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Carrying Dead/wounded Allies


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When you die during a level and can't revive, you receive no credits when your teammates reach the end. I see potential for some pretty flippin' heroic outcomes if you were able to throw a forfeited teammate over your shoulder and carry them to the finish, thus allowing them to receive full rewards. (And perhaps receive a slight bonus yourself as a reward for your actions)

When carrying a teammate you'd still be able to use your secondary, similar to how the Datamass currently works.
Fireman_carry_Army.jpg
So pretty much this.^
 

Edited by -Synapse-
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Why would a Tenno ever do that?

Much more efficient to shoot them with the capture ray, and then just carry em in the same subspace pocket as capture victims.

Especially since the capture ray doesn't double as an agony beam anymore.

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Why would a Tenno ever do that?

Much more efficient to shoot them with the capture ray, and then just carry em in the same subspace pocket as capture victims.

Especially since the capture ray doesn't double as an agony beam anymore.

True, but which one is more awesome?

Edited by -Synapse-
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*throws teammate onto fire*

*off ledge*

*off ledge again*

 

 

this would be an interesting idear, as long as it dosent mean you need them to finish the mission, but in doing so you get extra stuff for both people. exp, points, whathave you.

Edited by Fluff-E-Kitty
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