Unus Posted February 10 Share Posted February 10 2 hours ago, (XBOX)Fluffywolf36 said: Something like that. It's 3D printed, and I think the creator had to market it as a signalling device to get around... legal stuff? It was sorta vague. Not a hundred percent sure what I'd have it fire here. Maybe plasmor blasts and a grenade altfire? ย Perhaps you can add a sort of โโflareโโ function? Have it be a sticky projectile with a burn โโauraโโ of sorts, stick them to foes to deal direct damage, build temporary fire walls to cook oncoming infested packs by sticking em to the floor. ย ย Perhaps a branch on the Ogris family tree, jutting out near where the Torid resides? Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted February 10 Author Share Posted February 10 6 hours ago, Unus said: ย Perhaps you can add a sort of โโflareโโ function? Have it be a sticky projectile with a burn โโauraโโ of sorts, stick them to foes to deal direct damage, build temporary fire walls to cook oncoming infested packs by sticking em to the floor. ย ย Okay, you know what? That's wayย more interesting than what I was going for. Thanks, Unus, that's a GREAT idea! We don't have many... sticky area denial (is that the right term?) weapons and I've only done one here... (All this said though, I wanted it to be kinda electric-based, but both can be true...) Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted February 10 Author Share Posted February 10 (edited) Somesha PRIME, BABYYYYYYYYYY updort:ย Currently working on another shotgun to upload, and I decided to add a different trait to the Somesha Prime. Quote Scattershot:ย Increases base critical chance of the next shot by 3% for each enemy hit by buckshot. Stacks up to five times, for a total of 50% base critical chance on the next shot. ย ย ย While also removing adhesive blast and the headshot ricochet idea that was sorta awkwardly duct taped on. Ideally, this should have a few benefits: Makes the shotgun mode more interesting than the altfire, a first for me (lol) you can build up critical chance for the altfire.ย It adds a benefit to all the shells you're spraying out to achieve maximum accuracy, and potentially forces you to choose between "inaccurate, short range" while building up crit chance, or just holding down the trigger for sustained damage and mulching. Increases sustained precision. I realize that "this shotgun does +4 scrunglebingus for every enemy hit in the same shot" is something I've done at least seven times (five of which, counting this, are shotguns)ย but...ย it felt like it'd make this interesting, and I didn't want to: ย ย ย ย 5. Makes it distinctive from the Trenchance. The Trenchance is already an autoshotgun built to feel like a headshot-exploding scout rifle (or something like that) from Destiny 2. Headshot ricochet is, when you think about it, pretty similar to headshot explosion. ย On 2022-12-25 at 3:48 PM, (XBOX)Fluffywolf36 said: SOMESHA PRIME AUTOSHOTGUN โThe primed version of the infamous crit and slash-based Tenno autoshotgun.ย Unlike many other shotguns, it fires faster and more accurately the longer you hold the triggerโฆ and evenย moreย accurately the more it hits an enemy. This is achieved through the same accuracy-and-stability enhancing mechanisms of the Tenora. In addition, it comes with explosive slug altfire!โ --Codex Special Traits:ย Accurizing Rounds - direct hits on enemies decrease spread. This stacks up to five times and decreases after two seconds. Scattershot:ย Increases base critical chance of the next shot by 3% for each enemy hit by buckshot. Stacks up to five times, for a total of 50% base critical chance on the next shot. ย ย ย ย ย ย ย Edited February 10 by (XBOX)Fluffywolf36 Link to comment Share on other sites More sharing options...
Unus Posted February 11 Share Posted February 11 17 hours ago, (XBOX)Fluffywolf36 said: Okay, you know what? That's wayย more interesting than what I was going for. Thanks, Unus, that's a GREAT idea! We don't have many... sticky area denial (is that the right term?) weapons and I've only done one here... (All this said though, I wanted it to be kinda electric-based, but both can be true...) Plasma Mayhaps? Could flicker back and forth between electricity and heat in order to simulate being a plasma flare of sorts! ย (Demit, so sorry sir, thought I pressed send, but it seems our wi-fi went out as it happened!) 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted February 13 Author Share Posted February 13 (edited) Tenno 'Kriya' Tactical shotgun โCarrying on the proud Tenno tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshotโฆ and a homing โExecutorโ slug round that homes in on and punches through targets.โ โCodex Special Traits:ย One In The breach: reloading with at least one round left in the magazine increases the mag size by one. +10% Bonus Damage on overguard. ย Lore ย Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not? What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? Thereโs probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**. In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgunโs smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, itโs only the single slug that will hit each enemy, weaving from target to target. The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots. But beyond that, itโs a genuinely good shotgun even without its altfire. The spread isโฆ slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight. Itโs these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmakerโs acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword. This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframeโs targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldnโt be engaging to use. As it was used in the war, Orokin typically used spare versions from Kronos Craftworks as a hunting shotgun. At best, this was on various game preserves and development areas, (the latter were preserves surrounding geneforges, meant to experiment with the creation of new animals) particularly using the homing slugs to feel as if they had "tamed the wilderness." At worst, you probably don't want to know. ย Other Gameplay Notes If you โDumbfireโ the smart slug, it wonโt aggressively track enemies - itโll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that? Altfire isnโt immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after itโs tracked to various enemies. Then it switches back to normal buckshot mode. Spread isnโt as tight as the Corinth, Hek(s), or Neophytou. But itโs tighter than the Tenebrae and Athenaeum. ย Tenno Remarks * Didnโt they make the Akasha? ~Thane Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra I worked with some of their surviving Archmedeans to make the Trenchance! Good guy. Unfortunately, he ah... ruptured. Dreadful way to go. ~Haruka "Ruptured?" ~Ginebra ย ย ** Or, in Orokin parlance, โCognisโ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uhโฆ Okay, look, Iโve used a lot of unethical stuff, but Iโm not using a gun that a glassed person is inside. As far as I know, Kronos Craftworks didn't put a Cephalon inside this one. Orma, my cephalon, checked. Which is a relief, this is probably one of my favorites. ~Haruka Lorne ย Stats Trigger: Semi Fire rate: 2.5 Magazine: 8 Reload: 0.45 per shell +0.2 to open and close tubeย ย Buckshot Damage: 560 152 impactย 88 puncture 320 slash Pellets: 8 Status Chance: 7.125% Critical Chance: 32% Critical Multiplier: 2.8x Punch-through: 0.4m Headshot Multiplier: 3.3x Full damage up to: 18m Minimum Damage at 45m 60% Max Reduction ย Slug Damage: 420 70 Impact 222 Puncture 128 Slash Status Chance: 35% Critical Chance: 28% Critical Multiplier: 2.8x Punch-through: yes Projectile Type: Non-hitscan ย Artist Notes Originally this was an upside down Walther toggle lock shotgun, but I justโฆ I dunno man, I wasnโt feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess itโs more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (itโs inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol) It does, however, still have the Waltherโs magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the โpumpโ (itโs not really a pump but bear with me there) back into position. Part of me wanted to do the same thing with the last few shotguns Iโve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I donโt know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another! The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentiallyโฆ homing shotgun slugs. I floated the idea on the darktide subreddit, someone said โSo itโs basically a shotgun with Assail?โ and thatโs where the idea of it homing in on numerous enemies came from. ย Edited September 28 by (XBOX)Fluffywolf36 2 Link to comment Share on other sites More sharing options...
Neo3602 Posted February 15 Share Posted February 15 On 2024-02-12 at 8:27 PM, (XBOX)Fluffywolf36 said: Tenno 'Kriya' Tactical shotgun โCarrying on the proud Haruka Lorne tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshotโฆ and a homing โExecutorโ slug round that homes in on and punches through targets.โ โCodex Special Traits:ย One In The breach: reloading with at least one round left in the magazine increases the mag size by one. ย Lore ย Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not? What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? Thereโs probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**. In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgunโs smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, itโs only the single slug that will hit each enemy, weaving from target to target. The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots. But beyond that, itโs a genuinely good shotgun even without its altfire. The spread isโฆ slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight. Itโs these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmakerโs acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword. This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframeโs targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldnโt be engaging to use. ย Other Gameplay Notes If you โDumbfireโ the smart slug, it wonโt aggressively track enemies - itโll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that? Altfire isnโt immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after itโs tracked to various enemies. Then it switches back to normal buckshot mode. Spread isnโt as tight as the Corinth, Hek(s), or Neophytou. But itโs tighter than the Tenebrae and Athenaeum. ย Tenno Remarks * Didnโt they make the Akasha? ~Thane Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra I worked with some of their surviving Archmedeans to make the Trenchance! ~Haruka ย ** Or, in Orokin parlance, โCognisโ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uhโฆ ย Okay, look, Iโve used a lot of unethical stuff, but Iโm not using a gun that a glassed person is inside. As far as I know, there isnโt a Cephalon inside this one. Orma, my cephalon, checked. ~Haruka Lorne ย Stats Trigger: Semi Fire rate: 2.86 Magazine: 8 Reload: 0.45 per shell +0.2 to open and close tubeย ย Buckshot Damage: 560 152 impactย 88 puncture 320 slash Pellets: 8 Status Chance: 7.125% Critical Chance: 28% Critical Multiplier: 2.8x Punch-through: 0.9m Headshot Multiplier: 3.15x Full damage up to: 16m Minimum Damage at 40m 60% Max Reduction ย Slug Damage: 420 70 Impact 222 Puncture 128 Slash Status Chance: 35% Critical Chance: 28% Critical Multiplier: 2.8x Punch-through: yes Projectile Type: Non-hitscan ย Artist Notes Originally this was an upside down Walther toggle lock shotgun, but I justโฆ I dunno man, I wasnโt feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess itโs more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (itโs inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol) It does, however, still have the Waltherโs magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the โpumpโ (itโs not really a pump but bear with me there) back into position. Part of me wanted to do the same thing with the last few shotguns Iโve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I donโt know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another! The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentiallyโฆ homing shotgun slugs. I floated the idea on the darktide subreddit, someone said โSo itโs basically a shotgun with Assail?โ and thatโs where the idea of it homing in on numerous enemies came from. ย I like the homing slugs that can track more targets as you get kills. Also it just looks nice. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted February 18 Author Share Posted February 18 On 2024-02-15 at 12:15 AM, Neo3602 said: I like the homing slugs that can track more targets as you get kills. Also it just looks nice. Thanks! The original idea was just "load shell, it homes in," but this just felt... sufficiently wacky. The intended visual was it weaving between enemies like Yondu's yaka arrow. =D Also, it was inspired by the Sarpa! It was one of the few aesthetics I didn't feel like I'd worked with yet. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted March 17 Author Share Posted March 17 (edited) Tenno 'Ophyr' Semiauto Shotgun โIf autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. Itโs slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs canโt... when its remarkably stout recoil isn't throwing it off target. To its credit, its box magazine gives it a nice, robust reload.โ --Codex Special traitsย Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks. Increased parkour velocity and sprint velocity. Slightly increased aim assist Headshot multiplier of slug is unaffected by damage falloff. ย Lore ย Designed by Haruka Lorne on a commission by an Orokin aristo from Uranusโ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. Itโs relatively slow-firing in part due to its stout recoilโฆ and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse. But thatโs where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgunโs biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks. This gives it truly remarkable damage potential. As an altfire, it shootsโฆ a shotgun slug. This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of โGameyโ add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike In addition, itโs very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that. It was designed for the hordes of birds and fliers that flew through the skies of Neptuneโs oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5). Of course, thatโs just the โcivilianโ usage. It was also commonly used by Entrati โcleaners,โ aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day. Whatever itโs used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot. ย Tenno Remarks ย (1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka ย Wait, you feel pain from your Frame? ~Thane Wait, you donโt? ~Yassin ย (2) We did not test it on prisoners and apostates. Veikko wasnโt like that. ~Haruka ย (3) If youโre wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, yโknow. Iโm more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldnโt go wrong with that one. ย โฆAnd the Euston and Avakan. Fokkinโ love those things. ~Haruka ย (4) As opposed to the Wooly Europan Kubrow. Theyโre fluffy! ~Haruka ย (5) These were some of the happiest years I spent as a Tenno.ย Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this. It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka And he and his household ate it all themselves, didnโt they? ~Ginebra That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggarโs Feast. Once every two weeks, the moonโs serfs and poor fishermen were allowed the finest delicacies that House Atiโs chefs could provide. Lots of services, mechanization, public museums, mandated rest daysโฆ he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka โฆWait. Really? ~Thane Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasnโt perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka What happened to him, then? ~Thane He tried to make Neptune a safe haven fromโฆ from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggarโs Feast to โmake roomโ for his compatriots. Never mind that he was wasting food by poisoning the damn feastโฆ ~Haruka Please tell me you killed him. ~Yassin You donโt wanna know what I did. ~Haruka ย Animation Notes: The toggle moves after firing this. Donโt think too hard about how the toggle works, itโs there to look cool first and make sense second. ย Stats Main Trigger: Semi Fire rate: 1.88 Magazine: 10 Reload: 2.2s ย Buckshot Total Damage: 603 315 Impact (35 per pellet) 189 Slash (21 per pellet) 99 Puncture (11 per pellet Pellets: 9 (67 per pellet) Status Chance: 9% Critical Chance: 27% Critical Multiplier: 2.4x Punch-through: 1.5m Headshot Multiplier: 3.15x Full damage up to: 21m Minimum Damage at 36m 60% Max Reduction ย Slug Total Damage: 357 186 Impact 114 Slashย 57 Punctureย Status Chance: 27% Critical Chance: 27% Critical Multiplier: 2.7x Punch-through: 0.8m Headshot Multiplier: 3.15x Full damage up to: 21m Minimum Damage at 36m 60% Max Reduction Non-Hitscan ย Child Projectiles: Total Damage: 158x3 80 Impact 49 Slashย 29 Punctureย Status Chance: 27% Critical Chance: 27% Critical Multiplier: 2.7x Headshot Multiplier: 3.15x Non-Hitscan ย Artist notes Iโd made a bunch of shotguns with a gimmick like โ+6 crungus on the next shot for each enemy hitโ but the vast majority have been autoshotguns and/or short range stuff. But I hadnโt made long-range semiauto โprecisionโ shotguns with that. Until now. (I was gonna do that for the last shotgun, but For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Harukaโs work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didnโt quite work with the gun itself. Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. Itโs also worth mentioning this is one of the very few guns that doesnโt have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and thenโฆ couldnโt finish the drawing for whatever reason. But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct. The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But iโve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) thatโs more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode. Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that. That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot! ย Edited March 30 by (XBOX)Fluffywolf36 2 Link to comment Share on other sites More sharing options...
Neo3602 Posted March 22 Share Posted March 22 On 2024-03-17 at 5:03 PM, (XBOX)Fluffywolf36 said: Tenno 'Ophyr' Semiauto Shotgun โIf autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. Itโs slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs canโt. To its credit, its box magazine gives it a nice, robust reload.โ --Codex Special traitsย Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks. Increased parkour velocity and sprint velocity. Slightly increased aim assist Headshot multiplier of slug is unaffected by damage falloff. ย Lore ย Designed by Haruka Lorne on a commission by an Orokin aristo from Uranusโ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. Itโs relatively slow-firing in part due to its stout recoilโฆ and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse. But thatโs where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgunโs biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks. This gives it truly remarkable damage potential. As an altfire, it shootsโฆ a shotgun slug. This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of โGameyโ add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike In addition, itโs very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that. It was designed for the hordes of birds and fliers that flew through the skies of Neptuneโs oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5). Of course, thatโs just the โcivilianโ usage. It was also commonly used by Entrati โcleaners,โ aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day. Whatever itโs used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot. ย Tenno Remarks ย (1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka ย Wait, you feel pain from your Frame? ~Thane Wait, you donโt? ~Yassin ย (2) We did not test it on prisoners and apostates. Veikko wasnโt like that. ~Haruka ย (3) If youโre wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, yโknow. Iโm more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldnโt go wrong with that one. ย โฆAnd the Euston and Avakan. Fokkinโ love those things. ~Haruka ย (4) As opposed to the Wooly Europan Kubrow. Theyโre fluffy! ~Haruka ย (5) These were some of the happiest years I spent as a Tenno.ย Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this. It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka And he and his household ate it all themselves, didnโt they? ~Ginebra That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggarโs Feast. Once every two weeks, the moonโs serfs and poor fishermen were allowed the finest delicacies that House Atiโs chefs could provide. Lots of services, mechanization, public museums, mandated rest daysโฆ he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka โฆWait. Really? ~Thane Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasnโt perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka What happened to him, then? ~Thane He tried to make Neptune a safe haven fromโฆ from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggarโs Feast to โmake roomโ for his compatriots. Never mind that he was wasting food by poisoning the damn feastโฆ ~Haruka Please tell me you killed him. ~Yassin You donโt wanna know what I did. ~Haruka ย Animation Notes: The toggle moves after firing this. Donโt think too hard about how the toggle works, itโs there to look cool first and make sense second. ย Stats Main Trigger: Semi Fire rate: 1.88 Magazine: 10 Reload: 2.2s ย Buckshot Total Damage: 603 315 Impact (35 per pellet) 189 Slash (21 per pellet) 99 Puncture (11 per pellet Pellets: 9 (67 per pellet) Status Chance: 9% Critical Chance: 27% Critical Multiplier: 2.4x Punch-through: 1.5m Headshot Multiplier: 3.15x Full damage up to: 21m Minimum Damage at 36m 60% Max Reduction ย Slug Total Damage: 357 186 Impact 114 Slashย 57 Punctureย Status Chance: 27% Critical Chance: 27% Critical Multiplier: 2.7x Punch-through: 0.8m Headshot Multiplier: 3.15x Full damage up to: 21m Minimum Damage at 36m 60% Max Reduction Non-Hitscan ย Child Projectiles: Total Damage: 158x3 80 Impact 49 Slashย 29 Punctureย Status Chance: 27% Critical Chance: 27% Critical Multiplier: 2.7x Headshot Multiplier: 3.15x Non-Hitscan ย Artist notes Iโd made a bunch of shotguns with a gimmick like โ+6 crungus on the next shot for each enemy hitโ but the vast majority have been autoshotguns and/or short range stuff. But I hadnโt made long-range semiauto โprecisionโ shotguns with that. Until now. (I was gonna do that for the last shotgun, but For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Harukaโs work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didnโt quite work with the gun itself. Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. Itโs also worth mentioning this is one of the very few guns that doesnโt have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and thenโฆ couldnโt finish the drawing for whatever reason. But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct. The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But iโve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) thatโs more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode. Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that. That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot! ย Sounds like a fun gun, the toggle lock reminds me of the autocannon from helldivers 2. Also I like the lore for it. I like that you added a good Orokin I wouldn't be surprised if what happened to him was, part of, the reason the Orokin were so awful, the good ones got killed off. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted March 30 Author Share Posted March 30 On 2024-03-22 at 1:41 PM, Neo3602 said: Sounds like a fun gun, the toggle lock reminds me of the autocannon from helldivers 2. the toggle lock is my second favorite action after the revolver cylinder. It's so dramatic lol There's a reason there's two or three toggle-lock pistols (The Percival from awhile back is sorta toggle lock but also sorta not - it's inspired by the Sta-18 from Killzone, which has a bizarre toggle-lock Gabbett Fairfax Mars hybrid action) here. Also funny story, the Kriya from earlier was originally gonna be toggle lock (not unlike the Walther toggle lock shotgun), but I felt kinda weird about how close the toggle would have to be to the wielder's hand. ...I mean. it doesn't have to be visible, it could all be enclosed in the receiver, but I like adding big moving parts to guns. Makes them feel dynamic. On 2024-03-22 at 1:41 PM, Neo3602 said: I like that you added a good Orokin I wouldn't be surprised if what happened to him was, part of, the reason the Orokin were so awful, the good ones got killed off. I wanted to challenge myself =D Making a long story short, I have this real tendency to go "And then Executor Bastardus did a Bad Thing," and pile on darkness, I wanted a change of pace. I felt like it made stuff darker if I gave people someone to care about. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted March 30 Author Share Posted March 30 (edited) Disclaimer: my art computer is out of commission for the umpteenth time, and also my phone won't let me on the forums (wack) so i'm releasing this as a bit of a placeholder. it's very unfortunate, I have like... three Entrati gun ideas right now that I can't color. One of them is essentially a pistol for Necramechs that we use as a primary! Another one, however, is "a beam gun that looks like Divinity made by corrupted Constructs of Albrecht's mind, which he then had to kill to prevent them from going insane and/or becoming vessels of the Indifference." ย Corpus โArca Iodexโ Lasrifle Harkening back to a classic, civilized era of Corpus dominion that may have never truly existed, this Corpus electrolaser rifle fires a high intensity beam meant to leave as much of a target intact as possibleโฆ. Outwardly. Shooting enemies afflicted by a status effectย has a chance to electrify them.โ Codex ย Special traits: Shooting an enemy afflicted by a status effectย has a 6% chance to inflict Electricity Procs. The more (different) status effects theyโre hit with, the higher the chance. Increases Critical Chance and Status Chance additively by 4% five times, for a total of 20% bonus. Tap Altfire to fire it while scoped! ย Lore A charge-trigger Corpus chemically oxidized iodine laser, sometimes referred to as โAn arca scisco in rifle form.โ It boasts a surprisingly deep magazine for a semiautomatic weaponโฆ. In addition to a tendency to electrocute enemies if theyโve been hit with a status effect. And a charge trigger that does bonus damage. And the Arca Sciscoโs scope and combo mechanism. ย It reloads in a manner surprisingly similar to a bolt-action rifle. The Scisco-like scope moves backward, and one of Arcaโs trademark cylindrical batteries is pushed down into the receiver. ย Various users of this weapon - Tenno, Corpus, fReemade and Rail Agents and others that have somehow gotten their hands on it - often joke that itโs less of a complete gun and more of a bunch of gimmicks and tricks stapled onto one. ย Itโs surprisingly versatile weapon in this regard. The heat damage gives it surprising utility against virtually anything but Corpus, and - even if Corpus shields protect against heat damage on paper - being Shielded and on fire is very much not a good experience.ย ย Itโs sometimes seen as interchangeable with its relative, the Arca Pulsar. However, the Iodex is much more of a battle rifle than the Pulsarโs assault rifle-like vibes, emphasizing precision shots much more than sustained damage, boasting lower fire rate but higher damage and tighter spread. ย This gives a lot of unique dimensions to its combat style. Will you build up damage by hitting multiple enemies with its charged attack? Build up for a devastating charged shot? ย โฆthough admittedly these dimensions are lost on the Anyo side of the Corpus Schism, (its primary users) who frequently just fire the charged shot at Tenno on the basis that Tenno usually manage to close the distance before they can get any damage on them. When at shorter range -average shotgun range for Tenno - Corpus armed with this weapon will start hipfiring it and spamming it in panic fire. ย The Anyo side of the schism has the ultimate goal of using this as a replacement for the aging, cumbersome Lanka series. ย The Iodex has its roots in the Pre-Tenno Wakening era of the Origin System, known to some as the Platinum Age of the Corpus. At least in hindsight, because itโs become abundantly clear it has not been great to be Corpus recently. It was originally commissioned by Anyo Corpโs board members as a wood-paneled hunting rifle meant to evoke classical Orokin and Tenno designs. It would do minimal damage to the fauna of the Orb Vallis for the purpose of a more intact trophy, electrocuting them while leaving their exterior mostly unharmedโฆ ย โฆwhen particularly sadistic Corpus werenโt using it against Solaris, that is. These weapons were pressed into service against Narmer and massively up-volted while also stripped down for mass production, built to hammer into Sentients and Narmer forces alike with high-intensity puncturing lances of heat which consume three units of ammo from the rifleโs 108-shot battery. ย This had an unintended benefit of sometimes causing enemies shot by this weapon to burst into electricity, something that caused the Solaris โsellshotsโ (1) that earned their freedom by fighting the Corpus to side-eye each other as they used it. It still had a lot of the typical problems anย anti-Sentient energy weapon had - not quite enough damage types to truly kill one, (2) and liable to being subverted by Sentient โsplintersโ that could hack the mechanisms. Also, it was semiauto-only, which felt weird with its deep mags. ย Still, though, it stands out as one of the most truly โtogetherโ Corpus firearms. Anyone can use it, it doesnโt feel like a solution looking for a problem in the same way as a Scisco, and it has great rate of fire. ย Tenno remarks I was talking to Eudi awhile ago. Long story short, she said there were a lot of Solaris who signed on with the Corpus Navy to wipe away the debt. It was weird - she said she didnโt like them, sure, but she had a hard time hating them too much. ~Thane You do what you can to survive, I guess. ~Yassin Yeah, butโฆ how much of a comrade can you be if you just decide โIโll sell my soul to the oppressor?โ ~Haruka Youโre both right, but we can still hate the Corpus for finding another way to exploit them. ~Ginebra ย Case in point, the Cenotaph and a Kuva Karak were some of my favorite weapons I used against the Sentients. Also, the Makina. Itโs very hard for them to adapt when theyโre sickened, irradiated, bleeding, on fire, and stunned. ~Haruka You worry me sometimes. ~Yassin The Orokin carved a hole inside of me and no matter how many bodies I drop into it, itโs never filled. I donโt think it can be. ~Haruka What the f-[EXPLETIVE REDACTED] ~Yassin ย Statsย Mods: Rifle Trigger: Charge Magazine: 108 ย Uncharged Fire Rate: *Shrugs* Ammo Consumption: 3 Damage: 138 93 Puncture 45 Heat Critical chance: 21% Critical Multiplier: 2.1x Status chance: 24% ย Charged Charge time: 0.8 Ammo Consumption: 6 Damage: 138 93 Puncture 45 Heat Critical chance: 21% Critical Multiplier: 2.1x Status chance: 24% Punchthrough: 0.8m ย Artist Notes So, uh, my art computer is out of commission right now (sorry) and itโs another BW drawing. Like a lot of the last few guns this is inspired by playing Darktide - itโs basically a hybrid of the Lucius lasgun and Arca Scisco. Part of me wonders if this is doing too much, but hey - why start now? Edited March 30 by (XBOX)Fluffywolf36 2 Link to comment Share on other sites More sharing options...
Neo3602 Posted March 30 Share Posted March 30 2 hours ago, (XBOX)Fluffywolf36 said: Disclaimer: my art computer is out of commission for the umpteenth time, and also my phone won't let me on the forums (wack) so i'm releasing this as a bit of a placeholder. it's very unfortunate, I have like... three Entrati gun ideas right now that I can't color. One of them is essentially a pistol for Necramechs that we use as a primary! Another one, however, is "a beam gun that looks like Divinity made by corrupted Constructs of Albrecht's mind, which he then had to kill to prevent them from going insane and/or becoming vessels of the Indifference." ย Corpus โArca Iodexโ Lasrifle Harkening back to a classic, civilized era of Corpus dominion that may have never truly existed, this Corpus electrolaser rifle fires a high intensity beam meant to leave as much of a target intact as possibleโฆ. Outwardly. Shooting enemies afflicted by a status effectย has a chance to electrify them.โ Codex ย Special traits: Shooting an enemy afflicted by a status effectย has a 6% chance to inflict Electricity Procs. The more (different) status effects theyโre hit with, the higher the chance. Increases Critical Chance and Status Chance additively by 4% five times, for a total of 20% bonus. Tap Altfire to fire it while scoped! ย Lore A charge-trigger Corpus chemically oxidized iodine laser, sometimes referred to as โAn arca scisco in rifle form.โ It boasts a surprisingly deep magazine for a semiautomatic weaponโฆ. In addition to a tendency to electrocute enemies if theyโve been hit with a status effect. And a charge trigger that does bonus damage. And the Arca Sciscoโs scope and combo mechanism. ย It reloads in a manner surprisingly similar to a bolt-action rifle. The Scisco-like scope moves backward, and one of Arcaโs trademark cylindrical batteries is pushed down into the receiver. ย Various users of this weapon - Tenno, Corpus, fReemade and Rail Agents and others that have somehow gotten their hands on it - often joke that itโs less of a complete gun and more of a bunch of gimmicks and tricks stapled onto one. ย Itโs surprisingly versatile weapon in this regard. The heat damage gives it surprising utility against virtually anything but Corpus, and - even if Corpus shields protect against heat damage on paper - being Shielded and on fire is very much not a good experience.ย ย Itโs sometimes seen as interchangeable with its relative, the Arca Pulsar. However, the Iodex is much more of a battle rifle than the Pulsarโs assault rifle-like vibes, emphasizing precision shots much more than sustained damage, boasting lower fire rate but higher damage and tighter spread. ย This gives a lot of unique dimensions to its combat style. Will you build up damage by hitting multiple enemies with its charged attack? Build up for a devastating charged shot? ย โฆthough admittedly these dimensions are lost on the Anyo side of the Corpus Schism, (its primary users) who frequently just fire the charged shot at Tenno on the basis that Tenno usually manage to close the distance before they can get any damage on them. When at shorter range -average shotgun range for Tenno - Corpus armed with this weapon will start hipfiring it and spamming it in panic fire. ย The Anyo side of the schism has the ultimate goal of using this as a replacement for the aging, cumbersome Lanka series. ย The Iodex has its roots in the Pre-Tenno Wakening era of the Origin System, known to some as the Platinum Age of the Corpus. At least in hindsight, because itโs become abundantly clear it has not been great to be Corpus recently. It was originally commissioned by Anyo Corpโs board members as a wood-paneled hunting rifle meant to evoke classical Orokin and Tenno designs. It would do minimal damage to the fauna of the Orb Vallis for the purpose of a more intact trophy, electrocuting them while leaving their exterior mostly unharmedโฆ ย โฆwhen particularly sadistic Corpus werenโt using it against Solaris, that is. These weapons were pressed into service against Narmer and massively up-volted while also stripped down for mass production, built to hammer into Sentients and Narmer forces alike with high-intensity puncturing lances of heat which consume three units of ammo from the rifleโs 108-shot battery. ย This had an unintended benefit of sometimes causing enemies shot by this weapon to burst into electricity, something that caused the Solaris โsellshotsโ (1) that earned their freedom by fighting the Corpus to side-eye each other as they used it. It still had a lot of the typical problems anย anti-Sentient energy weapon had - not quite enough damage types to truly kill one, (2) and liable to being subverted by Sentient โsplintersโ that could hack the mechanisms. Also, it was semiauto-only, which felt weird with its deep mags. ย Still, though, it stands out as one of the most truly โtogetherโ Corpus firearms. Anyone can use it, it doesnโt feel like a solution looking for a problem in the same way as a Scisco, and it has great rate of fire. ย Tenno remarks I was talking to Eudi awhile ago. Long story short, she said there were a lot of Solaris who signed on with the Corpus Navy to wipe away the debt. It was weird - she said she didnโt like them, sure, but she had a hard time hating them too much. ~Thane You do what you can to survive, I guess. ~Yassin Yeah, butโฆ how much of a comrade can you be if you just decide โIโll sell my soul to the oppressor?โ ~Haruka Youโre both right, but we can still hate the Corpus for finding another way to exploit them. ~Ginebra ย Case in point, the Cenotaph and a Kuva Karak were some of my favorite weapons I used against the Sentients. Also, the Makina. Itโs very hard for them to adapt when theyโre sickened, irradiated, bleeding, on fire, and stunned. ~Haruka You worry me sometimes. ~Yassin The Orokin carved a hole inside of me and no matter how many bodies I drop into it, itโs never filled. I donโt think it can be. ~Haruka What the f-[EXPLETIVE REDACTED] ~Yassin ย Statsย Mods: Rifle Trigger: Charge Magazine: 108 ย Uncharged Fire Rate: *Shrugs* Ammo Consumption: 3 Damage: 138 93 Puncture 45 Heat Critical chance: 21% Critical Multiplier: 2.1x Status chance: 24% ย Charged Charge time: 0.8 Ammo Consumption: 6 Damage: 138 93 Puncture 45 Heat Critical chance: 21% Critical Multiplier: 2.1x Status chance: 24% Punchthrough: 0.8m ย Artist Notes So, uh, my art computer is out of commission right now (sorry) and itโs another BW drawing. Like a lot of the last few guns this is inspired by playing Darktide - itโs basically a hybrid of the Lucius lasgun and Arca Scisco. Part of me wonders if this is doing too much, but hey - why start now? sounds fun, I do like the look of it and I'mย big fan of the guns in Darktide. Also the second tenno remark is just oof, poor Haruka. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted March 31 Author Share Posted March 31 15 hours ago, Neo3602 said: sounds fun, I do like the look of it and I'mย big fan of the guns in Darktide. Also the second tenno remark is just oof, poor Haruka. Theyโre great cause theyโre doing likeโฆ triple time, or quadruple time on account of not having a pistol :p Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted April 13 Author Share Posted April 13 MY ART COMPUTER IS BACK, BABYYYYYYYYYY Depezador revamp whatever number this is - now the hammer looks better 2 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted May 1 Author Share Posted May 1 (edited) I ain't dead! I've just been a bit low energy for the last month or so. I'm currently working on this thing. Its silhouette is heavily inspired by The Claw from Infinite Warfare, but I'll explain what it does when the time comes. Having the art computer gone threw a real wrench in my plans, and also I've found it weirdly exhausting. Also, buff time: the Kriya now does 15% bonus damage against Overguard. Why? because it's neat. I'm probably not gonna do the latter again. Edited May 2 by (XBOX)Fluffywolf36 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted May 3 Author Share Posted May 3 (edited) On 2023-12-08 at 5:38 PM, (XBOX)Fluffywolf36 said: Damage Falloff: *Table flip emoji* It's very funny to me how I'll frequently just sorta... give up... on statting stuff lol. Anyway, right now I'm working on another burst pistol! The Corpus Beam thing is very draining for some reason, likely due to the stress of knowing I'm James Somerton-ing something with parts I don't fully understand, so I'm throwing together a Tenno pistol as a change of pace. Edited May 3 by (XBOX)Fluffywolf36 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted May 10 Author Share Posted May 10 (edited) i'm BACK BABY Tenno 'Ordo' 5-round burst pistol โThis armor-piercing 5-round burst pistol is meant to stagger enemies not through high caliber, but through sheer volume of fire and status effects.โ Codex ย Special Traits: Landing all five rounds of a burst adds two rounds of ammo into the magazine. +30% Damage per status (type) affecting enemy. Bonus status duration (Not that youโll notice with how quick everything dies in this gameโฆ) ย Lore The Ordo is a caseless, long-recoil rotating bolt pistol, and it can be considered the little brother of the Vipsania DMR. Like its big brother, it was designed for gladiatorial games, it shoots a tight five-round burst of ultra low caliber hypervelocity rounds that deal high status, and landing all five shots adds two rounds of ammo into the magazine. The main difference, though, is its focus on status. While the Vipsania had some focus on crit damage and headshots, the Ordo works better as a status weapon. In the modern day, Tenno usually mod this pistol for Viral, but itโs equally common to build it with either gas or electric to turn it into something like a burstfire grenade launcher. In addition, the more status effects that afflict an enemy, the more damage this weapon does. Before the Tenno Uprisings, it found two seemingly conflicting uses: First, it served as something of a personal security weapon similar to the Consiglia, designed to overwhelm crowds with short, quick bursts, while the burst kept it from too easily emptying the magazine. It was commonly used by Low Guardians and Tenno bodyguards alike for important Orokin functionaries, meant to suppress enemies with rate of fire when the Consigliaโs shock and awe wouldnโt work. And secondly, it served as a backup weapon for Tenno with more specialized primary weapons. Originally, it was meant to be a competition gun like the Vipsania, but the Vipsania simply did its job better - more accuracy, easier to aim, more rounds, more crit, more headshot damage. But, for a Tenno armed with a sniper rifle, or a shotgun, or a grenade launcher, or any strange exotic thing, it makes for an excellent general-purpose backup gun.Itโs an excellent pistol for short-mid range, helping the wielder bore through enemies with a storm of leadโฆ before eventually switching to melee or a newly reloaded Primary weapon. Stats Trigger: Burst Magazine: 35 Burst Rate: 10.61 Burst Count: 5 Burst Delay: 0.04s Damage: 39 21 Puncture 15 Slash 3 Impact Critical Chance: 18% Critical Multiplier: 2.1x Status Chance: 42% Punch-Through: 0.4m Artist Notes I, uh. Whoops. Sorry it took so long. This was me going pretty heavily for aesthetics over actual logic - itโs heavily based on the revolver-like Custom Classic Pistol from Evolve. How exactly the โmagazineโ holds 35 rounds isโฆ honestly a good question, but youโll just have to roll with that. Donโtโฆ donโt think too hard about that one. Actually, much like a lot of Warframe, itโs best not to think too hard about stuff like โcaliberโ or โWhy is the mechanism so far forwardโ or โbarrel length. โThe "Animations" were mostly just designed to look cool. The slide serrations are inspired by the 10mm pistol from fallout onwards. I have mixed feelings on that cause you could comfortably hide a whole .44 revolver inside of it, but there are some neat aesthetic thing to it. I do kinda like the slide serrations. Edited May 10 by (XBOX)Fluffywolf36 3 Link to comment Share on other sites More sharing options...
Neo3602 Posted May 11 Share Posted May 11 23 hours ago, (XBOX)Fluffywolf36 said: i'm BACK BABY Tenno 'Ordo' 5-round burst pistol โThis armor-piercing 5-round burst pistol is meant to stagger enemies not through high caliber, but through sheer volume of fire and status effects.โ Codex ย Special Traits: Landing all five rounds of a burst adds two rounds of ammo into the magazine. +30% Damage per status (type) affecting enemy. Bonus status duration (Not that youโll notice with how quick everything dies in this gameโฆ) ย Lore The Ordo is a caseless, long-recoil rotating bolt pistol, and it can be considered the little brother of the Vipsania DMR. Like its big brother, it was designed for gladiatorial games, it shoots a tight five-round burst of ultra low caliber hypervelocity rounds that deal high status, and landing all five shots adds two rounds of ammo into the magazine. The main difference, though, is its focus on status. While the Vipsania had some focus on crit damage and headshots, the Ordo works better as a status weapon. In the modern day, Tenno usually mod this pistol for Viral, but itโs equally common to build it with either gas or electric to turn it into something like a burstfire grenade launcher. In addition, the more status effects that afflict an enemy, the more damage this weapon does. Before the Tenno Uprisings, it found two seemingly conflicting uses: First, it served as something of a personal security weapon similar to the Consiglia, designed to overwhelm crowds with short, quick bursts, while the burst kept it from too easily emptying the magazine. It was commonly used by Low Guardians and Tenno bodyguards alike for important Orokin functionaries, meant to suppress enemies with rate of fire when the Consigliaโs shock and awe wouldnโt work. And secondly, it served as a backup weapon for Tenno with more specialized primary weapons. Originally, it was meant to be a competition gun like the Vipsania, but the Vipsania simply did its job better - more accuracy, easier to aim, more rounds, more crit, more headshot damage. But, for a Tenno armed with a sniper rifle, or a shotgun, or a grenade launcher, or any strange exotic thing, it makes for an excellent general-purpose backup gun.Itโs an excellent pistol for short-mid range, helping the wielder bore through enemies with a storm of leadโฆ before eventually switching to melee or a newly reloaded Primary weapon. Stats Trigger: Burst Magazine: 35 Burst Rate: 10.61 Burst Count: 5 Burst Delay: 0.04s Damage: 39 21 Puncture 15 Slash 3 Impact Critical Chance: 18% Critical Multiplier: 2.1x Status Chance: 42% Punch-Through: 0.4m Artist Notes I, uh. Whoops. Sorry it took so long. This was me going pretty heavily for aesthetics over actual logic - itโs heavily based on the revolver-like Custom Classic Pistol from Evolve. How exactly the โmagazineโ holds 35 rounds isโฆ honestly a good question, but youโll just have to roll with that. Donโtโฆ donโt think too hard about that one. Actually, much like a lot of Warframe, itโs best not to think too hard about stuff like โcaliberโ or โWhy is the mechanism so far forwardโ or โbarrel length. โThe "Animations" were mostly just designed to look cool. The slide serrations are inspired by the 10mm pistol from fallout onwards. I have mixed feelings on that cause you could comfortably hide a whole .44 revolver inside of it, but there are some neat aesthetic thing to it. I do kinda like the slide serrations. I like this, the five round burst sound fun and the mechanic that rewards accuracy is good as well.ย 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted May 11 Author Share Posted May 11 (edited) 2 hours ago, Neo3602 said: I like this, the five round burst sound fun and the mechanic that rewards accuracy is good as well.ย It was gonna be four, but then I realized "Hey wait a minute, I did that earlier, and we don't have a 5-round burst pistol..." I like five-round burst lol. It feels just... so extra, y'know? Like "I'm hitting you with almost TWICE AS MANY BULLETS AS I NEED" ย The next burst pistol, whatever that is, will probably have no burst delay. That'll be neat. Edited May 11 by (XBOX)Fluffywolf36 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted May 20 Author Share Posted May 20 (edited) Level Dawn โStarfingerโ Plasma Pistol โLevel Dawn-built incendiary energy pistol firing a burst of explosive plasma projectiles that superheat organic matter and explode on hard surfaces. Level Dawn took a page from the Pyrite Handโs book, and marketed it on the Weave as a โHomemade anti-Infested device.โ -Codex โNothing of the Origin System cannot be set aflame, and there is no need to fear that which is flammable.โ โMad Spoon Not exactly a shotgun, launcher, or burst pistol, and barely fitting into the niche of โheavy pistol,โ the Starfinger fires a three-round burst of explosive plasma projectiles similar to that of the Catchmoon, which sear the flesh of any enemy they pass through and explode on hard surfaces. The third projectile of the burst is always somewhat off-center, lacking the predictable recoil common to Tenno burstfire weapons, further incentivizing use at short range. Still, at pistol range, this isnโt much of an issue. It was designed by Level Dawn, a socialist worker uprising encompassing groups of Jovian corpus workers, Solaris United, and others. It bears many of the hallmarks of Level Dawnโs construction techniques, designed to be easily hammered together from castoff electronics and industrial equipment. However, itโs relatively common knowledge that the basic design came from the fReemade - Solaris escapees that managed to jailbreak their bodies, modifying themselves into configurations more and less than human. Various Solaris and other workers of the Jovians and Corpus asteroid mines have something of a gentlemanโs agreement about this weapon and other such devices. They get to keep the Hydrazine for use against Infested, Grineer, or Sentients, their bosses donโt do anything to screw them over (like confiscating the moonshine or cutting their pay) and in return the Solaris donโt use said weaponry on their bosses. The kind of boss who allows this arrangement, trading short-term profit and their iron grip for long-term sustainability, is often referred to as an โoffhanderโ. Theyโreโฆ controversial, to say the least, in Corpus society. The environments they cultivate are often seen as unacceptable risks on the verge of boiling over into insurrection, but their defenders point out that virtually every such insurrection comes from a new boss who wants to mark them with their piss like a territorial Kubrow. Stats: Mod Type: Pistol Magazine Size: 18 Normal Attacks: Range: 48m Trigger: Burst Burst Count: 3 Burst Delay: 0.00 Burst Rate: 8.33 Damage: 172 100 Heat 72 Impact Critical Chance: 26% Critical Multiplier: 2.8x Status Chance: 26% Enemy Punchthrough: Yes Object Punchthrough: No Falloff: 100% damage up to 27m 5% damage at 35m Headshot Multiplier: 1x Area Attacks Damage: 90 (x3) 25 Heat 65 Impact Critical Chance: 26% Critical Multiplier: 2.8x Status Chance: 26% Range: 2.1m Artist Notes I like... totally forgot that I had this lol. ย Edited May 20 by (XBOX)Fluffywolf36 Man, the spacing in this post REALLY hated me. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted May 31 Author Share Posted May 31 (edited) Duviri โDagondalโ Broken Greatsword โThe shattered sword of Dax Rodan, a legendary hero who defended against incursions from the Golden hive. Somehow, its fragments are held together - Through exotic energy? The sheer force of its myth? Who can say?โ โCodex ย Special traits: Attacking an enemy afflicted by a status effect has a 17% chance to cause a slash proc. Block and Melee at the same time to create a shotgunlike effect within a short arc of the wielder, dealing high slash and puncture damage. On slam attacks or Heavy Attack Kills, Creates a damaging cloud similar to that of the Torid that deals puncture damage instead of toxin for eight seconds. Animation Notes: The sword looks completely solid when winding up (or during) heavy attacks. Or when holstered. Also, it contracts in and out like itโs breathing when held. ย Lore ย On the Sword Dagondal, by Acrithis Once upon a time, Duviri had an age of heroes. And one of its greatest was Rodan Dax. Hand-picked by Dominus Thrax himself, Rodan was a peerless fighter, armed with a gun and the sword Dagondal Little is remembered about Rodanโs firearm - accounts and artwork varyingly show it as a very large revolver, a short rifle, or a shortened shotgun, often mixing up elements of all three - but accounts of the sword remain rather consistent. Made within Scholarโs Landing, forged of hadal metals mined from the deepest recesses of Duviriโs caves, the sword exerts an odd power over Duviri itself. The monk Teshin once referred to it as โhyperreal,โ claiming it could cut through the landscape with ease simply because it existed on a higher level of reality. To explain this, if knives of our reality are cold and our reality is something to be cut, this sword is a hot knife, blazing hot with pure Reality. The implications areโฆ disturbing. Prior to Rodan Daxโs final stand at Runcible Pass on the island of Lorn, it was thought that Dagondal was unbreakable. It could cleave rocks, even ghosts, it could not corrode, simply due to the hadal metals that composed it. And yet, the crawling hordes of the Golden Hive were able to damage it. Rodan Dax had been left alone to defend Runcible Pass, the most strategically important pathway onto the Island of Lorn. He fought tirelessly for days straight, cleaving the golden swarms that besieged the island in twain. And yet: The Golden Hive sent a warrior to fight Rodan, who overpowered the exhausted Dax with ease and left a grievous wound that ate away at his body by the hour. Rodan, retreating, attempted to shatter the sword, refusing to let the Golden Hive take ownership of the relic. And yet, once Rodan found himself staring down this titanic warrior of the Golden Hive, he found that he couldnโt let himself die. And he couldnโt let the sword shatter. He stabbed through the warrior with the remnants of the sword, even as the warriorโs talons plunged through his gut. In the cliffs above Lorn, there is a sword, shattered but held together by some unknowable force. Perhaps the same force that keeps the islands of Duviri aloft. We believe the sword was broken, but it had to be intact enough to attack the Golden Hiveโs warrior. And so - caught between its pugnacious, puissant, burning Reality and what I suspect to be our own beliefs - it is also intact. I have seen the Drifters - and yes, there are multiple - create their own versions of this sword on expeditions through Duviri, even using it within the other place that so resembles the deepest caverns of our Kingdom. In their hands, or the hands of their strange armors, it is perhaps less a sword and more of a collection of edges and points in the shape of one. I have seen their enemies bleed torrents when merely nicked by this weapon, and I have seen it turn into a storm of sharp points like cherry blossoms on the wind when slammed into the ground or an enemy with sufficient force. ย Tenno Remarks As far as I can tell, this sword is made of an alloy of some of the same metals as the Zariman. Acrithis is right - somehow, itโs more real than the world itโs from. ~Haruka Lorne ย Build requirements Purged Dagonic (lol) Maw Fang Alloy Plate Voidplume Pinion ย Acquisition: Its blueprint - or at least, blueprints for its individual parts, I have not decided yet - is found on the Island of Lorn. ย Stats Type: Heavy Blade Slot: Melee Utility Block Angle 55ยฐ Combo Duration 5 s Attack Speed 1.04s Follow Through 0.6x (I do not know what this means. Lol) Range 3.3m Sweep Radius: 0.3m Normal Attack Damage 246 27 Impact 120 puncture 99 Slash Crit Chance 24% Crit Multiplier 2.4x Noise Level Silent Status Chance 30% Heavy Attack: Heavy Damage 1476 Slam Damage 246 Radial Damage 738 Slam Radius 7m Wind-up: 1s AoE Damage: Damage: 40 Puncture Crit Chance: 24% Critical Multiplier: 2.4x Status Chance: 30% Duration: 10s Attack Speed: 1 per second Range: 2.4m Shockwave: Damage: 108 Slash Forced Procs: Puncture ย ย Artist Notes: When Iโm coming up with a pistol - for examples, a status-based 5-round burst pistol, or a scoped revolver based on the BFR, or the Wingman Elite from TITANFALL 2 BABYYYY, or a LeMat revolver - I think โHey, that could have an interesting niche! What if I exported this into the game?โ That, or I want to come up with a Lore Vehicle. This is just here cause itโs cool. Itโs a giant greatsword thatโs partly shattered but still does slash damage! Thatโs awesome! Also, apologies to the French reading this. I thought part of the legend of Durendal was that somehow there were fragments of it left in a wall, I had no idea it was unbreakable until I started writing this. Oops. Edited May 31 by (XBOX)Fluffywolf36 3 Link to comment Share on other sites More sharing options...
Neo3602 Posted June 1 Share Posted June 1 10 hours ago, (XBOX)Fluffywolf36 said: Duviri โDagondalโ Broken Greatsword โThe shattered sword of Dax Rodan, a legendary hero who defended against incursions from the Golden hive. Somehow, its fragments are held together - Through exotic energy? The sheer force of its myth? Who can say?โ โCodex ย Special traits: Attacking an enemy afflicted by a status effect has a 17% chance to cause a slash proc. Block and Melee at the same time to create a shotgunlike effect within a short arc of the wielder, dealing high slash and puncture damage. On slam attacks or Heavy Attack Kills, Creates a damaging cloud similar to that of the Torid that deals puncture damage instead of toxin for eight seconds. Animation Notes: The sword looks completely solid when winding up (or during) heavy attacks. Or when holstered. Also, it contracts in and out like itโs breathing when held. ย Lore ย On the Sword Dagondal, by Acrithis Once upon a time, Duviri had an age of heroes. And one of its greatest was Rodan Dax. Hand-picked by Dominus Thrax himself, Rodan was a peerless fighter, armed with a gun and the sword Dagondal Little is remembered about Rodanโs firearm - accounts and artwork varyingly show it as a very large revolver, a short rifle, or a shortened shotgun, often mixing up elements of all three - but accounts of the sword remain rather consistent. Made within Scholarโs Landing, forged of hadal metals mined from the deepest recesses of Duviriโs caves, the sword exerts an odd power over Duviri itself. The monk Teshin once referred to it as โhyperreal,โ claiming it could cut through the landscape with ease simply because it existed on a higher level of reality. To explain this, if knives of our reality are cold and our reality is something to be cut, this sword is a hot knife, blazing hot with pure Reality. The implications areโฆ disturbing. Prior to Rodan Daxโs final stand at Runcible Pass on the island of Lorn, it was thought that Dagondal was unbreakable. It could cleave rocks, even ghosts, it could not corrode, simply due to the hadal metals that composed it. And yet, the crawling hordes of the Golden Hive were able to damage it. Rodan Dax had been left alone to defend Runcible Pass, the most strategically important pathway onto the Island of Lorn. He fought tirelessly for days straight, cleaving the golden swarms that besieged the island in twain. And yet: The Golden Hive sent a warrior to fight Rodan, who overpowered the exhausted Dax with ease and left a grievous wound that ate away at his body by the hour. Rodan, retreating, attempted to shatter the sword, refusing to let the Golden Hive take ownership of the relic. And yet, once Rodan found himself staring down this titanic warrior of the Golden Hive, he found that he couldnโt let himself die. And he couldnโt let the sword shatter. He stabbed through the warrior with the remnants of the sword, even as the warriorโs talons plunged through his gut. In the cliffs above Lorn, there is a sword, shattered but held together by some unknowable force. Perhaps the same force that keeps the islands of Duviri aloft. We believe the sword was broken, but it had to be intact enough to attack the Golden Hiveโs warrior. And so - caught between its pugnacious, puissant, burning Reality and what I suspect to be our own beliefs - it is also intact. I have seen the Drifters - and yes, there are multiple - create their own versions of this sword on expeditions through Duviri, even using it within the other place that so resembles the deepest caverns of our Kingdom. In their hands, or the hands of their strange armors, it is perhaps less a sword and more of a collection of edges and points in the shape of one. I have seen their enemies bleed torrents when merely nicked by this weapon, and I have seen it turn into a storm of sharp points like cherry blossoms on the wind when slammed into the ground or an enemy with sufficient force. ย Tenno Remarks As far as I can tell, this sword is made of an alloy of some of the same metals as the Zariman. Acrithis is right - somehow, itโs more real than the world itโs from. ~Haruka Lorne ย Build requirements Purged Dagonic (lol) Maw Fang Alloy Plate Voidplume Pinion ย Acquisition: Its blueprint - or at least, blueprints for its individual parts, I have not decided yet - is found on the Island of Lorn. ย Stats Type: Heavy Blade Slot: Melee Utility Block Angle 55ยฐ Combo Duration 5 s Attack Speed 1.04s Follow Through 0.6x (I do not know what this means. Lol) Range 3.3m Sweep Radius: 0.3m Normal Attack Damage 246 27 Impact 120 puncture 99 Slash Crit Chance 24% Crit Multiplier 2.4x Noise Level Silent Status Chance 30% Heavy Attack: Heavy Damage 1476 Slam Damage 246 Radial Damage 738 Slam Radius 7m Wind-up: 1s AoE Damage: Damage: 40 Puncture Crit Chance: 24% Critical Multiplier: 2.4x Status Chance: 30% Duration: 10s Attack Speed: 1 per second Range: 2.4m Shockwave: Damage: 108 Slash Forced Procs: Puncture ย ย Artist Notes: When Iโm coming up with a pistol - for examples, a status-based 5-round burst pistol, or a scoped revolver based on the BFR, or the Wingman Elite from TITANFALL 2 BABYYYY, or a LeMat revolver - I think โHey, that could have an interesting niche! What if I exported this into the game?โ That, or I want to come up with a Lore Vehicle. This is just here cause itโs cool. Itโs a giant greatsword thatโs partly shattered but still does slash damage! Thatโs awesome! Also, apologies to the French reading this. I thought part of the legend of Durendal was that somehow there were fragments of it left in a wall, I had no idea it was unbreakable until I started writing this. Oops. I really like the lore to this as well as it's special effects. One of my favorite things about the melee weapons that you get from Duviri is that they almost all have some sort of special effect which is needed to make melee weapons more interesting. 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted June 1 Author Share Posted June 1 (edited) 21 minutes ago, Neo3602 said: I really like the lore to this as well as it's special effects. One of my favorite things about the melee weapons that you get from Duviri is that they almost all have some sort of special effect which is needed to make melee weapons more interesting. Absofrigginlutely. And it's also about.... 30-40% of the reason you don't see many melee weapons on the thread. Sure, most of it is that guns just come easier to me, but the thing is that melee... always felt pretty uninteresting to me until roughly the time that the Tatsu got released. (Pennant is cool too though! The increased speed on heavy attack kills... can be hard to setup, but overall it's pretty fun) I'm not quite an "I remember Void Keys" oldhead, but I'm old enough to remember just being kinda.... unimpressed(?) by melee? I remember, for the longest time, just sorta tapping B time after time and overusing the Dual Heat Swords cause I felt so little connection to melee. I didn't... see much interesting in melee, guns could normally do more damage. And this got more and more egregious as Warframe started rolling out weirder and weirder guns. Adding some kind of unique attack or special trait onto melee weapons has been a godsend cause honestly, drawing swords is fun. Oh, and, uh, one more thing. On the one hand the Azothane's gimmick is kinda eh. On the other hand it's one of the only times I've actually put real thought into melee combat in this game... I do also greatly enjoy the Syam. Ooh and Sun and Moon - most fun dual swords I've used in this game, they make me feel like a feral katana gremlin lol. I uh... haven't used the others. huh. That should maybe concern me. Edited June 1 by (XBOX)Fluffywolf36 1 Link to comment Share on other sites More sharing options...
Neo3602 Posted June 1 Share Posted June 1 11 hours ago, (XBOX)Fluffywolf36 said: Absofrigginlutely. And it's also about.... 30-40% of the reason you don't see many melee weapons on the thread. Sure, most of it is that guns just come easier to me, but the thing is that melee... always felt pretty uninteresting to me until roughly the time that the Tatsu got released. (Pennant is cool too though! The increased speed on heavy attack kills... can be hard to setup, but overall it's pretty fun) I'm not quite an "I remember Void Keys" oldhead, but I'm old enough to remember just being kinda.... unimpressed(?) by melee? I remember, for the longest time, just sorta tapping B time after time and overusing the Dual Heat Swords cause I felt so little connection to melee. I didn't... see much interesting in melee, guns could normally do more damage. And this got more and more egregious as Warframe started rolling out weirder and weirder guns. Adding some kind of unique attack or special trait onto melee weapons has been a godsend cause honestly, drawing swords is fun. Oh, and, uh, one more thing. On the one hand the Azothane's gimmick is kinda eh. On the other hand it's one of the only times I've actually put real thought into melee combat in this game... I do also greatly enjoy the Syam. Ooh and Sun and Moon - most fun dual swords I've used in this game, they make me feel like a feral katana gremlin lol. I uh... haven't used the others. huh. That should maybe concern me. The Syam is good fun, especially with Kullervo. I need to get my hands on the Edun since that looks interesting.ย 1 Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted June 1 Author Share Posted June 1 55 minutes ago, Neo3602 said: The Syam is good fun, especially with Kullervo. I need to get my hands on the Edun since that looks interesting.ย my favorite thing to do with Kullervo is give him an AoE weapon. It's funny every time. 1 Link to comment Share on other sites More sharing options...
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