Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Can we use the shadows to increase our stealth?


Recommended Posts

I think it would be cool if we could shoot out the lights, or at the very least turn them off. Then we would have shadowy hallways and patches of darkness in rooms that we could suddenly strike from then fade back into. Standing in the shadows wouldn't make us invisible it would just be very hard for the enemies to spot us. Kind of like the passive effect of the Rakta Dark Dagger, only the darkness would reduce the enemy spot range to 4 meters away. Calm down, Clem, I thought of ways to keep this from being broken, no it does not involve throwing the Rakta dagger out the airlock. If the enemy alert status is raised they would activate countermeasures, like turning on flashlights, activating emergency lights, deploying sensor drones, and other ways of detecting someone who is wedged in the dark crevice. Almost forgot, a good indication that you are concealed in the shadows would be the visual effects of Mirage's eclipse ability, and how she goes all translucent and smoky when she stands a darkness. Anyway these are just my thoughts and opinions on the matter, I'm curious to hear what the community thinks.

 

Link to comment
Share on other sites

Whilst DE isn't really going for stealth gameplay as a whole anymore, they DID add something similar to the Plains when it's raining (reduced range for sound), so this would be within what they've done in the past. And it would be a fun and useful addition to be honest. Upvoted.

Link to comment
Share on other sites

Well, they first need to give us good reason to be more stealthy. After the growing pains of finding mods as a new player. Its pretty much:

5lpeYnQ.gif

Even the rescue missions are easily run-and-guned because sortie makes you.

Stealth in games usually works when its surefire death when spotted because you are at a power disadvantage. And all mission rooms are built with convenient catwalks and vents. Even if there was operator only missions, most of it could be cheesed with our handy void stealth. You need a mission like the rarely seen Recovery mission where your frame needs to find its gear after being abducted.

But many warframe players hate when DE disables all their heavily farmed builds for the sake of real difficulty. Like nullifiers. I think its just territory DE doesn't feel like fighting anymore.

Edited by Firetempest
Link to comment
Share on other sites

29 minutes ago, Firetempest said:

But many warframe players hate when DE disables all their heavily farmed builds for the sake of real difficulty. Like nullifiers.

Ah yes, I was here when Nightmare missions had a friendly fire mod...was sadly short lived because of all the scurbs that couldn't get over how annoying it got to use their Synoid Simulor.dogbDtv.jpg

Link to comment
Share on other sites

7 hours ago, Firetempest said:

Well, they first need to give us good reason to be more stealthy. After the growing pains of finding mods as a new player. Its pretty much:

5lpeYnQ.gif

Even the rescue missions are easily run-and-guned because sortie makes you.

Stealth in games usually works when its surefire death when spotted because you are at a power disadvantage. And all mission rooms are built with convenient catwalks and vents. Even if there was operator only missions, most of it could be cheesed with our handy void stealth. You need a mission like the rarely seen Recovery mission where your frame needs to find its gear after being abducted.

But many warframe players hate when DE disables all their heavily farmed builds for the sake of real difficulty. Like nullifiers. I think its just territory DE doesn't feel like fighting anymore.

You have a good point, rescue missions have devolved into a run and gun. You can simply equip a rhino and charge your way to the holding cells, setting off all of the alarms with zero consequences. You could even set off the alarms in the holding cells and all that will happen is that they start the execution timer. Personally in my opinion, I would enjoy darting from shadow to shadow, quietly slitting the throat of a guard that strayed too close to a patch of darkness, and sneaking into the holding cells without anyone knowing I'm there. That is until I free the hostage at which point the base goes on red alert and then I have to run and gun my way out of their.

Link to comment
Share on other sites

8 hours ago, Loza03 said:

Whilst DE isn't really going for stealth gameplay as a whole anymore, they DID add something similar to the Plains when it's raining (reduced range for sound), so this would be within what they've done in the past. And it would be a fun and useful addition to be honest. Upvoted.

If they already implemented rain masking sound, couldn't they add some tall grass or maybe some bushes to hide. Wouldn't it be fun to ambush one of those Grineer armored vaults as it was being escorted from one camp to another.

Link to comment
Share on other sites

31 minutes ago, (PS4)cerberus9nine said:

If they already implemented rain masking sound, couldn't they add some tall grass or maybe some bushes to hide. Wouldn't it be fun to ambush one of those Grineer armored vaults as it was being escorted from one camp to another.

Absolutely. Honestly, if there's one place where I would appreciate more stealth gameplay it'd be the free roam. It's already breaking the mold! This'd go double for any areas or sections intended for later-game players. That'd probably need to be implemented in Venus (or more likely the free roam after Venus at this point) but the feeling of stalking prey on the plains? Priceless. We're bounty hunters in PoE after all. Give us opportunities to feel like that one level in Jedi Academy (anybody else play that game?) where Boba Fett can snipe you with a rocket launcher and fly down to taunt your corpse. Those taunt quotes still play in my head occasionally in PoE because of how much it affected my perception of 'Bounty Hunter'.

Link to comment
Share on other sites

42 minutes ago, Loza03 said:

Absolutely. Honestly, if there's one place where I would appreciate more stealth gameplay it'd be the free roam. It's already breaking the mold! This'd go double for any areas or sections intended for later-game players. That'd probably need to be implemented in Venus (or more likely the free roam after Venus at this point) but the feeling of stalking prey on the plains? Priceless. We're bounty hunters in PoE after all. Give us opportunities to feel like that one level in Jedi Academy (anybody else play that game?) where Boba Fett can snipe you with a rocket launcher and fly down to taunt your corpse. Those taunt quotes still play in my head occasionally in PoE because of how much it affected my perception of 'Bounty Hunter'.

Free roam on Venus....I wonder if they would have a bounty system as well. What if one of the bounties was like a spy/sabotage mission, it started out with you sneaking into data vaults to steal shipping manifests and time schedules. Then use that information to loot the convoy before it reached its destination. Maybe you could even make it so that your performance in the spy mission would dictate the level of security and the quality of the loot? For instance if you were to complete all three vaults without setting off the alarms they would have no idea you're coming, so the security would be relaxed and the convoy would be full of valuable material. The level of security would increase with every alarm you set off, if you were to set off one alarm, They would increase the number of guards in the convoy and they would be carrying some rare loot but not a lot, set off two alarms, they know you're coming and they prepared for your arrival and there won't be high-quality loot . Set off all three, and the convoy becomes a trap. Again these are just my thoughts taken with a grain of salt.

Link to comment
Share on other sites

8 hours ago, (PS4)cerberus9nine said:

Free roam on Venus....I wonder if they would have a bounty system as well. What if one of the bounties was like a spy/sabotage mission, it started out with you sneaking into data vaults to steal shipping manifests and time schedules. Then use that information to loot the convoy before it reached its destination. Maybe you could even make it so that your performance in the spy mission would dictate the level of security and the quality of the loot? For instance if you were to complete all three vaults without setting off the alarms they would have no idea you're coming, so the security would be relaxed and the convoy would be full of valuable material. The level of security would increase with every alarm you set off, if you were to set off one alarm, They would increase the number of guards in the convoy and they would be carrying some rare loot but not a lot, set off two alarms, they know you're coming and they prepared for your arrival and there won't be high-quality loot . Set off all three, and the convoy becomes a trap. Again these are just my thoughts taken with a grain of salt.

Honestly sounds pretty good. Makes the world feel more connected. Plus, we're on their turf this time, it'd make sense for us to be messing with more 'normal' corpus behaviours. Since we're always attacking fringe storage outposts rather than actual production areas. With the exception of the Gas Cities perhaps. But still, you get what I'm saying.

Link to comment
Share on other sites

On ‎2018‎-‎07‎-‎01 at 11:21 AM, Firetempest said:

Well, they first need to give us good reason to be more stealthy. After the growing pains of finding mods as a new player. Its pretty much:

5lpeYnQ.gif

Even the rescue missions are easily run-and-guned because sortie makes you.

Stealth in games usually works when its surefire death when spotted because you are at a power disadvantage. And all mission rooms are built with convenient catwalks and vents. Even if there was operator only missions, most of it could be cheesed with our handy void stealth. You need a mission like the rarely seen Recovery mission where your frame needs to find its gear after being abducted.

But many warframe players hate when DE disables all their heavily farmed builds for the sake of real difficulty. Like nullifiers. I think its just territory DE doesn't feel like fighting anymore.

This is really sad that its true.  

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...