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Eris/new Settlement + Infested


Tali
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since Eris have no boss and there is no infested except in invasion and Derelict. so i have come with an idea, so why not give Eris the Infested as faction and Phorid +J3 Golem as dual boss just like Vor and Krill on Phobos.

this could also be done on a new settlement like on a moon or dwarf planet

 

also think on zerg from starcraft 2, they have a home planet, where they reproduce and go out and infest other planets and keep spreading through the galaxy. why cant infested also have that, there must be some sort of place where they have their "hive". they could have a place and infest other planets and such.

 

so what you think?

Edited by Aeon66
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I like the Infested as Invaders only. Just having a group of spacezombies hanging out on a planet doesn't even make sense when both other groups have big honkin' space guns and can bomb them safely.

I expect Eris to get a new Corpus boss sooner or later.

Edited by ValhaHazred
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 We don't have the full range of infested level at our grasp anymore and that is sad.

 

It's good because the moment easily accessible, static infested nodes reappear on the starmap, people would once again pile up on them - something, which is bad for multiple reasons.

 

For an infestion-free solar map!

district_nine_xlg.jpg

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It's good because the moment easily accessible, static infested nodes reappear on the starmap, people would once again pile up on them - something, which is bad for multiple reasons.

 

For an infestion-free solar map!

district_nine_xlg.jpg

lol district 9 excepts its like prawn aliens or something like that

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speaking of invading infestation, here's an art from livestream:

 

IcDB3z2.jpg

 

sooo yeah... infested are not from Eris it seems. well probably not their home planet but... you know... home's probably light years away.

uh i havent seen this (besides im too lazy to watch their livestreams) that looks interesting

Edited by Zero2200
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It's good because the moment easily accessible, static infested nodes reappear on the starmap, people would once again pile up on them - something, which is bad for multiple reasons.

 

For an infestion-free solar map!

district_nine_xlg.jpg

 

No, it's bad because it's not what people want.  Enough with the abstractions and social engineering already.  It's a goddamn game, not a prison camp.

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It's good because the moment easily accessible, static infested nodes reappear on the starmap, people would once again pile up on them - something, which is bad for multiple reasons.

 

For an infestion-free solar map!

People still pile up on the same maps, but now have been regularly complaining at DE about how DE removed their fun and put it behind RNG and Key walls.

 

Removing Infested from the map has made it unclear which defenses give Infested Defense rewards, that Derelict Defense does NOT give.

 

Removing Infested from the map has made a number of resource farm spots for low level players considerably more difficult making it harder for them to make new weapons and rank up to the good gear.

 

Removing Infested from the map has made a number of mods attached to their already rare crawlers even harder to get for the average person who does not have the mods because there are no maps anymore that spawn them consistently that they can just hop in and play.

 

Right now we get an infested invasion that lasts for generally 6-12 hours (with a 12-36 hour cooldown mind you) that plays wheel of fortune on what planet it spawns on. Making it very inconsistent. Unless it spawns on a higher level worlds the rarer infested spawns simply wont appear. To make matters worse the invasion can spawn directly next to a boss node. Resulting in the invasion reaching a max size of 3-5 nodes. So it is inconsistent in size, duration, availability, and level range. With the added problem of people running it for only battle pay, and the Defenses there use the original drop tables instead of switching to Infested Defense drop tables.

 

The "alternative" being the Derelicts has the infested base levels start at 25, the same level as pluto and ceres which are two of the endgame planets, then they scale up from there. The defense there however does not give solar map infested defense rewards. The survival there does not give the solar map survival rewards either. There is no mobile defense, exterminates is for corrupted mods and to access lephantis you have to make keys to get golem navs in order to make another key that takes 1 hour each in the foundry. All in order to fight a boss who drops Nekros BPs making the frame the most costly to make in the entire game.

 

The worst thing about derelicts? The key gate. The key gate means every single player has to be individually invited every single run. Further unlike void keys which can be farmed on various planets, you have to farm up mats and spend 6.5k credits to make derelict keys, for runs that unless they are survival and you run for awhile do not even stand a reasonable chance of breaking even with the credit cost to make them. Much less the mat cost. There is no pick up groups of randoms, there is no drop in and play. It was something built with the intention of people planning for it. Making Derelicts a non-option for low level players.

 

Lore wise it does make sense for the infested to infest a world and use it as a base to produce the biomass needed to produce the ships they use to invade, you know those huge bio-ships shown during the livestream? These are not just space zombies. These are space zombies attached to a hivemind. Much like Halo's Flood, only with the same destructive power and consumption power as the Tyranids when they decide to attack something.

 

The infested should get their nodes back.

 

1) It brings back clarity as to what is Infested Defense drop table and what is not.

 

2) It brings back efficient farm spots for players of all levels to get mats for the construction of frames and weapons to continue ranking up and having fun blowing S#&$ up.

 

3) It brings back consistency for farming Infested drops that come from creatures that spawn only within certain level ranges.

 

4) It can be combined with the current invasion system, by utilizing the infested nodes as the starting point of invasions this way invasions will maintain a consistent size.

 

5) It allows us to return a boss to Eris, a planet where every single node is named after deadly diseases and toxins. Which is certainly not a naming convention the corpus would use to describe their outposts.

 

6) It shuts up the whiners so you have 1 less thing to complain about yourself.

Edited by TankHunter678
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speaking of invading infestation, here's an art from livestream:

 

sooo yeah... infested are not from Eris it seems. well probably not their home planet but... you know... home's probably light years away.

The Infestation's from Earth. It comes from the Technocyte Virus, which was invented on Earth many thousands of years ago (during the storyline of Dark Sector), from what I'm aware. The Orokin just decided to use it as a biological weapon during their battle with the Sentients (which is where monstrosities like Lephantis came from).

 

As for the new tileset, I personally don't like the direction they're heading in with this. Instead of taking the simple route and just adjusting enemy locations, they go the hard way and go through all this just to add one more tileset for Infested (that doesn't require babysitting from Grineer and Corpus the whole way through). It shows that they're too proud to backtrack and do anything that might resemble the revocation of major changes, despite the fact that they've clearly made an error.

 

 

What I think DE should do:

- Give Infested enemies their own planets on the Solar System. Eris has to be one for sure.

- Turn the Derelicts into regular tilesets that are accessible on a planet on the main screen, perhaps a new planet entirely. Leave it for higher-leveled players. This solves most of the complaints about the Derelicts in a single move; everything from the lack of matchmaking to the pathetic attempt at making the place feel "special" with the use of keys (when, in reality, it's nothing more than a negligible resource sink and a nuisance for players).

- Turn several lower-leveled planets into Infested planets. Give them the tilesets that Infested once had (e.g. abandoned Grineer Asteroid Base, etc). Grineer have many tilesets. Corpus have many tilesets. Infested once had, and should still have, many tilesets.

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Having one world for Infested is good. Sure, they're mobile invaders who take over hosts sporadically, it's a known thing, but with most lore points of view, there's always one world where the parasites are dug in harder than anything through years of never being dealt with, and I think Eris could do well to be given an extremely deformed, messed up tileset that will reflect thousands of years of neglected settlements or cities or such that have been completely overrun and dilapidated over the time the Infestation took over, and no-one sought to clean it up.

 

New Tileset + Permenant infested occupation there would suit me. The idea, they're too numerous to ever dislodge, but still travel via whatever medium they have to infect other planets.

 

That would appease the majority.

After all, there is a reason why when an Outbreak comes, it gets cleaned up within minutes, due to so many people who still want infested action without having to farm to get keys in order to do it. The sheer popularity of Outbreak missions should be a clear indicator that people want the Infested back at least somewhere where they can be killed reliably. 

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It's good because the moment easily accessible, static infested nodes reappear on the starmap, people would once again pile up on them - something, which is bad for multiple reasons.

 

For an infestion-free solar map!

district_nine_xlg.jpg

 

So... Ban everyone except Grineer?

 

Who's to say Corpus and Tenno are "Humans"? HumanOIDS, sure, but definitely not "Humans".

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  • 2 weeks later...

Ever since the infested were taken out - other games just seem like more fun.  The ODs have lousy spawn density and require keys.  The alerts aren't reliable - over the last two weekends during my prime play hours there simply weren't any infested survival invasions.

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Ever since the infested were taken out - other games just seem like more fun. The ODs have lousy spawn density and require keys. The alerts aren't reliable - over the last two weekends during my prime play hours there simply weren't any infested survival invasions.

yea, same here Edited by Aeon66
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