I adamantly object to the removal of existing content. The Old Braton could be re-shipped as a Corpus version (used by Braton crewmen; armoured 'Corpus Marines' as it were) with stats which would be the same as its Prime's, but by then the Braton Prime's base stats would've been doubled - except clip size and fire rate - to compensate, for example.

That's why I suggest we don't try going crazy by attempting things like what you're suggesting, but instead expand on what they could've done (randomly generated bigger missions with multiple mission elements that can be done individually, with new objectives coming and going, and free reign over entry/extraction variables so anyone could come in and leave at any time, of course some would have a general time limit of 25 minutes which can be lengthened with combat).

 

 

yea removing content isn't really what i had in mind. guess i went overboard with that one

 

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My guess is PoE is born out of the efforts to revamp Dark Sectors. I got no comment from [DE]Steve on the matter, but in past several streams he mention they planned to open up the levels in Dark Sectors. I and others have recommended that they create larger persistent spaces that clans can compete for goals, but indirectly through instances. For example, if your clan can hold 5/5 check points consistantly on a PoE style map, your clan's Dark Sector score, or control is greater. 

Now it is all up in the air as the Landscapes, the PoE are made up of seem to be taking on a life of their own. However, the Tenno squad Ship is still a thing, and that was the goal to recapture Dark Sectors. DS are Dark because they don't have regular solar rail access, after all. 

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