Wantes Posted August 4, 2018 Share Posted August 4, 2018 Hi! this post have for objective to try and build a system to scale missions, the actual rotation is AABC which make it pointless to continue after 20 waves/minutes or 8 waves for Sanctuary onslaugth. I thougth of this. How about making the next rotation yield double reward, like the next A rotation gives double drop BUT ennemies get way harder. The twist here is that only the A rotation will give double, to get B double you'll have to make another AABC rotation which mean that to get double C rotation you'll have to make 3 AABC. I know that's a lot of time to get double C drop but that's something ! Right now the highest lvl mobs you're able to get are 100/110 from the sortie (not counting late survie) so building insane weapons isn't really interesting and just for fun (or to one shot eidolon), this modification would really put you and your friend to the test in order to get even more rewards. That's the base i thougth of. If you have any idea as to what should be changed to be more rewarding or less rewarding, about the scalling of monsters or anything, then go ahead ! Maybe we'll be able to make something that the devs can use. Sorry if there's any tipos 🙂 Link to comment Share on other sites More sharing options...
Julian_Skies Posted August 6, 2018 Share Posted August 6, 2018 Actual part of the reason the reward rotation is that way is so that you aren't encouraged to play longer than 20m at a time. Your suggestion would be quite counter to that. Link to comment Share on other sites More sharing options...
Wantes Posted August 8, 2018 Author Share Posted August 8, 2018 They spoke on a live stream of introduction after the community request a Kuva scalling on the Kuva survie, so scalling other mission won't be really against Link to comment Share on other sites More sharing options...
FemixZn Posted August 11, 2018 Share Posted August 11, 2018 Endless void fissures already have scaling rewards with longer rotations, so this technically already exists. It's just not present on every mission. Link to comment Share on other sites More sharing options...
Cracka95 Posted September 6, 2018 Share Posted September 6, 2018 I personally don't need the scaling rewards but it'll be good to people actually in a game passed 20mins and testing their arsenal. Link to comment Share on other sites More sharing options...
DreisterDino Posted September 6, 2018 Share Posted September 6, 2018 Am 8.8.2018 um 21:58 schrieb Wantes: They spoke on a live stream of introduction after the community request a Kuva scalling on the Kuva survie, so scalling other mission won't be really against When? Just at the moment when they released it or some time after that? Because i remember them saying that "they wanna see if the 200 kuva per excavator is a good value" when they released the Kuva Survival, but after that i never heard anything about this topic again from DE. Link to comment Share on other sites More sharing options...
Wantes Posted September 14, 2018 Author Share Posted September 14, 2018 Le 06/09/2018 à 11:29, DreisterDino a dit : When? Just at the moment when they released it or some time after that? Because i remember them saying that "they wanna see if the 200 kuva per excavator is a good value" when they released the Kuva Survival, but after that i never heard anything about this topic again from DE. They spoke of it on a devstream if i remember right, after the kuva survie was out people complained about long run beiing useless and so they adressed the issue but nothing came out as of now sadly 😞 Link to comment Share on other sites More sharing options...
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