notionphil Posted October 14, 2013 Share Posted October 14, 2013 (edited) This is pretty much just a post for me to go back to my suggested game mechanics and reply, update and ping every so often. I have no idea how to bookmark a collection of posts via this forum so this is like my own personal sticky. I suppose if others have any interest in seeing my collected ideas, this would be the place as well! New Gameplay Concepts Cells - This Is Warframes Endgame - Quests for Warframe. Multi-mission story arcs for a single team of Tenno with perma-death (within the quest), and guaranteed reward, across the entire level range. Weapon Specalization [No More 'OP' Rage] - Gain a specialization rank for every Forma you put on a type of weapon (bow/sniper/longsword/etc). Those specialization ranks unlock specialized mods (like Thunderbolt) for that weapon category and reward putting time into weapons - even when they are later 'outclassed' by OP new ones. Harmony - Skill-Based Rewards For High Level Frames - A skill based mechanic that rewards play with maxed rank gear - the opposite of Mastery. The Non-Bullet Sponge Mobs You're Looking For - People keep asking for 'better, harder' mobs that aren't bullet sponges. No one's suggesting examples. Here they are. Build Diversity Made Easy - Variant Families of Key Mods like Redirection, Serration etc with differing effects; they don't stack with eachother. Stances - Tactical Teamwork Roles That Make Energy Awesome - End the tyranny of Energy Siphon and blue orbs! Stances let players regain energy by performing actions according to their chosen playstyle. Overhaul/Feedback on Existing Gameplay Systems Loadouts? We Don' Need No Stinkin' Loadouts! - *Now in game*. This is the concept that lets you use the same mod in multiple rifles/pistols/frames at one time. Armor 2.0 - D.o.a.? - *Confirmed, coming in game* Don't tie elemental proc rate to crit rate! It will make Crit the 2.0 version of AI/AP! Extraction 2.0 [stop And Smell The Roses] - Give bonus mission rewards based on how 'thoroughly' completed the mission was (looted containers, kills, stealth kills etc). [Qol Fix] Don't Disband Squad After Derelict/void Run - Disbanding squads immediately after the most challenging content in game breaks friend-building and makes doing multiple runs clunky. Let's stop it! [Qol Fix] Allow Host To Select Starting Wave On Endless D. - People who play endless D as an endgame need some sort of reward. At least let them start on 50% of their highest wave - the first 10 waves are so sluggish. "ancient Healer *resists* Your Molecular Prime" - Make reskins of one mob from each faction that is AoE power-resistent, and has a way of protecting his allies as well. These rare mobs would break up monotony and increase challenge of high level content. Edited November 20, 2013 by notionphil Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted October 14, 2013 Share Posted October 14, 2013 OMFG phil dude +9999 srsly these links need to be forwarded to the DEv team, Steve, Scott, whoevs some of the best suggestions and well thought out ideas the forums have seen awesome job Link to comment Share on other sites More sharing options...
notionphil Posted October 14, 2013 Author Share Posted October 14, 2013 OMFG phil dude +9999 srsly these links need to be forwarded to the DEv team, Steve, Scott, whoevs some of the best suggestions and well thought out ideas the forums have seen awesome job Thanks for the support! I'm sure they have seen some of these in one way or another. We'll see :) Link to comment Share on other sites More sharing options...
Phatose Posted October 14, 2013 Share Posted October 14, 2013 (edited) Some of it needs to be updated. The last update we've seen about elemental procs in A2.0 made it quite clear proc rates are separate from crit rates. Edited October 14, 2013 by Phatose Link to comment Share on other sites More sharing options...
notionphil Posted October 14, 2013 Author Share Posted October 14, 2013 Some of it needs to be updated. The last update we've seen about elemental procs in A2.0 made it quite clear proc rates are separate from crit rates. I have heard things, but not being on DC, and a2.0 not being in game yet, holding off on an update...unless you have public link?! Link to comment Share on other sites More sharing options...
Phatose Posted October 14, 2013 Share Posted October 14, 2013 No public link. Guess you'll have to continue holding off. Link to comment Share on other sites More sharing options...
Boatsniper Posted October 14, 2013 Share Posted October 14, 2013 *Ahem* Link to comment Share on other sites More sharing options...
Aure7 Posted October 15, 2013 Share Posted October 15, 2013 bumping this upsome things seem a little outdated, like for example loadouts. Link to comment Share on other sites More sharing options...
notionphil Posted October 15, 2013 Author Share Posted October 15, 2013 bumping this up some things seem a little outdated, like for example loadouts. True true, loadouts is essentially now in game - Will update thread. I don't expect people to bump/read/reply to this thread but feel free to discuss if you like. Thanks for reading! Link to comment Share on other sites More sharing options...
RustyNaps Posted October 16, 2013 Share Posted October 16, 2013 (edited) I give you 1+ sir. DE needs to get of their &#! and do something important. I want them to stop adding content on a broken game. Edited October 16, 2013 by RustyNaps Link to comment Share on other sites More sharing options...
notionphil Posted November 4, 2013 Author Share Posted November 4, 2013 *Ahem* lol...good idea but not the place my friend :P Link to comment Share on other sites More sharing options...
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