Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

This Is How We Treat The Stalker... [@de]


Phoenix86
 Share

Recommended Posts

Because above all else, I've wanted another reason not to play rescue missions.

 

Or worse, a reason to grind rescue missions.

A reason to grind rescue missions... if its bad to get people to go to rescue missions more often... then we have the wrong mindset here... cause I could've sworn we all love grinding the hell out of Void, defense, and Assassination... what happened to Rescue?

Link to comment
Share on other sites

ITT

 

"Guise halp, my forma'd and potatoed minmaxed equipment kills everything. Stalker 2ez"

 

I think he should scale with the cell's current equipment and level, in order to be challenging and fair for both veterans and newbies, cells with strong equipment and those  with recently forma'd new equipment.

Link to comment
Share on other sites

I think it would be cool that sometimes when stalker spawns, he would be like level Impossible, and whatever mission you are on, Lotus would pop up and say '' You can't defeat him, run for your life''. It would make him more scary. Imagine when you rush to extraction and hearing his arrows swishing past you.

Link to comment
Share on other sites

A reason to grind rescue missions... if its bad to get people to go to rescue missions more often... then we have the wrong mindset here... cause I could've sworn we all love grinding the hell out of Void, defense, and Assassination... what happened to Rescue?

Escorting NPCs has been officially declared the worst game mechanic ever invented.  Or at least it was before Warframe made it impossible to finish a mission if someone drops a datamass where it's unreachable.

Link to comment
Share on other sites

I think it would be cool that sometimes when stalker spawns, he would be like level Impossible, and whatever mission you are on, Lotus would pop up and say '' You can't defeat him, run for your life''. It would make him more scary. Imagine when you rush to extraction and hearing his arrows swishing past you.

Isn't he already sometimes impossible? I mean he has that down where he can't be killed sometimes... because he can easily kill you, and the moment you engage him you die... He has that down he just needs more character to his style...

Link to comment
Share on other sites

Escorting NPCs has been officially declared the worst game mechanic ever invented.  Or at least it was before Warframe made it impossible to finish a mission if someone drops a datamass where it's unreachable.

If stalker kills the NPC then all you have to do is fight the Stalker... lol... or run if an option is given...

 

Edit: when I mean he kills NPC its a cutscene as in you open the door and Stalker appears out of nowhere behind the hostage and cuts off their head...

 

Edit: Also why is this in fanart?

Edited by Arlayn
Link to comment
Share on other sites

Stalker doesn't need a difficulty buff, what he needs is to be more fair.  It is almost impossible for some warframes to win against him solo, regardless of level (Vauban, Nyx, possibly Trinity).  Other warframes can tear him to pieces (Loki, Ash, Banshee, Ember).  This is mostly because the Stalker is immune to all crowd control abilities.  That makes some sense, because if he wasn't immune to crowd-control then he would be a joke.  However, Nyx and Vauban really only have crowd control; they don't have enough survivability or damage to compete in a straight-up fight.  There needs to be some middle ground here.  Maybe all crowd-control abilities should only have 1/4th the normal duration on the Stalker. 

 

Another issue is that his difficulty doesn't seem to scale depending on the number of players present.  Fighting him solo (without glitching him out) is actually difficult (for most frames).  Fighting him while in a group of 4 is laughably easy (with a half-decent team). 

Link to comment
Share on other sites

Actually...now that I think about it, imagine the Stalker with random warframe skills...

 

Even without ults (vortex....*shudder*), some abilities would be pretty terrifying (Bastille D:).

 

Also, the sheer uncertainty of what would he do next would add to the suspense.

Link to comment
Share on other sites

I like the mini boss event, it gets to predictable capture, raid etc. you know what to expect, and the secondary objectives are often more annoying then interesting (almost always spy occasionally deception). An elite Grineer hit squad trained in anti tenno tactics,  a random mini boss (they don't even need to drop stuff), a bounty hunter etc, or that super important artefact you raiding actually turns out to have a special guard. just something to make the missions a little more random. (also missions that use more of the parker skills would be good).

Link to comment
Share on other sites

Blatant, you really should stop playing the "he'll whoop early players" card because:

1: He only shows up after you beat a boss, likely after you've beaten multiple.

2: If I recall correctly, you have to be Mastery Rank 2 to have him appear.

Needless to say, he wont be showing up on Terminus.

Link to comment
Share on other sites

 Not really. If you make him too deadly it is very unfair to new players.

 

 

  What really needs to happen is an expansion to the number of events like his.

 

 

 It'd be awesome if there was a chance of having 2-4 Hyena Mech show up during a High Level Corpus mission, for instance. Just crazy things that can turn a cakewalk into a fight for your life.

Why not make a stalker tenno team that scales with the amount of people in a team.

Link to comment
Share on other sites

Blatant, you really should stop playing the "he'll whoop early players" card because:

1: He only shows up after you beat a boss, likely after you've beaten multiple.

2: If I recall correctly, you have to be Mastery Rank 2 to have him appear.

Needless to say, he wont be showing up on Terminus.

in truth you don't need to physical go out and kill a boss you just have to kill at least one boss since you've played the game and he does show up in terminus iv fought him several times there

Link to comment
Share on other sites

 It'd be awesome if there was a chance of having 2-4 Hyena Mech show up during a High Level Corpus mission, for instance. Just crazy things that can turn a cakewalk into a fight for your life.

 

This! Whenever I listen to the Lotus speech about Hyena I think about facing a group of them. Its their true purpose. They are meant to hunt in groups and it feels cheap killing them when they are vulnerable.

 

It always reminds me of the Abyss Feeders of the Claymore Manga :)

Link to comment
Share on other sites

This! Whenever I listen to the Lotus speech about Hyena I think about facing a group of them. Its their true purpose. They are meant to hunt in groups and it feels cheap killing them when they are vulnerable.

 

It always reminds me of the Abyss Feeders of the Claymore Manga :)

This is actually cool. In my mind, I am imagining the pretty good spawn system in Borderlands 2.

E.g. While on a Corpus Colony in outdoor area, suddenly a giant "Transport Osprey" flew in and hover in the sky, then air drop 3 box thingies, which deployed into Hyenas (could be crate opening to release them, or could be the "box" themselves is the Hyena is "sleep" mode <- insert Transformer inspirations).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...