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Interception: Capturing Objectives the 'Right' Way


Raspberry
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I do see this mistake being done quite often in pugs, so I thought I should give out a word of advice. When you as a squad capture points at the beginning of an Interception round, try to avoid bunching up on the same point (unless it's a special circumstance like Berehynia xp farming). The reason you shouldn't bunch up is because when three of you capture a point quickly, only to stay bunched up and capture a second point the same way, a platoon of enemies spawn near the recently captured (and unattended) area and re-capture it for themselves without contest, resulting in us losing that objective. This means that you three just almost completely lost your work, and you have to waste time going back and re-capturing that area you lost. Instead, it's best and most efficient to spread ourselves out for the initial captures, and the only time to bunch up is during the middle of a round when a certain area has strong enemy activity.

Although this issue is usually quite trivial, it can matter quite significantly in endless runs and sorties, where it's harder to retake a lost capture point; this is especially true whenever there are armor-enhanced Grineer and not many squad members have CP, since it takes a while to kill them and even one of them alive on a capture point prevents us from taking it. Even outside of higher difficulties, a spread-out initial capture grants high reward (in terms of time efficiency) for low effort. If you see teammates already capturing an objective at the beginning of a round, try to find a vacant point to capture alone.

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it's nice to get the Objective that gets the most Enemies (since it's the same one per Tile) Captured quickly and then taking the rest though. capturing them all at once is nice but not usually going to happen in a Public Session or in Sessions with special conditions (such as that Sorties will Spawn Enemies much more aggressively), so in lieu of that getting the busy areas started faster can be convenient.

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