Zephuros Posted August 6, 2013 Share Posted August 6, 2013 here's my current build: Gram: 1 points leftPressure Point 9Sundering Strike 7[F:-]Molten Impact 6 (11)North Wind 11[F:v]Fury 5 (9)Shocking Touch 11[F:-] Rending Strike 5 (9)[F:v] Focus Energy 5 (9) I want to put Killing Blow in, since I've been lately charge attacking on ancients in Infest missions (or knock them down then charge attack) which mod should I remove? and for infests, especially Ancient, does Electrical damage does anything? I remember that in the old Updates Elec does half the damage to Ancient, later it does normal damage, what about now? Thanks for the suggests for the build of my Gram for infests :D Link to comment Share on other sites More sharing options...
agung.up Posted August 6, 2013 Share Posted August 6, 2013 (edited) remove shocking touch. it isn't really useful anyway at 30% max. EDIT: and I see you already have Focus Energy. Just keep that if you want electric damage. EDIT2: not sure about electrical damage against infested. but I think it's still not effective enough. Edited August 6, 2013 by agung.up Link to comment Share on other sites More sharing options...
Lady_Khaos Posted August 6, 2013 Share Posted August 6, 2013 Definitely take out Shocking Touch. It's a garbage mod as is. I fused all of mine into Focus Energy. Also, yes electric does now do damage to them, but not nearly as much as the other elementals. Link to comment Share on other sites More sharing options...
Zephuros Posted August 6, 2013 Author Share Posted August 6, 2013 I see...I still want the maximum amount of damage so shouldn't I remove Fury instead? (If Shocking Touch still does normal damage to Ancients) I haven't been swinging my Gram around alot only knocking down and charge attacking Link to comment Share on other sites More sharing options...
P1RAT3 Posted August 6, 2013 Share Posted August 6, 2013 Fury also affects the charge swing speed, so no. if you want maximum charge damage, take out pressure point, it's still a useless mod unless your weapon is AP with a high crit chance. Link to comment Share on other sites More sharing options...
_Rue_ Posted August 6, 2013 Share Posted August 6, 2013 here's my current build: Gram: 1 points left Pressure Point 9 Sundering Strike 7 [F:-]Molten Impact 6 (11) North Wind 11 [F:v]Fury 5 (9) Shocking Touch 11 [F:-] Rending Strike 5 (9) [F:v] Focus Energy 5 (9) Use this: Killing Blow - 11 Reflex coil - 7 Molten Impact - 11 Focus Energy - 9 Rending Strike - 9 Reach - 7 Sundering Strike - 7 Smite infested - 9 Link to comment Share on other sites More sharing options...
agung.up Posted August 6, 2013 Share Posted August 6, 2013 I see... I still want the maximum amount of damage so shouldn't I remove Fury instead? (If Shocking Touch still does normal damage to Ancients) I haven't been swinging my Gram around alot only knocking down and charge attacking Gram still get bonus from fury. the wiki (yeah maybe wiki isn't the most reliable source, but bear with me) Charge Attack has 2 stages, each of them can be accelerated: The charging part can be accelerated byReflex Coil and slashing part by Fury.i don't really know about pressure point. i still use it anyway. Link to comment Share on other sites More sharing options...
Zephuros Posted August 6, 2013 Author Share Posted August 6, 2013 I know I should put Smite Infest.. but I don't have that right now ^^"" Ok, Thanks for all the answers, it was really fast >_<" Link to comment Share on other sites More sharing options...
Lady_Khaos Posted August 6, 2013 Share Posted August 6, 2013 I see... I still want the maximum amount of damage so shouldn't I remove Fury instead? (If Shocking Touch still does normal damage to Ancients) I haven't been swinging my Gram around alot only knocking down and charge attacking Well you also have to consider that all resistances increase with level. Link to comment Share on other sites More sharing options...
Zephuros Posted August 6, 2013 Author Share Posted August 6, 2013 Well you also have to consider that all resistances increase with level. So you mean eventhough I have Shocking Touch maxed on this, and it does additional normal damage to Ancients, in the higher levels it won't be much of a significant because the armor and resistance increased so much that a x1.0 wouln'd do more damage right? Link to comment Share on other sites More sharing options...
Darzk Posted August 6, 2013 Share Posted August 6, 2013 Just dont use Shocking Touch. Fury does significantly increase charged attack time. Use this: Killing Blow - 11 Reflex coil - 7 Molten Impact - 11 Focus Energy - 9 Rending Strike - 9 Reach - 7 Sundering Strike - 7 Smite infested - 9 ^This, but sub in Fury instead of Reach, or the Smite mod you're missing. You're even better off swapping in Fury instead of one of the charge speed mods, you'll see a greater effect. Link to comment Share on other sites More sharing options...
Zephuros Posted August 6, 2013 Author Share Posted August 6, 2013 Just dont use Shocking Touch. Fury does significantly increase charged attack time. ^This, but sub in Fury instead of Reach, or the Smite mod you're missing. You're even better off swapping in Fury instead of one of the charge speed mods, you'll see a greater effect. Oh and, so pressure point is missing from many of your suggestions because it doesn't add any damage to charge attacks? So Pressure Point is useful only for normal swings? (according to wiki though...) else I think i'll swap Pressure Point out for Reflex Coil or maybe Shocking touch until I got that Smite Infest xD Link to comment Share on other sites More sharing options...
Darzk Posted August 6, 2013 Share Posted August 6, 2013 Pressure Point is good for regular attacks, slide attacks, and jump attacks. +charge damage mods effect Charged attacks and ground executes. Personally with a heavy weapon I tend to go either-or; meaning only the first line, or only the second. Either I use pressure point and dont use charged attacks (kill ancients with a ranged weapon), or I use charged attacks and almost never use regulars (much better for anti ancient meleeing) Link to comment Share on other sites More sharing options...
Zephuros Posted August 6, 2013 Author Share Posted August 6, 2013 Regular attacks doesn't do.. much of a damage in higher level, sometimes I just want to use Melee to save some ammos (like when there's no more than 5-10 enemies in the map with Vau's help) so I guess I'll go with full charge attack mods by removing Pressure points then. Thanks everyone xD! Link to comment Share on other sites More sharing options...
Phoenix86 Posted August 6, 2013 Share Posted August 6, 2013 This is how i would go (i think you'll need at least 2 forma to work it out) Killing Blow (MUST HAVE) Reflex Coil (MUST HAVE) Fury (MUST HAVE) Rending Strike (MUST HAVE) Focus Energy (MUST HAVE) Sundering Strike Molten Impact Smite Infested / North Wind Gram has no rivals considering its speed, KD and momentum Link to comment Share on other sites More sharing options...
Tulzscha Posted August 6, 2013 Share Posted August 6, 2013 (edited) My 3x Forma'ed Gram loadout for Infested, spamming charged attacks: V - Killing Blow max (6) -- - Molten Impact max (6) D - North Wind max (6) Fury max (9) Rending Strike max (9) Sundering Strike max (7) Reflex Coil max (7) Smite Infested max (9) Total mod points: 59 This is also flexible enough for just spamming normal attacks should you wish to mod it that way: simply replace Killing Blow with Pressure Point, and Reflex Coil with Reach. Edited August 6, 2013 by Tulzscha Link to comment Share on other sites More sharing options...
Phoenix86 Posted August 6, 2013 Share Posted August 6, 2013 My 3x Forma'ed Gram loadout for Infested, spamming charged attacks: V - Killing Blow max (6) -- - Molten Impact max (6) D - North Wind max (6) Fury max (9) Rending Strike max (9) Sundering Strike max (7) Reflex Coil max (7) Smite Infested max (9) Total mod points: 59 This is also flexible enough for just spamming normal attacks should you wish to mod it that way: simple replace Killing Blow with Pressure Point, and Reflex Coil with Reach. Impressive :O that's exactly how i'd want mine to be (except for removing 1 of ur elementals and adding in Focus Energy)... so it's 3 formas... meh... i want Gram Prime, i'm scared to forma it now tbh Link to comment Share on other sites More sharing options...
Tulzscha Posted August 6, 2013 Share Posted August 6, 2013 Impressive :O that's exactly how i'd want mine to be (except for removing 1 of ur elementals and adding in Focus Energy)... so it's 3 formas... meh... i want Gram Prime, i'm scared to forma it now tbh Well for Infested I still wouldn't remove North Wind, the reason being you can do a jump attack and the freeze procs to everything caught in the slam radius which is pretty wide, can be a lifesaver in some situations. But yeah 3 Forma is enough. 4 Forma is actually the most you'll ever need if you want to include all the elementals (not taking Shocking Touch into account, because it's just garbage for the cost). Gram is the first melee that I forma'ed, still my favorite compared to the other melees. :D Link to comment Share on other sites More sharing options...
agung.up Posted August 6, 2013 Share Posted August 6, 2013 My 3x Forma'ed Gram loadout for Infested, spamming charged attacks: V - Killing Blow max (6) -- - Molten Impact max (6) D - North Wind max (6) Fury max (9) Rending Strike max (9) Sundering Strike max (7) Reflex Coil max (7) Smite Infested max (9) Total mod points: 59 This is also flexible enough for just spamming normal attacks should you wish to mod it that way: simply replace Killing Blow with Pressure Point, and Reflex Coil with Reach. asking for permission to use your build, dude. this one awesome. gonna build my mountain of forma bp now. Link to comment Share on other sites More sharing options...
Tulzscha Posted August 6, 2013 Share Posted August 6, 2013 Go right ahead! I'm happy that it helps others have an idea of how to mod their Gram. :) Link to comment Share on other sites More sharing options...
Zephuros Posted August 6, 2013 Author Share Posted August 6, 2013 My 3x Forma'ed Gram loadout for Infested, spamming charged attacks: V - Killing Blow max (6) -- - Molten Impact max (6) D - North Wind max (6) Fury max (9) Rending Strike max (9) Sundering Strike max (7) Reflex Coil max (7) Smite Infested max (9) Total mod points: 59 This is also flexible enough for just spamming normal attacks should you wish to mod it that way: simply replace Killing Blow with Pressure Point, and Reflex Coil with Reach. fanatic! er... i mean fantastic o.o"! (and with just 3 forma! I used 4 @_@") the only mod i'm missing right here is smite infest, so i think i'll put in Focus energy for now why did you remove Focus energy in the build though? how much does Reach help gram here? (acc. to wiki it says Gram hits 3 enemies, how much would Gram hit with maxed stretch? I use vau, so I can hang them in the air for a free melee charge attack) btw why did you love Gram so much? (I actually have a hard time choosing between Gram, D.Ether and Orthos to be my main, Orthos lacks the knockdown so I put it out of the list, D.Ether has too small AoE for the slamming so in the end I choose Gram..) Link to comment Share on other sites More sharing options...
Tulzscha Posted August 7, 2013 Share Posted August 7, 2013 Infested take less damage (they're naturally resistant) to electrical damage, so I chose to leave that out. Reach is more noticeable for normal attacks as two of the three swings in the normal attack moveset already extend a good distance. I don't think Reach extends the AoE of the jump slam though, I see its still roughly the same radius with or without Reach. I lurrrrhve my Gram as its a good balance between the high charged damage and multi-hit capabilities of heavy weapons, and the fast attack speed of longswords. Plus it has the least screenshake of the heavy weapons, always good for long play sessions so I don't get a migraine. Link to comment Share on other sites More sharing options...
Zephuros Posted August 7, 2013 Author Share Posted August 7, 2013 I see I see @.@... but there's still no data on how less (or normal/much) damage elec does to infest still huh :/... eh... anyways Thanks alot! Lemme use your build with minor customization of mine >_<" (since I don't have smite infest..yet) Link to comment Share on other sites More sharing options...
Definitegj Posted August 8, 2013 Share Posted August 8, 2013 Infested no longer take less damage to electrical damage since update 8.3. It is still affected by armor though like fire and freeze do. Link to comment Share on other sites More sharing options...
Zephuros Posted August 9, 2013 Author Share Posted August 9, 2013 Infested no longer take less damage to electrical damage since update 8.3. It is still affected by armor though like fire and freeze do. And it doesn't take any other additionaly damage to electrical damage either right? which is why elec mods should be useless to infests... Link to comment Share on other sites More sharing options...
Definitegj Posted August 9, 2013 Share Posted August 9, 2013 And it doesn't take any other additionaly damage to electrical damage either right? which is why elec mods should be useless to infests... Much lower on the priority list. Useless? Nope. Link to comment Share on other sites More sharing options...
Question
Zephuros
here's my current build:
Gram: 1 points left
Pressure Point 9
Sundering Strike 7
[F:-]Molten Impact 6 (11)
North Wind 11
[F:v]Fury 5 (9)
Shocking Touch 11
[F:-] Rending Strike 5 (9)
[F:v] Focus Energy 5 (9)
I want to put Killing Blow in, since I've been lately charge attacking on ancients in Infest missions (or knock them down then charge attack)
which mod should I remove?
and for infests, especially Ancient, does Electrical damage does anything?
I remember that in the old Updates Elec does half the damage to Ancient, later it does normal damage, what about now?
Thanks for the suggests for the build of my Gram for infests :D
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