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Reward = Mastery Rank


Rosemonde
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Loss of interest for the alert missions and low boss lvl?!

How to reward players at the height of their Mastery Rank :


it's a simple but effective idea :

 

>>> Lvl Boss according to the Mastery Rank of the players of the escade

exemple :

[Squad 4 players]/25 - ((Mastery R) 18+10+8+6)/4(players) = 10.5 (10) - Result = Boss (Lvl 13) + 10 = Boss (Lvl 23)

                                  ((Mastery R Squad ~10) 18+10+8+6)/25 = 1.68 - Result = Boss (Lvl 13) x 1.68 = 21.84 [[ Boss Lvl 22 ]]

 [Squad 4 players]/25 - ((Mastery R Squad ~17) 18+21+15+13)/25 = 2.68 - Result = Boss (Lvl 13) x 2.68 = 34.84 [[ Boss Lvl 35 ]]


[Squad 3 players]/32 - ((Mastery R Squad ~17) 18+21+15+13)/25 = 2.68 - Result = Boss (Lvl 13) x 2.09 = 34.84 [[ Boss Lvl 27 ]]
[Squad 2 players]/37 -  ((Mastery R Squad ~17) 18+21+15+13)/25 = 2.68 - Result = Boss (Lvl 13) x1.08 = 34.84 [[ Boss Lvl 23 ]]
[Squad 1 players] = Base lvl of the boss (13)

[Squad 4 players] - ((Mastery R Squad ~17) 18+21+15+13)/25 = 2.68 - Result = Boss (Lvl 40) x 2.68 = 107.2 [[ Boss Lvl 107 !! ]]

836630Sanstitre2.png

> the same for the stalker and and the others random boss.


>>> Daily Reward and Alertes Missions : Reward multiplied by the Mastery Rank

For a veteran or an 'average' player, the Alerts Rewards are without interest (with the exception of drop as the nitain / Reactor / ...)


exemple :

- 5000 credits X Mastery Rank (8) = 50 000 credits

_ 80 Endos X Mastery Rank (5) = 400 Endos


Ect ...

Edited by Rosemonde
Retification calculation
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26 minutes ago, Rosemonde said:

[Squad 4 players]/4 - ((Mastery R) 18+10+8+6)/4(players) = 10.5 (10) - Result = Boss (Lvl 13) + 10 = Boss (Lvl 23)

Okay, your equation is not much of an improvement.

(25+25+25+25)/4 = 25. 13 + 25 = 38. This is still pointlessly weak.

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Il y a 2 heures, Pizzarugi a dit :

Boss should scale much higher than that, considering how strong a team of 4 people can be.

Il y a 2 heures, krc473 a dit :

Okay, your equation is not much of an improvement.

(25+25+25+25)/4 = 25. 13 + 25 = 38. This is still pointlessly weak.

that's right, the calculation should be:
ex1 :  [Squad 4 players] - ((Mastery R Squad ~10) 18+10+8+6)/25 = 1.68 - Result = Boss (Lvl 13) x 1.68 = 21.84 [[ Boss Lvl 22 ]]
ex1² : [Squad 4 players] - ((Mastery R Squad ~17) 18+21+15+13)/25 = 2.68 - Result = Boss (Lvl 13) x 2.68 = 34.84 [[ Boss Lvl 35 ]]

ex2 :  [Squad 4 players] - ((Mastery R Squad ~10) 18+10+8+6)/25 = 1.68 - Result = Boss (Lvl 40) x 1.68 = 67.2 [[ Boss Lvl 67 ]]
ex2² : [Squad 4 players] - ((Mastery R Squad ~17) 18+21+15+13)/25 = 2.68 - Result = Boss (Lvl 40) x 2.68 = 107.2 [[ Boss Lvl 107 ]]

 

remember that not everyone is a veteran. the squads are often random

 

 

Edited by Rosemonde
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good remark !

Il y a 1 heure, peterc3 a dit :

What happens when some unsuspecting newbie is put into a group of high MR grinding a boss?


using the difference between the lowest and highest Rank mastery

with this calculation :

ex1
Lvl Squad ~12 ((20+12+10+5)-15*)/25 = 1.68 (If the result is less than 1, it is equal to 1) - Result = Boss (Lvl 13) x 1.28  = 16,64  [[ Boss Lvl 17 ]]

* (20 - 5 = 15

ex 2
Lvl Squad ~12 ((12+12+12+12)-0)/25 = 1.92 - Result = Boss (Lvl 13) x 1.92 = 24.96 [[ Boss Lvl 25 ]]

Edited by Rosemonde
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