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Uru Prime Syandana needs some more... Viscosity...


Carnage2K4
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I think it was about 3-4 months ago the Uru Prime Syandana skeleton became a bit more fluid, it's very floppy, and hooks up on the WF all the time getting caught and clipping through the WF body.
I don't know why it was changed it was perfectly fine as it was, now it frequently looks stupid.

It used to sit solid to the back and hang straight down, now it sits like cloth moulding to the WF body, it's a metallic item it just looks odd with cloth like physics.

20171108110327_1_by_carnage2k4-dbtijnm.j
 

The new physics result in these outcomes on landing and in battle, sometimes you really need to do a flip to reset it back in position, in all the following images I'm standing still and it's hooked up on the WF body, this happens too many times to count during a mission.
20171108113452_1_by_carnage2k4-dbtijng.j20171108104208_1_by_carnage2k4-dbtijo0.j20171104094040_1_by_carnage2k4-dbtijo6.j20171104073627_1_by_carnage2k4-dbtijoc.j20170907230906_1_by_carnage2k4-dbtijoi.j20171112202435_1_by_carnage2k4-dbtijoo.j

 

Edited by Carnage2K4
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At the very least they fixed the positioning on all frames (save Nekros Prime. I wonder if they thought it was like that on release).

But yeah, the Syandana now behaves too much like cloth.

At all this, since this isn't a bug shouldn't this be actually in feedback? *thinking face*

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