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How about removing the delay from slam attacks?


AdunSaveMe
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So currently when you do a slam attack, you fall, you land, then you bring the weapon down, and it impacts a moment after you land.

Instead, I propose that the weapon impacts when you land, removing that delay and making repeated slam attacks more enjoyable.

Thoughts? It's a minor delay to remove, but I think it would feel pretty good.

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DE's changing that already with melee 3.0 and directional slam attacks, based on what I've seen, but someone else posted something similar (as in, asking for the point when the 'frame swings the melee forward to perform the slam to be adjusted to when they land, as to remove the delay you are also mentioning).

Other than that, I am in favour of this change.

Edited by Koldraxon-732
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Just now, Koldraxon-732 said:

DE's changing that already with melee 3.0 and directional slam attacks, based on what I've seen, but someone else posted something similar (as in, asking for the point when the 'frame swings the melee forward to perform the slam to be adjusted to when they land, as to remove the delay you are also mentioning).

Really? I should pay more attention then.

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