DishSoap Posted July 31, 2013 Share Posted July 31, 2013 (edited) Don't dying people block bullets? It's kind of dumb. Edited July 31, 2013 by DishSoap Link to comment Share on other sites More sharing options...
Lunarez Posted July 31, 2013 Share Posted July 31, 2013 One thing bothering me though, is that the death enemies can block bullet while they're in death animation... Link to comment Share on other sites More sharing options...
Jhakoon Posted July 31, 2013 Share Posted July 31, 2013 (edited) Don't dying people block bullets? It's kind of dumb.but dying people dont soak up bullets like a steel wall. they will be thrown back by the force, maybe dealing light damage to people behind them?!it isnt fun, accidentally releasing half a clip into a dying infested puppy you dont recognize as dead, and that just keeps on dying, unimpressed by your snipetron bullet. every damn time! Edited July 31, 2013 by Jhakoon Link to comment Share on other sites More sharing options...
zyraconne Posted July 31, 2013 Share Posted July 31, 2013 (edited) http://www.youtube.com/watch?v=pv1pUyNENfI EDIT - link. Edited July 31, 2013 by zyraconne Link to comment Share on other sites More sharing options...
Jhakoon Posted July 31, 2013 Share Posted July 31, 2013 http://www.youtube.com/watch?v=pv1pUyNENfI made my day xD Link to comment Share on other sites More sharing options...
zumbledum Posted July 31, 2013 Share Posted July 31, 2013 i deliberately dont equip any fire damage , i find the loss in dps to be preferable to spawning impenetrable walls to stop my bullets every time something dies Link to comment Share on other sites More sharing options...
SackScratch116 Posted July 31, 2013 Share Posted July 31, 2013 +1 Please remove slow death animations. Link to comment Share on other sites More sharing options...
Orthusaku Posted July 31, 2013 Share Posted July 31, 2013 Haven't noticed this being an issue. Link to comment Share on other sites More sharing options...
KuroNekoXlll Posted July 31, 2013 Share Posted July 31, 2013 completely agreed, when spraying bullets into a crowd of whatever in a defense mission i cant tell whats dead and whats not and corpses block bullets (this will soon change when i finish up my torid *laughs menacingly*) Link to comment Share on other sites More sharing options...
KuroNekoXlll Posted July 31, 2013 Share Posted July 31, 2013 Haven't noticed this being an issue. must not be very late in the game where you gotta kill alot quickly... Link to comment Share on other sites More sharing options...
Orthusaku Posted July 31, 2013 Share Posted July 31, 2013 must not be very late in the game where you gotta kill alot quickly... Late game? I have all the planets finished and never noticed this being an issue when doing all the planets. Link to comment Share on other sites More sharing options...
KuroNekoXlll Posted July 31, 2013 Share Posted July 31, 2013 Late game? I have all the planets finished and never noticed this being an issue when doing all the planets. das odd o- o Link to comment Share on other sites More sharing options...
---ExcaliburPrime--- Posted July 31, 2013 Share Posted July 31, 2013 This is a non issue. I have zero idea how this thread has so many people agreeing. Link to comment Share on other sites More sharing options...
Alienami Posted July 31, 2013 Share Posted July 31, 2013 (edited) The ice + other elemental deaths makes it hard to tell what is alive and dead, costs a lot of ammo over time. They block shots and can cause even deaths or mission failure to result, like defense missions. Edited July 31, 2013 by Alienami Link to comment Share on other sites More sharing options...
KuroNekoXlll Posted July 31, 2013 Share Posted July 31, 2013 http://www.youtube.com/watch?v=pv1pUyNENfI EDIT - link. killing cryo enemies in a nutshell... Link to comment Share on other sites More sharing options...
Exophase Posted July 31, 2013 Share Posted July 31, 2013 Depending on the weapon, if there is a chokepoint (such as a hallway/doorway/staircase/bridge or other narrow passage) the slow animations will prevent you from landing anymore shots on targets that are behind. It's also difficult amidst the chaos to determine what enemies are dead and what are living. Realistically, this doesn't happen at all- but Warframe isn't supposed to be realistic, I get it. However, it's kind of crazy to assume something getting shot over 1000 times isn't reacting to any extra fire when it's dying. What I'd like to see? Cryo'd enemies that die turn into "frost versions" of themselves like Subzero does in Mortal Kombat. You shoot and they shatter. Cool effect, problem solved, looks much better. I also don't MIND the slow deaths, but they can sometimes be unreasonable given the circumstance of death (and they do last way longer than they should). It doesn't make sense that I can launch them across the map with a tiny bolt but an explosion will sometimes unphase them. Yeah, not realistic game, I get it- but that doesn't mean the game exists without some form of logic. I just wish there would be some balance to it. For me, it's not a gamebreaker- it's just an annoying factor of the game. The extended time adds nothing to the game given the pace and theme and it plays as a detriment instead of playing to the advantage of the player. This is why I'd rather use my abilities rather than my gun, because whatever is hit tends to vaporize targets instantly instead of making a giant bullet sponge in front of my path. Really, it's not a hard concept to grasp why people have issues with it, it's just not as much of a concern- which is understandable as well. Link to comment Share on other sites More sharing options...
Farge Posted July 31, 2013 Share Posted July 31, 2013 It's not just the "bullet walls" the dying enemies make during those animations, it's also that the animations make killing things a lot less satisfying compared to when they ragdoll and/or get dismembered. Example: I use the Flux Rifle a lot, and part of the reason why it's so fun to use is that it slices enemies into pieces.... but only sometimes, and that's the issue. Using a laser to slice enemies into pieces, resulting in blood and body parts flying across the room? Awesome and satisfying. Sometimes having dying enemies turn into a wall made out of diamond, making it impossible to laser through them and depriving me of that glorious crunchy dismemberment sound effect? Very dull. Link to comment Share on other sites More sharing options...
Exophase Posted July 31, 2013 Share Posted July 31, 2013 (edited) Yeah, the slow deaths are really boring. They aren't visceral or engaging. They're... actually kind of lame. I could understand if it was one guy singled out for comedic effect, but it doesn't even have the cathartic drive of being a "coward's death" either, it's just slow and mundane. Granted, I'm not sure if DE plans on improving death animations later on or not, but it's always a possibility. Edited July 31, 2013 by Exophase Link to comment Share on other sites More sharing options...
smithf Posted July 31, 2013 Share Posted July 31, 2013 maybe this is what we may be looking for: - death animation can stay... but - improve penetration and dismemberment mechanics - allow us to rip that obnoxious obstacle into tiny pieces for blocking the vista with gunfire. Link to comment Share on other sites More sharing options...
Luxangel7 Posted July 31, 2013 Share Posted July 31, 2013 Take all my +1's OP. Death animations used to be awesome, but then I don't know if it's because I started equipping elemental mods or because they changed it, but instead of eviscerating enemies into tiny pieces and watching them fly across a room, now we get Star Trek "KHAAAAAAAAAAAAAAN" deaths. Super lame. needs a fix. Link to comment Share on other sites More sharing options...
smithf Posted July 31, 2013 Share Posted July 31, 2013 just a question: anybody can recall for sure whether the "obstacles" also block enemy fire? Link to comment Share on other sites More sharing options...
KuroNekoXlll Posted July 31, 2013 Share Posted July 31, 2013 (edited) just a question: anybody can recall for sure whether the "obstacles" also block enemy fire?im sure it goes without testing that they are indeed a muderfawkin cockblockers...according t my experiences atleast Edited July 31, 2013 by FadingFaith Link to comment Share on other sites More sharing options...
Endrance Posted July 31, 2013 Share Posted July 31, 2013 (edited) Another lol thread about a long discussed topic which DE already stated they won't change. Try to Search buddies instead of whinning Edited July 31, 2013 by Endrance Link to comment Share on other sites More sharing options...
Egioh Posted July 31, 2013 Share Posted July 31, 2013 I'm just annoyed by the fire one. Takes too much time and is annoying. Best one goes to freeze, shattering folks in a thousand pieces will never get boring, and keeps clean the screen. Link to comment Share on other sites More sharing options...
MrSmileyy Posted July 31, 2013 Share Posted July 31, 2013 slow death blocking bullets is annoying as hell Link to comment Share on other sites More sharing options...
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