cruxers Posted February 23, 2018 Share Posted February 23, 2018 (edited) What the title says. The bounty board outside of Cetus would also be of much help to people who want to go into a bounty immediately after finishing one. Let's be real, if someone wants to do a lot of bounty runs, they don't run back to Cetus to visit the vendors or run around the settlement: most of the time people go to Konzu and head right back. So why not cut the process of loading and transitioning short and just allow players to start a new bounty just as they finished one? Other players can stil diconnect, so I doubt they will be forced to play with people who want to have a couple more runs. Edited February 23, 2018 by cruxers Link to comment Share on other sites More sharing options...
Maicael Posted February 23, 2018 Share Posted February 23, 2018 You shouldn't lose your gems, fish, or bounty rewards since they are saved when you get them. The end of mission screen may bug out, but even when it shows nothing earned I've still had what was saved. Link to comment Share on other sites More sharing options...
cruxers Posted February 23, 2018 Author Share Posted February 23, 2018 3 minutes ago, Maicael said: You shouldn't lose your gems, fish, or bounty rewards since they are saved when you get them. The end of mission screen may bug out, but even when it shows nothing earned I've still had what was saved. Ran through the update notes. Completely forgot that resources are handled this way on the Plains. Kudos! Link to comment Share on other sites More sharing options...
Maicael Posted February 23, 2018 Share Posted February 23, 2018 Just now, cruxers said: Ran through the update notes. Completely forgot that resources are handled this way on the Plains. Kudos! Yeah, it's not made obvious in-game, and it can be frustrating thinking you've lost everything obtained. As for the other point with Bounties, another user also mentioned something similar. My thought is to have a Bounty selection screen that occurs similar to Relic selection. Players can pick any Bounty to do, and the ones that pick the same Bounty remain grouped together and start their own matchmaking session. Another way to reduce annoyance with Bounties would be to have traveling missions (like the hostage or drone escort) be used as connecting paths to different Bounty locations instead of traveling hundreds of meters for every mission with none connected. Link to comment Share on other sites More sharing options...
peterc3 Posted February 23, 2018 Share Posted February 23, 2018 1 hour ago, cruxers said: So why not cut the process of loading and transitioning short The areas where the Bounty takes place have enemies change from their normal state, vaults that don't open because they are part of a Defense section, the entire Plains have breakables that change with the level of the Bounty. As far as I know, this cannot be done piecemeal. This has to be done all at once, like you're loading into any other mission, this is just a Very Big tile. There will be a loading screen that puts you "somewhere" while a new Plains instance is loaded on the Host and any players. The loading screens aren't there to punish you, they are telling you there is stuff going on behind the scenes. Link to comment Share on other sites More sharing options...
cruxers Posted February 23, 2018 Author Share Posted February 23, 2018 1 hour ago, peterc3 said: The areas where the Bounty takes place have enemies change from their normal state, vaults that don't open because they are part of a Defense section, the entire Plains have breakables that change with the level of the Bounty. As far as I know, this cannot be done piecemeal. This has to be done all at once, like you're loading into any other mission, this is just a Very Big tile. There will be a loading screen that puts you "somewhere" while a new Plains instance is loaded on the Host and any players. The loading screens aren't there to punish you, they are telling you there is stuff going on behind the scenes. I wouldn't really think that this would be the problem since resource caches, crates, vaults and other sources reset after a certain distance from the player. It can definitely be doable, either by refreshing the values in one big injection, or by gradually resetting them as the player approaches. Link to comment Share on other sites More sharing options...
(PSN)teacup775 Posted February 24, 2018 Share Posted February 24, 2018 (edited) I’d love to see bounties from the planes, but how to deal with 4 players all triggering different bounties? Host should be squad lead and choose, but I don’t think DE’s engine has that mechanic in their system. Edited February 24, 2018 by (PS4)teacup775 Link to comment Share on other sites More sharing options...
Maicael Posted February 24, 2018 Share Posted February 24, 2018 14 minutes ago, (PS4)teacup775 said: I’d love to see bounties from the planes, but how to deal with 4 players all triggering different bounties? Host should be squad lead and choose, but I don’t think DE’s engine has that mechanic in their system. Separating squad-mates is a system that's already used when you open the Esc menu and select "Leave Squad" beneath your profile glyph. Link to comment Share on other sites More sharing options...
(PSN)teacup775 Posted February 24, 2018 Share Posted February 24, 2018 4 hours ago, Maicael said: Separating squad-mates is a system that's already used when you open the Esc menu and select "Leave Squad" beneath your profile glyph. i guess you dont get it. leave squad isn’t the issue. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now