-Kittens- Posted August 26, 2013 Share Posted August 26, 2013 I love the animations DE has implemented for deaths, and don't want them to go anywhere, but the simple fact is you are literally punished for killing an enemy or equipping a damage mod with a death-state type. Which is ridiculous. So: The animations should stay as they are, with the caveat that any dead enemy hit by a further impulse after this state is set is immediately ragdolled, no exceptions, even bosses. Even big bosses. Players should never be punished for killing enemies, ever, it's simply an artificial difficulty modifier. Link to comment Share on other sites More sharing options...
Vandammit Posted August 26, 2013 Share Posted August 26, 2013 Um... What? Link to comment Share on other sites More sharing options...
Funky_Dunky_ Posted August 26, 2013 Share Posted August 26, 2013 I think what he means is that enemies should ragdoll if hit further. It's pretty annoying when you kill someone and they slow motion die because of frost damage and subsequently act as a shield for anyone behind them. Link to comment Share on other sites More sharing options...
Kielix7 Posted August 26, 2013 Share Posted August 26, 2013 You would think that since some enemies explode into shards of ice when hit with Cryo rounds, it could freeze the target solid and any bullets that connected with it would propel it back and shatter it upon collision with the floor.Instead, they slow-mo die. Yuck. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted August 26, 2013 Share Posted August 26, 2013 (edited) What none of us ever even considered was that the 'slow death' is not an animation oversight... it is a deeper integration of Grineer combat strategy than we Tenno ever expected: The meat shield. This advanced skill functions on the relatively basic principal of "Shoot your enemy without them being able to shoot you. You will win." In Grineer terminology, the noble sacrifices of their fellow clones are a part of the veteran tactic known as "Combat Formation Bravo." It has won them many wars. Edited August 26, 2013 by DiabolusUrsus Link to comment Share on other sites More sharing options...
Extinction_Engine Posted August 26, 2013 Share Posted August 26, 2013 If you have puncture, you can do it :D Link to comment Share on other sites More sharing options...
Shion963 Posted August 26, 2013 Share Posted August 26, 2013 +1, flailing death animation should be cancelled when hit by something. Link to comment Share on other sites More sharing options...
X3Evanescence Posted August 26, 2013 Share Posted August 26, 2013 What none of us ever even considered was that the 'slow death' is not an animation oversight... it is a deeper integration of Grineer combat strategy than we Tenno ever expected: The meat shield. This advanced skill functions on the relatively basic principal of "Shoot your enemy without them being able to shoot you. You will win." In Grineer terminology, the noble sacrifices of their fellow clones are a part of the veteran tactic known as "Combat Formation Bravo." It has won them many wars. Well said. You have earned my +1. Link to comment Share on other sites More sharing options...
-Kittens- Posted August 27, 2013 Author Share Posted August 27, 2013 While we're on the subject, to also reduce host-to-peer load, drops should not have any impulse assigned to them other than dropping immediately where they were generated. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted August 27, 2013 Share Posted August 27, 2013 I learned big words from this. I IZ SMART NAO. Link to comment Share on other sites More sharing options...
DSMK2 Posted August 27, 2013 Share Posted August 27, 2013 Or just gib after an amount of additional too; I'm shooting the dying enemy with almost supernaturally charged bullets of ice, fire, and electricity. I really hate it when their dying animation allows them to soak shots for the guy behind him, so +1. Link to comment Share on other sites More sharing options...
Pekku Posted August 27, 2013 Share Posted August 27, 2013 Or just make it so that bullets stop affecting dead enemies. Link to comment Share on other sites More sharing options...
-Kittens- Posted August 28, 2013 Author Share Posted August 28, 2013 They'll still block pathing and your view though. Link to comment Share on other sites More sharing options...
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