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BRING HOVERBOARD TO REGULAR MISSION


CreepRx
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Seems like a really terrible idea. As Rawbeard said, just with bulletjumping we find ourselves faceplanted on every surface or stuck on top of doors, a combined bulletjump can cover up to 40m, which is a lot in normal tilesets... 

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21 minutes ago, Kyryo said:

Seems like a really terrible idea. As Rawbeard said, just with bulletjumping we find ourselves faceplanted on every surface or stuck on top of doors, a combined bulletjump can cover up to 40m, which is a lot in normal tilesets... 

Is 40m a lot in a normal tileset?

I generally end up needing to cover roughly 2000m in many missions from capture to sabotage, and because of the long corridors and hallways that make your travelling this distance limiting it's far worse than needing to travel 2000m on the Plains of Eidolon where our options are much better.

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4 minutes ago, Klavinmour said:

I generally end up needing to cover roughly 2000m in many missions from capture to sabotage, and because of the long corridors and hallways that make your travelling this distance limiting it's far worse than needing to travel 2000m on the Plains of Eidolon where our options are much better.

you still wont be able to use the hoverboard from venus, as there are a lot of obstacles in the way . 

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1 minute ago, Kyryo said:

you still wont be able to use the hoverboard from venus, as there are a lot of obstacles in the way . 

Obstacles aren't really an issue, considering in the demonstration it was jumping over jagged rocks at awkward angles.

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DE could consider PoE. But perhaps, there may be a reason we're restricted on using hoverboards on Venus instead of Archwing. Maybe some kind of atmospheric interference? 

 

So yeah, making it usable at PoE would be neat. But then again, if many open world spaces have their own unique method of travel, that would give identity to the place too.

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