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Onslaught spawn rates still need tweaking


MarshallLee67
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Just did three Elite Onslaught runs in a row, and in all three, zones 6, 7, 8 had such low spawn rates that we couldn't finish zone 8 before running out of efficiency. Zone 8 was especially horrible, as it was on the Kuva fortress defense tileset, and all the enemies seemed to spawn as far from the center as possible, and you basically had to run halfway across the map every time you wanted to kill a group of enemies. It felt like the enemies spawned in the same places they did in regular Kuva Defense, which doesn't work in Onslaught considering the amount of enemies you need to kill to keep your squad from losing efficiency.

Onslaught's spawn rates and rate of efficiency loss still don't scale appropriately in every tile- players shouldn't have to worry about bad RNG with tilesets, they should only have to worry about how long their loadout will be able to reliably kill enemies.

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The Kuva Fortress Defense map do have spread out Spawn rates. I played a couple as a high range, Efficency Equinox, Nuke Trinity, Excalibur/Valkyr, Volt/Saryn. If i wasn't playing as Equinox and Nuke Trinity wasn't in our Squad, we would probably won't reach Zone 8 since some of the map had messy spawn rates like the Europa map since the enemies are far apart there. The Void map had the best spawn though.

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6 hours ago, MarshallLee67 said:

Just did three Elite Onslaught runs in a row, and in all three, zones 6, 7, 8 had such low spawn rates that we couldn't finish zone 8 before running out of efficiency.

On console, we have the same rotation of maps and enemies currently, and our spawns are about half as much as yours, so we've been really running into the wall.  I have found that on Zone 8, if you can split up and have one person cover the bottom level spawns and let the others cover the top, you can push through as long as you carry a good amount of efficiency into the zone.

5 hours ago, Syasob said:

Hope you guys aren't going to complain that top reward from the most difficult mission type in game can't be claimed without good team composition, do you?

Well, that's a question, isn't it?  Should all content be solo-able?

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19 minutes ago, (XB1)R3d P01nt said:

Well, that's a question, isn't it?  Should all content be solo-able?

Raids were team-restricted too and we don't have to fight silly buttons anymore. I definitely like onslaught's method.

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9 hours ago, Syasob said:

Hope you guys aren't going to complain that top reward from the most difficult mission type in game can't be claimed without good team composition, do you?

The problem is that the ability to get through a full rotation in Onslaught with a full squad depends largely on whether or not the spawn rates are working the way they're supposed to. It's really frustrating when the tileset rotation is so bad that you might as well just wait for it to change before playing Onslaught again.

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