Twilight053 Posted December 22, 2013 Share Posted December 22, 2013 (edited) Just... Nerf the total ammo to 72 or something. Edited December 24, 2013 by Twilight053 Link to comment Share on other sites More sharing options...
SIDESTRE4M Posted December 22, 2013 Share Posted December 22, 2013 Just... Nerf the total ammo. And... what would you think is the right value? Reasons? Anything? Link to comment Share on other sites More sharing options...
BestFarmerNA Posted December 22, 2013 Share Posted December 22, 2013 No. Link to comment Share on other sites More sharing options...
IIJetfireII Posted December 22, 2013 Share Posted December 22, 2013 (edited) the first thing i never wanted to hear, geez a nerf for an ammo? " Thumbs down to the thread " Edited December 22, 2013 by IIRodimusprimeII Link to comment Share on other sites More sharing options...
Haztion Posted December 22, 2013 Share Posted December 22, 2013 Rocket launchers using rifle ammo is absurd. If a weapon like the Miter uses Sniper rifle ammo, what makes the Ogris or any other massive weapon exempt? Link to comment Share on other sites More sharing options...
Rionat Posted December 22, 2013 Share Posted December 22, 2013 Leave Ogris alone!~ Link to comment Share on other sites More sharing options...
AXCrusnik Posted December 22, 2013 Share Posted December 22, 2013 Rocket launchers using rifle ammo is absurd. Indeed, carrying around 500+ rockets/grenades is an impressive feat. Link to comment Share on other sites More sharing options...
AhziDahaka Posted December 22, 2013 Share Posted December 22, 2013 I would be ecstatic if max ammunition could vary from gun to gun, with ammo drops restoring a percentage of that max, but given DE's tendency to approach ammo issues in roundabout ways like max ammunition mods, ammo mutation mods, and (kinda sorta, maybe stretching it) multishot mods, I'm guessing that for whatever reason the engine doesn't support max ammo values on a per-weapon basis and that they're pretty much stuck assigning weapons to categories. But boy, oh boy, would it be nice for Ogris to have like 25 max ammo, and for Spectra to have like 2500. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted December 22, 2013 Share Posted December 22, 2013 Rocket launchers using rifle ammo is absurd. If a weapon like the Miter uses Sniper rifle ammo, what makes the Ogris or any other massive weapon exempt? Honestly, ammo mutation and ammo restore items mean that it doesn't matter if it has 25 rockets or 525 rockets. Link to comment Share on other sites More sharing options...
mohrad Posted December 22, 2013 Share Posted December 22, 2013 Really... Let's make us carry some realistic amount of rockets then like .. i dont know ... 12? Oh wait, Tenno has no pockets or toolbelts. Then lets make it 1. Srsly.... Link to comment Share on other sites More sharing options...
BRad_Skirata Posted December 22, 2013 Share Posted December 22, 2013 regardless of what mods are available to compensate for ammo amount/usage, 540 + chambered is ridiculous. Just make it the "unique" ammo type of Sniper pickups like the Miter and the bows. 72 rockets/grenades is enough, and makes more sense (but Wf logic fails many times of course) Link to comment Share on other sites More sharing options...
Twilight053 Posted December 22, 2013 Author Share Posted December 22, 2013 (edited) Just... explain why you get 540 rockets when you only get 72 blades with Miter. Edited December 22, 2013 by Twilight053 Link to comment Share on other sites More sharing options...
SIDESTRE4M Posted December 22, 2013 Share Posted December 22, 2013 https://forums.warframe.com/index.php?/topic/147448-penta-ammo-capacity/ Here we had 14 pages pointless discussion. It's not that the ammo capacity is the aspect limiting the three launchers. It is the slow fire rate and the risk of killing oneself if made a mistake. We have other weapons which don't run out of ammo. Lex is my prime example. Why not nerf Lex, too? Even if you switched the launchers to Sniper ammo, people wouldn't have to hold back. It's the nature of the weapon to be ammo efficient. Deal with it, or request ammo 2.0 with individual capacities for each weapon. Link to comment Share on other sites More sharing options...
Kynian Posted December 22, 2013 Share Posted December 22, 2013 (edited) I actually think ammo would be a good limiter for the power these weapons possess. Nice suggestion imo. +1. I mean really nerf it. Make it like, you get 15 max ammo or less. Edited December 22, 2013 by Kynian Link to comment Share on other sites More sharing options...
Rionat Posted December 22, 2013 Share Posted December 22, 2013 You guys the Tenno possess super awesome technology that lets them compress stuff into smaller forms and das y they can carry so much crap w/o the ammo showing up :P Link to comment Share on other sites More sharing options...
Otaiken Posted December 22, 2013 Share Posted December 22, 2013 (edited) I mean really nerf it. Make it like, you get 15 max ammo or less. Hahahahahahahahaha..haaa... haaaa... wait, you're serious? Edited December 22, 2013 by LocoWithGun Link to comment Share on other sites More sharing options...
Kagumin Posted December 22, 2013 Share Posted December 22, 2013 Make it take Sniper ammo but keep the 540 cap. There you go, a "tweak" to keep the nerfwhiners happy. and you OP people can carry half a thousand grenades/rockets with you complaining that it's not OP enough. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted December 22, 2013 Share Posted December 22, 2013 regardless of what mods are available to compensate for ammo amount/usage, 540 + chambered is ridiculous. Just make it the "unique" ammo type of Sniper pickups like the Miter and the bows. 72 rockets/grenades is enough, and makes more sense (but Wf logic fails many times of course) What's the point though when the ammo restore abilities in this game mean you'll never run out either way? Okay yeah right now Ogris doesn't have to use ammo mutation. But that's one slot and 7 mod points. Not a big deal. Link to comment Share on other sites More sharing options...
BRad_Skirata Posted December 22, 2013 Share Posted December 22, 2013 What's the point though when the ammo restore abilities in this game mean you'll never run out either way? Okay yeah right now Ogris doesn't have to use ammo mutation. But that's one slot and 7 mod points. Not a big deal. The point, is that it doesn't make sense; 540 or 72, doesn't matter which. If it is reduced, it wouldn't be a nerf because it wouldn't affect the gun's ability in game. Especially if you take into account the mods and ammo dispensers we have at our disposal. (which I didn't) The only thing I can think of to rationalize the amount of ammunition we carry, is that we digitize the ammo, then undigitize it when we need to reload. Similar to how we "absorb" or digitize the Capture Targets. If this is true - and what else could be? - then we have a certain amount of physical mass that the Warframes and turn into virtual data. The next step would be DE explaining that amount of virtual data space we have, but that's...we'll see. Ultimately, it is stupid to argue reducing the total ammunition of rocket/grenade launchers will have a serious impact on their effectiveness. It is however, better to argue that 72 projectiles is more sensible for weapons of that type, 500+ rockets is a little insane. If 500+ rockets are within the data capacity of the 'frames, then we should be able to at least carry twice the amount of bullets for other primaries as well. Again, this is applying logic, which Warframe does not support. Link to comment Share on other sites More sharing options...
LtZefar Posted December 22, 2013 Share Posted December 22, 2013 It wouldn't matter. Those weapons have such superb ammo handling that you'd have to nerf them to oblivion to make them run out of ammo. They could just switch it to Sniper ammo instead and see what happens. Link to comment Share on other sites More sharing options...
Sifu Posted December 22, 2013 Share Posted December 22, 2013 Again useless thread by "truth lover" And after such ****heads we got QT+R nerfed, we got Acrid nerfed... There is one simple answer for all such people: Dont like game - LEAVE IT. I havent looked on source code of WF, but I think that this rifles uses rifle ammo because of rifle mechanics (yes, word RIFLE is the key), they WILL work differently if they`ll be considered as sniper rifles, I personally dont remember rifles with scope... Yes, this can be changed and more over its not even an issue, but really, Ogris is not an ammo eater, you will never pass 100 fired shoots per round, maybe on endless defence only, its more than possible to get 28 sniper ammo drops, so AMMO is not an issue for them, even if it will be lowered. The problem is only in brains of OP creator... Realism in Space Ninjas game with immortal half-machines, robots and cybernetic virus? SRSLY? Link to comment Share on other sites More sharing options...
SIDESTRE4M Posted December 23, 2013 Share Posted December 23, 2013 (edited) The problem is, he didn't understand, that he cannot nerf the "nature" of the weapon. And he didn't grasp the game design either. We have weapons like Lex, which are ammo efficient too. It's an actual advantage of them. But the fire rate is slow, you cannot just spray into mob groups. You have to make your shot count. And to add when using a launcher: don't kill yourself with it. The launcher weapons just have another premise. Not every gun is meant to run out of ammo, because you have to care for other things. On survival missions, I rarely drop below even 530... how are you supposed to nerf that? Edited December 23, 2013 by SIDESTRE4M Link to comment Share on other sites More sharing options...
Twilight053 Posted December 23, 2013 Author Share Posted December 23, 2013 (edited) You clearly misunderstood me by a hundred degree meridian. Lex is very ammo efficient and should stay 210 due to it being sidearm. Ogris, Penta and Torid is very ammo efficient and should be dragged down to 72 for consistency with weapons' nature. Edited December 23, 2013 by Twilight053 Link to comment Share on other sites More sharing options...
SIDESTRE4M Posted December 23, 2013 Share Posted December 23, 2013 No problem with that,... but if you are ok with just a cosmetic nerf, because, that wouldn't affect gameplay at all. Link to comment Share on other sites More sharing options...
shut Posted December 23, 2013 Share Posted December 23, 2013 (edited) Again useless thread by "truth lover" And after such ****heads we got QT+R nerfed, we got Acrid nerfed... There is one simple answer for all such people: Dont like game - LEAVE IT. I havent looked on source code of WF, but I think that this rifles uses rifle ammo because of rifle mechanics (yes, word RIFLE is the key), they WILL work differently if they`ll be considered as sniper rifles, I personally dont remember rifles with scope... Yes, this can be changed and more over its not even an issue, but really, Ogris is not an ammo eater, you will never pass 100 fired shoots per round, maybe on endless defence only, its more than possible to get 28 sniper ammo drops, so AMMO is not an issue for them, even if it will be lowered. The problem is only in brains of OP creator... Realism in Space Ninjas game with immortal half-machines, robots and cybernetic virus? SRSLY? I don't understand you people. You keep thinking that us "nerfers" want everything to be nerfed into oblivion and made useless, like what DE did to Acrid and QT+R. We're clearly looking for a middle ground that makes sense. Stop pretending otherwise. OT: Ogris, Torid, and Penta have over half a thousand ammo in reserve. Just sit for a bit and let that sink in. Half a thousand. This is completely unnecessary, and absolutely over-the-top. It should be brought down to something less ridiculous, with, at absolute most, 100 ammo. Honestly. There is no reason to keep the ammo as it is unless you're one of the people who likes to abuse the unnecessarily "overpowered"-type items and don't want to see your item's nonsensical advantages go away. I'd imagine that the people who are saying "No." and "Stop these stupid nerfing threads" in this thread with nothing to back up their statements are the same ones who responded similarly to the pre-nerf "Tone down the Acrid" and "Tone down QT+R" threads. Edited December 23, 2013 by SortaRandom Link to comment Share on other sites More sharing options...
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