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Add Extraction Timer Warning at the End of Sabotage Missions


BebopBunny
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I just failed a sabotage mission where I picked up a rare mod, because I took too long to extract, and there was no warning in-game that it was possible to fail this way.

I was doing a Steel Meridian syndicate sabotage mission on Kokabiel on Europa I think, so I was trying to pick up syndicate medallions on the way out, and then all of a sudden the mission just ends and tells me I failed.

It would be great if there was an explicit "You have this much time left to extract" timer for this type of mission, otherwise players have no clear indication that they can fail this way. Survival missions have failure timers if players take too long to restore life support, and the Lotus gives a 30 second warning before it happens, so having something like that for sabotage missions would be helpful too.

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