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Exalted weapons WITH NO ADDITIONAL FORMA - infinite mod points, but scale energy cost based off mod points used, minus number of Forma in the Warframe.


BrazilianJoe
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So, the idea is to simplify mod management on exalted weapons, and do away with exploding forma costs on exalted weapons. 

 

IN A NUTSHELL: Give Exalted weapon infinite mod points. The catch? The more mod points you use, the more energy hungry the weapon gets. 

To balance it out, the number of Forma in the Warframe reduce the scaling of the energy cost closer to baseline. 

 

LONG EXPLANATION: 

Exalted abilities which don't have a toggled weapon equipment state and energy drain, but also scale off mods, also apply.

1) Exalted weapons have no mod point limit, player can mod to infinity in terms of mod points, but is limited to the same number of mod slots.

2) Each mod point equipped on exalted weapons becomes an additional 2% cost in energy drain/casting cost for those abilities only on frames without a reactor, and 1% cost on frames with a reactor. 

3) Base exalted ability cost and/or energy drain is reduced by 35%. (10 energy/sec becomes 6.5 energy/sec)

4) Each forma on frame reduces this additional cost by 10%, multiplicatively. This means energy cost will never break below the base energy cost of 6.5.

 

The model achievers the following results:

1) a 60 mod point build is close to the original 10 energy cost, only slightly up. 

2) The more forma you have, the lower the energy cost, but with diminishing returns.  

3) With between 2 and 6 forma you break even or get a very slight energy cost reductiondepending on how many mod point the build requires. 

 

I considered a theoretical ability which costs 10 energy drain/sec in the old model and converted it to the new model. 

Here is a table for you number crunchers, representing the former 10 energy/sec cost in the new model.

Spoiler
Number of forma proportion of applied extra cost   New base energy cost 60 mod point increase energy cost increase modded energy cost 70 mod point increase energy cost increase modded energy cost 80 forma increase energy cost increase modded energy cost 90 forma increase energy cost increase
modded energy cost
1 100.00% 0.9 6.5 60.00% 3.90 10.40 70.00% 4.55 11.05 80.00% 5.20 11.70 90.00% 5.85 12.35
2 90.00% 0.9   54.00% 3.51 10.01 63.00% 4.10 10.60 72.00% 4.68 11.18 81.00% 5.27 11.77
3 81.00% 0.9   48.60% 3.16 9.66 56.70% 3.69 10.19 64.80% 4.21 10.71 72.90% 4.74 11.24
4 72.90% 0.9   43.74% 2.84 9.34 51.03% 3.32 9.82 58.32% 3.79 10.29 65.61% 4.26 10.76
5 65.61% 0.9   39.37% 2.56 9.06 45.93% 2.99 9.49 52.49% 3.41 9.91 59.05% 3.84 10.34
6 59.05% 0.9   35.43% 2.30 8.80 41.33% 2.69 9.19 47.24% 3.07 9.57 53.14% 3.45 9.95
7 53.14% 0.9   31.89% 2.07 8.57 37.20% 2.42 8.92 42.52% 2.76 9.26 47.83% 3.11 9.61
8 47.83% 0.9   28.70% 1.87 8.37 33.48% 2.18 8.68 38.26% 2.49 8.99 43.05% 2.80 9.30
9 43.05% 0.9   25.83% 1.68 8.18 30.13% 1.96 8.46 34.44% 2.24 8.74 38.74% 2.52 9.02
10 38.74% 0.9   23.25% 1.51 8.01 27.12% 1.76 8.26 30.99% 2.01 8.51 34.87% 2.27 8.77
11 34.87% 0.9   20.92% 1.36 7.86 24.41% 1.59 8.09 27.89% 1.81 8.31 31.38% 2.04 8.54
12 31.38% 0.9   18.83% 1.22 7.72 21.97% 1.43 7.93 25.10% 1.63 8.13 28.24% 1.84 8.34
13 28.24% 0.9   16.95% 1.10 7.60 19.77% 1.29 7.79 22.59% 1.47 7.97 25.42% 1.65 8.15
14 25.42% 0.9   15.25% 0.99 7.49 17.79% 1.16 7.66 20.33% 1.32 7.82 22.88% 1.49 7.99
15 22.88% 0.9   13.73% 0.89 7.39 16.01% 1.04 7.54 18.30% 1.19 7.69 20.59% 1.34 7.84
16 20.59% 0.9   12.35% 0.80 7.30 14.41% 0.94 7.44 16.47% 1.07 7.57 18.53% 1.20 7.70
17 18.53% 0.9   11.12% 0.72 7.22 12.97% 0.84 7.34 14.82% 0.96 7.46 16.68% 1.08 7.58
18 16.68% 0.9   10.01% 0.65 7.15 11.67% 0.76 7.26 13.34% 0.87 7.37 15.01% 0.98 7.48
19 15.01% 0.9   9.01% 0.59 7.09 10.51% 0.68 7.18 12.01% 0.78 7.28 13.51% 0.88 7.38
20 13.51% 0.9   8.11% 0.53 7.03 9.46% 0.61 7.11 10.81% 0.70 7.20 12.16% 0.79 7.29

 

 

 

Edited by BrazilianJoe
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1 hour ago, BrazilianJoe said:

Exalted abilities which don't have a toggled weapon equipment state and energy drain, but also scale off mods, also apply.

They are not the same kind of ability. Exalted weapon 4s are you pulling out a completely separate weapon to use for an extended amount of time. It makes sense to mod them separately. Abilities that just use the mods off your melee shouldn't be modded separately. They will be nerfed hard if they do, as well.

1 hour ago, BrazilianJoe said:

1) Exalted weapons have no mod point limit, player can mod to infinity in terms of mod points, but is limited to the same number of mod slots.

Yeah, no. That is not how it will go. This is broken.

1 hour ago, BrazilianJoe said:

2) Each mod point equipped on exalted weapons becomes an additional 2% cost in energy drain/casting cost for those abilities only on frames without a reactor, and 1% cost on frames with a reactor. 

This is verging on pay to win. Reactors are usually Plat purchases, with occasional Alerts for them. That is doubling energy use just by not having access to a Plat item.

1 hour ago, BrazilianJoe said:

4) Each forma on frame reduces this additional cost by 10%, multiplicatively. This means energy cost will never break below the base energy cost of 6.5.

Again, the more money you spend, the lower the cost. Hard pass

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The only opinion posted does not give reasons for dismissing in the poster's opinions.

There is nothing pay to win in the proposed model. frames without reactors have 30 mod points, frames with reactors have 60 mod points. The proposed mechanics reflect this difference by halving the extra energy cost if an Orokin Reactor is installed, keeping both systems very in tune in terms of power envelope.

The whole point is to not to have to deal with double forma and grind. 

Currently the player already has a forma requirement on the frame to make the "ultimate build". 2-6 forma sunk on a frame is given already. 

If the exalted weapon is just a weapon, it would potentially double de forma cost and grind. 

The proposed model moves things around, retaining the familiar modding interface, but replacing the doubled forma cost with an energy cost. 

The energy cost is offset by formaing the frame itself, not the weapon, thus avoiding the doubled cost. And people who already formaed frames take advantage of it, instantly. 

 

Edited by BrazilianJoe
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  • 3 weeks later...
On 2018-05-25 at 10:19 AM, peterc3 said:

Yeah, no. That is not how it will go. This is broken.

 

No...it absolutely is not broken since you can achieve the same exact result by spending $5 on 2 forma packs...

Any weapon fully forma'd can fit all of the highest drain mods. 

Don't even troll me with a "But but but.. you could infinitely customize it with no mod cost"--that would be a troll argument because the only time you need to swap mods would be for elements which are equal drain and polarity anyway.. aside from cold.. 

 

The new exalted weapon system is such a broken and obvious cash grab on DE's part... they threw us a bone with the free catalyst but most players spend FAR more on forma anyway..

I would take the old system back any day.

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50 minutes ago, FataL-Flaw said:

(...)

The new exalted weapon system is such a broken ( system...)

I would take the old system back any day.

The exploding Forma costs are not appreciated by a significant part of the community. 

That's why i am proposing a system that scales up energy drain based on number of mod points used, and compensate the increased cost from the original warframe's total number of Forma, for balance. 

It would not cost additional forma beyond the original frame's polarization that the player would anyway to minmax. 

The poster that dismissed my proposal one by one missed the point, because for my idea to work, all pieces must be in place, and I demonstrated it numerically in a spreadsheet. 

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9 hours ago, BrazilianJoe said:

The exploding Forma costs are not appreciated by a significant part of the community. 

That's why i am proposing a system that scales up energy drain based on number of mod points used, and compensate the increased cost from the original warframe's total number of Forma, for balance. 

It would not cost additional forma beyond the original frame's polarization that the player would anyway to minmax. 

The poster that dismissed my proposal one by one missed the point, because for my idea to work, all pieces must be in place, and I demonstrated it numerically in a spreadsheet. 

I realy don't se the point in having Infinite mod capacity.Stop *@##$ing about formas and get over it,i didn't like it eyther but i went on with it.I saved formas ever since said the exalted weapon changes willl need aditional formas and in about 2 hours i moded every single exalted weapon with its builds.You can LITERALY get a rank 30 exalted weapon in 5 waves  of hidron with naramon afinity and booster.

The idea is not bad but ....no thank you.This idea is just a lazzy one to not do some effort in ranking up the exalted.

Edited by Nephalem
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