(PSN)Croewe Posted February 21, 2018 Share Posted February 21, 2018 (edited) So with the next line of weapons on the chopping block being Melee can we buff the Broken Scepter to desecrate bodies within 5 meters of the body you're currently desecrating. Currently you're stuck in the capture animation and are unable to move as you just stand there getting a SINGLE health/energy orb over the course of 2ish seconds. With this buff health and energy conversion would be far more reliable and frames with channeled abilities would have an easier time maintaining energy. Edit: The other popular suggestion in this thread so far being that you auto-desecrate on kills/channeled kills. Edited February 21, 2018 by (PS4)Chris_Robet Link to comment Share on other sites More sharing options...
(XBOX)ultimategamerjr Posted February 21, 2018 Share Posted February 21, 2018 This would likely make equilibrium more viable as well, if anybody still care about that lol Link to comment Share on other sites More sharing options...
(PSN)Croewe Posted February 21, 2018 Author Share Posted February 21, 2018 1 minute ago, (Xbox One)ultimategamerjr said: This would likely make equilibrium more viable as well, if anybody still care about that lol I completely forgot about that not going to lie. I still need to go and farm that mod lol. Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted February 21, 2018 Share Posted February 21, 2018 6 minutes ago, (PS4)Chris_Robet said: I completely forgot about that not going to lie. I still need to go and farm that mod lol. Mostly not worth the slot on anything not Nekros, but id like to see such a buff to the one of a kind weapon, especially if ita range was reach affected, could see it being a serious complement to a pure caster Nekros, or really any pure caster. Link to comment Share on other sites More sharing options...
Kalvorax Posted February 21, 2018 Share Posted February 21, 2018 personally it should auto desecrate when an enemy is killed (or channel killed) by the Scepter....it is currently quite useless to use due to it reusing the capture mechanic and thus locking us in a vulnerable position....apart from that im fine with how it is currently, except that it should be based on what the user needs at the time of desecration instead of based on enemy type. Link to comment Share on other sites More sharing options...
(PSN)Cynicaid Posted February 21, 2018 Share Posted February 21, 2018 It being changed to fit the flow of the game would be great. I'd have pitched it already if it was possible to get another. I don't want to sell it only to have it magically become useful later. Link to comment Share on other sites More sharing options...
Pyradus Posted February 21, 2018 Share Posted February 21, 2018 I think it would be cool if the scepter passively extracted orbs from dead enemies as long as you had it out. Maybe a channeled kill with the scepter could guarantee an energy orb to drop. Link to comment Share on other sites More sharing options...
(PSN)Croewe Posted February 21, 2018 Author Share Posted February 21, 2018 I love the idea that killing enemies would generate the orbs. Currently I have a riven for this just waiting to be kuvad to usefulness so I would even be down for channeling kills generating this especially as you could use the energy orbs dropped as a sustain for channeling. Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted February 21, 2018 Share Posted February 21, 2018 3 minutes ago, CapnToaster said: Maybe a channeled kill with the scepter could guarantee an energy orb to drop. Kinda counter productive, 5 energy base per hit, highly unlikely to 1 hit at any level you'd NEED energy that bad, toggling it for the last hit would require single target focus, and likely still hit more that 1 target... end result, either lottle energy gain or a net loss, so why bother? Wouldnt mind if it was just a weaker (lower range) health/energy focused desacrate (animation while holding staff, same speed, no mod/mat loot). Link to comment Share on other sites More sharing options...
(PSN)Croewe Posted February 21, 2018 Author Share Posted February 21, 2018 Just now, DarcnyssWolfe said: Kinda counter productive, 5 energy base per hit, highly unlikely to 1 hit at any level you'd NEED energy that bad, toggling it for the last hit would require single target focus, and likely still hit more that 1 target... end result, either lottle energy gain or a net loss, so why bother? Wouldnt mind if it was just a weaker (lower range) health/energy focused desacrate (animation while holding staff, same speed, no mod/mat loot). Then perhaps this could be the first weapon with lowered channeling cost? Bring it down to 1 energy per hit. Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted February 21, 2018 Share Posted February 21, 2018 5 hours ago, (PS4)Chris_Robet said: Then perhaps this could be the first weapon with lowered channeling cost? Bring it down to 1 energy per hit. That'd make it of questionable value, becuase even at 1 energy its still per hit, you will either single focus a mob to melee to death (hitting who knows how many others in the process), all for 25-"cost" energy. But then you'd "possibly" be able to sustain channeling through multiple kills which could then give near unlimited energy with little risk thanks to life strike being of little draw back (making it 3 energy at best). Add in that you're not the only one who could benefit from the energy drops. Interesting idea, but still of questionable/niche value. Link to comment Share on other sites More sharing options...
(PSN)Croewe Posted February 21, 2018 Author Share Posted February 21, 2018 6 minutes ago, DarcnyssWolfe said: Interesting idea, but still of questionable/niche value. And I'll take that over what we have currently. Seriously though put this on a rage/lifestrike tank and then you'll be pretty hard to take down. Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted February 22, 2018 Share Posted February 22, 2018 5 hours ago, (PS4)Chris_Robet said: And I'll take that over what we have currently. Seriously though put this on a rage/lifestrike tank and then you'll be pretty hard to take down. I have no doubt, I originally forma'd the scepter for use on Valkyr in combo with Health Conversion, until I had the two together and realized how impractical they actually function together. Namely the scepters slow speed with HC's low timer. So I agree, it'd be far better than it is currently. However, having to actually kill with the scepter pushes it more towards a tanks melee and less of a squishy casters. With a low range (but reach affected) health/energy only desecrate (guranteed health orb, precent or crit chance based energy orb), one could melee kill or ability kill and still reap the benefits of the scepter like you (kinda) can now. Have it maybe (big maybe) affected by attack speed mods to speed up the "casting". Just some thoughts to add. Link to comment Share on other sites More sharing options...
yles9056 Posted February 22, 2018 Share Posted February 22, 2018 Just make the health orb pops out instantly without any animation. Link to comment Share on other sites More sharing options...
(PSN)Croewe Posted February 22, 2018 Author Share Posted February 22, 2018 1 hour ago, DarcnyssWolfe said: I have no doubt, I originally forma'd the scepter for use on Valkyr in combo with Health Conversion, until I had the two together and realized how impractical they actually function together. Namely the scepters slow speed with HC's low timer. So I agree, it'd be far better than it is currently. However, having to actually kill with the scepter pushes it more towards a tanks melee and less of a squishy casters. With a low range (but reach affected) health/energy only desecrate (guranteed health orb, precent or crit chance based energy orb), one could melee kill or ability kill and still reap the benefits of the scepter like you (kinda) can now. Have it maybe (big maybe) affected by attack speed mods to speed up the "casting". Just some thoughts to add. Yeah that's probably a better way of adding it but knowing DE they like to take the easiest route when it comes to things like this. Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted February 22, 2018 Share Posted February 22, 2018 23 minutes ago, (PS4)Chris_Robet said: Yeah that's probably a better way of adding it but knowing DE they like to take the easiest route when it comes to things like this. That they do sadly. Link to comment Share on other sites More sharing options...
MrTitan123 Posted February 26, 2018 Share Posted February 26, 2018 On 2/21/2018 at 9:17 AM, (PS4)Chris_Robet said: I completely forgot about that not going to lie. I still need to go and farm that mod lol. I got it from a transmute not 40 seconds after wanting to buy it. I could be wrong, but I think this game likes being sassy. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now