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[Warframe Concept] Azrael - Art Updated


4ever4gotin
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Well just wanted to throw another warframe concept into the already currently large pile of concepts, so here it is!

 

Idea/Theme: Azrael Is supposed to be a powerful manipulator, controlling her multiple scapegoats or "Blades" as I will refer to them, to shape the battleground and seamlessly transition between powers to pull off many combos with her abilities. Mechanically she was supposed to be like Invoker from DOTA I think… something to do with precision button combos. With looks probably coming from the Zone of the Enders franchise but more humanoid. Lots of floating "missile" blade thingys like the ones on Jehuty or Ardjet.

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Name: Azrael

 

RzQJiXB.png

 

Type: Caster/Tactician

Stats:
Health: 125(375 at max)
Shields: 125(375 at max)
Armor: 65
Power: 150 (225 at max)
Speed: 1.0
Stamina: 125

 

Abilities: Now Azrael doesn’t conform to the normal Warframe 4 power limit, she contains a compendium of abilities that she can use at will as long as she doesn’t run out of blades. Now what do I mean my not having just 4 powers? She uses specific combinations of three of the Tenno focuses (V = Maduri, -/dash = Naramon, D = Vazarin) to imbue and control the blades.

 

Here is how it works: V, dash and D are bound to 1,2 and 3 respectively there is a box with three empty spaces like so  [ _ _ _ ]  and 4 is the “Command/Stock” key and the toggle for her ultimate but that’s for later. Whatever you pick is inserted on the rightmost side and is shifted over if you select another “focus”.

 

Casting mechanic, Command and Stock: (Press 1) => [ _ _ V ] At this point if you press 4 once it’ll “Stock” the ability and return the meter to its neutral state [ _ _ _ ]. Now if you press 4 once again it’ll perform the oldest stocked ability (meaning the first ability you stocked in this case the V ability), hence you can only cast stocked abilities when in the Neutral state. If you wanted to perform her ability combos you would probably Stock the powers to make it easier on your casting. If you want to immediately cast an ability you would double tap 4 to cast the ability already in the meter [ _ _ V ].

 

Note: the visual queue for a stock Ability is that blades start hovering around Azrael instead of staying attached. (there is also a small list that appears in the bottom right of the screen.

 

Casting mechanic, Blade limit and Energy Tier: Now Azrael has a limited amount of blades that can be active at any given time, the limit is 15 (2 on each arm, 4 on her back, and 7 on her waist/butt/tail). The number of focuses you pick determine the Energy Tier and how many blades are required:

 

Tier 1 = One focus (Ex: V, -, D) cost 20 energy / 1 blade
Tier 2 = Two focuses (Ex: VV, V-, VD, - -, -V, -D, DD, DV, D-,) cost 40 energy / 2 blades
Tier 3 = Three focuses (Ex: VVV, VV-, VVD, etc, etc….) cost 60 energy / 3 blades
Tier 4 = Three focuses all different (Ex: V-D, VD-, -VD, -DV, D-V, DV-) cost 80 energy / 5 blades

 

Now with all the mechanics learnt we can now move on to the POWER CONPENDIUM:

 

TL;DR Just going to say this out right, cause there is a huge wall of text, like Huge Jackman huge, so if i were to completely sum it up, it would be that V = damage focused, Dash = utility focus, and D = defensive focus and somehow there are combinations that are useful in many situations and even more useful if you do them in the correct order.

 

jyNr3vj.jpg

wow you really came? okay the actual reading is below

Tier 1 / warframe level 0-9:

(V) = Free aim projectile dealing puncture damage, with punch through and staggers all enemies hit on the travel and the return path, also has a chance to proc the puncture status. Can be cast repeatedly in quick succession with subsequent casts costing less and less energy.

(-) = Quick horizontal swipe on the plane of the user’s aim (if you’re looking up 45 degrees it’ll swipe on that 45 degree plane). Does Slash damage with a chance to cause the slash proc, stuns enemies for a short period and pushes them towards the direction the blade is swiping. Strikes alternate left and right strikes. Increases the chances of other abilities to proc their physical status including other casts of (-). Can be cast in quick succession as well.

(D) = Launches a blade forward to a certain location, knocking all enemies over in its path, the blade is in an upright position and emitting a small barrier and will remain a barrier at the end destination. Deals impact damage. The shield is a one way shield and will remain at the location until its duration expires or you move 20-25m away. Allies can pick up the shield and use it like a shield lancer or drop it to place it where ever they wish (note that the shield expires faster when under heavy fire). Shield also acts like a wall blocking enemy movement only.

 

Tier 2 / warframe level 10-19:

 

(VV) = Lock on projectile (like Ash’s shrunken), one blade will immediately pierce the target and punch through other targets while the second blade strikes from above receiving  a headshot damage bonus and causing a small knockdown AOE around the initial target. Deals puncture damage, higher chance to proc the puncture status. Slightly longer cast time and no longer cost cheaper to cast repeatedly.

(--) = Similar swipe as before but with increased swipe radius, increased chance to proc slash, same stun duration, and increased bonus to status for all abilities on targets affected. If cast while jumping the swipe will become a downwards vertical smash, dealing and AOE knockdown instead, does not apply the status bonus.

(DD) = Two shields going out instead of one, shields cannot be picked up however, they’ll emit pulses of energy whenever groups of enemies are nearby knocking them airborne. There is one pulse immediately when the shields reach their destination.

(V-) = Same as (VV) but has increased utility at the cost of damage and reduced status chance. Larger AOE knockdown and rag doll on punch through instead of stagger.

(VD) = Same as (VV) but slower travel time, AOE knock down on second strike is an AOE stagger instead and headshot damage bonus is removed. However both emit small reflecting fields that deflect all incoming damage.

(-V) = Same as (--) but increased damage, status chance and effectiveness, cast and swipe speed. Removes status buff and stun is changed to a stagger, AOE knockdown on jump cast is also now a stagger. Damage caused by the jump cast can now be affected by the headshot multiplier if enemies are struck directly.

(-D) = Same as (--) but now swipe has reduce swipe speed and lower damage. Utility on swipes remains the same but there is an increase in AOE knockdown range on jump strikes, however the status chance bonus is removed and changed to an enemy buff removal for a short time. For example Ancient healers give all nearby infected damage resistance and CC resistance, now that’s gone for a while.

(D-) = Removes knockdown pulses effect but widens the shield during travel and placement. (Meaning bigger knockdown range)

(DV) = Shield travels a shorter distance, but travels faster. Removes knock down pulses and give and absorbing aura that discharges forward facing beams whenever enough damage is absorbed (absorb limited). Beams cause a stagger and let subsequent shots (either from a weapon or another discharge) on the target deal bonus damage. Shield will expire early if discharged 4 times.

 

Tier 3 / warframe level 20-29

 

(VVV) = Target casting (like Oberon smite), selects all targets inside a small radius around the initial target and continually strikes all targets by piercing through randomly targeted enemies in the group (will prioritize enemies that are very close together which results in a pause after every pass). Base damage is greatly increased compare to other tiers and still applies stagger effect. If a blade strikes more 4 targets in a single pass it’ll fire a beam dealing radiation damage into the group before performing another pass. Each blade has a 3 pass limit but is extended by 1 for every 3 beams fired in that ability’s instance. If enemies in the group targeted are knock down blades will strike from above and deal Finisher damage on the enemy. If enemies in the group are knocked airborne blade strikes will prioritize them and keep enemies airborne upon every pass.

(VV-)(V-V)(-VV) = all cast implementations do the same ability, similar targeting as (VVV), blade strikes now apply a guaranteed puncture proc that will stack up multiplicatively (capped at 90% damage output reduction). The targeting area is increased slightly and the number of passes is increased to 5. However damage is lowered, there are no beam effects and targeting is completely random but will not pick the same target as the last pass. Can still deal finisher damage on knock downed targets but instead of extending the airborne period of lifted targets it will grab the units and slam them into the ground dealing damage based on maximum health.

(VVD)(VDV)(DVV) = All cast implementations do the same ability, cast on allies or self cast if no ally is in your reticule. A single blade will hover behind the warframe granting damage reduction and enhanced shield regeneration while two blades orbit overhead and fire upon enemies in range (priority to targets you hit with your weapon) if an enemy closes into melee range the orbiting blades will lash out at the enemy. Damage is generally lower, status chance is decreased and if shields are depleted blades will pulse violently and return back to Azrael. Otherwise they will return when duration expirers.

(---) = Final version in the dash line of abilities, has the longest swipe radius, increase status buff and slash proc chance. Still stuns enemies and if enemies are stunned while being swiped again they’ll be rag dolled instead. Casting after a jump will still result in the smash instead but has increased width and length and far more effective knockdown. Another addition is that if cast while sliding the blades will travel along the ground, apply a stagger to all hit enemies, then immediately after traveling the max distance launch all enemies in the travel path into the air.

(--D) (-D-)(D--) = All cast implementations do the same ability, swipes will have reduced damage and no proc bonuses but have guaranteed rag doll effects instead. Also rag dolling enemies into other enemies deals equivalent damage and staggers them. Rag dolling them into terrain stuns them for a long period of time. Also has reduced swipe speed.

 

(V--)(--V) (-V-)  = Same targeting as (VVV), blades no long do piercing attacks but orbit the group and fire the radiation beams that have guaranteed proc chance on first enemy struck and 50% chance on all subsequent punched through enemies. Each time they fire they change orbiting positions firing at many different angles. Blades fire 4 beams each before returning.

(DDD) = launches three blades outwards as shields, similar to all past iterations (knockdown and barrier). Nearby enemies are drawn to its location while the shields occasionally pulse lifting them into the air slowly (like bounce except a slow ascend and descend).

(DD-)(D-D) (-DD) = All cast implementations do the same ability, widens shield length and longer travel distance.

(DDV) (DVD)(VDD) =  All cast implementations do the same ability, increase travel speed,  travel distance is lowered and duration is decreased. However ability now also deals finisher damage if enemies are crushed into walls/terrain based off of their max health and immediately return to you afterwards.

Tier 4 / warframe level 30 (contextual and timed cast)

 

All T4 powers will end abruptly if no further actions are taken in a short time frame, or are ended contextually in their power description, or if you cycle another ability with 4.

 

(V-D)(VD-) = Both implementations perform the same ability, after pressing 4 blades will imbued with power at your side of a certain duration. Blades will enhance all other aspects in combat, for example melee will have the blades strike with you effectively increasing your reach and damage, Blocking is now 360 degrees with a lower drain on stamina, shooting will have the blades fire their radiation beams in the direction of your reticule. Pressing 3 (D) will cause a radial knock back and have the shields position in front of you, protecting you but removing all damage buffs. Pressing 2 (-), while aiming at an enemy will cause the blades to tag all enemies around the set target and lift them high into the air slowly. Pressing 1 (V) cause the blades to consume whatever is left of the duration plus a fixed amount and spend that entire time striking all targeted enemies with both piercing attacks and beams, this can suspend enemies that are in the air or stunlock enemies on the ground.

 

(-DV)(-VD) = Both implementations perform the same ability, after pressing 4 you extend your blades outward and start taking swipes at the enemies, you can continually swipe by pressing 2 (-) and swipes can be cast on the move. Swipes will stagger enemies and draw them towards the direction of the swipe (alternates left and right swipes as before). Crouching/sliding while pressing 2 will cause vertical swipes with wide areas affected, these hits will extend airborne periods and raise enemies higher into the air if hit. Also pressing 2 while jumping will do vertical downward strikes that throw enemies into the ground and knockdown any enemy standing, will also extend your air time and can act similarly to “double jumping”.

 

(D-V)(DV-) = Both implementations perform the same ability, after pressing 4 you’ll dash forward surrounded by a legion of shields emitted by your blades. Knockdown on all hit targets. Invulnerable during travel and the dash can be canceled early by pressing 3 (D) ending the ability altogether in a large AOE rag doll or pressing 2 (-) the blades will circle round and draw all enemies  together in a spherical area similarly to cosmic rush or votex. Pressing 3 at this point will restart the shield dash in the direction you are aiming so you can either 1) escape after CC’ing the living hek out of the enemy or 2) drive a large portion of the group captured into the closest wall dealing finisher damage. Alternatively pressing 1 (V) will cause blades to strike simultaneously in their Marudi fashion, piercing the large clump of enemies before returning to you.

 

COMBOS: V spells deal finisher damage on knocked down targets, D spells deal bonus damage on stun or staggered targets, dash spells provide all round buffs to all other CC effects and procs.

 

Ultimate Toggle 4: If you hold down 4 you will toggle her ultimate “Cut the Strings” in which you’ll start channelling. During channel you are invulnerable and upon finishing channeling all blades will detach from Azrael. In this state Azrael has no more blade limit restrictions and will continually drain energy. Depending on the number of blades not in use you’ll receive damage reduction up to 95% with every blade in use reducing it by 3% (meaning 50% DR if all blades are in use). Taking damage will cause you to drain more energy. Also casting outside the blade limit will cause the abilities to cost more energy since instead of the actual blades performing the ability an energy blade will replace it. Each energy blade will cost 5 extra energy to use (T1 +5 energy, T2 +10 energy, T3 +15 energy, T4 +25 energy) and is not affected by efficiency mods.

 

Well guess that's it. Last time I was lurking the fan concepts area I made a Cyber-kubrow that didn't really take off. Maybe one day I'll also finish the back view of Azrael and maybe add some actual stats to all of her powers....

 

But until then what do you think?

Edited by 4ever4gotin
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  • 4 weeks later...

Tell me this:

Why the **** are you not on the design counsel?!?!?! (Or are you?)

 

Holy cow, back from the dead, I`ve abandoned this piece quite a long time ago (still edited it though). 

 

No I`m not part of the DC, but it takes more than just pretty pictures and over thought mechanics to get in I`ve heard :c

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Holy cow, back from the dead, I`ve abandoned this piece quite a long time ago (still edited it though). 

 

No I`m not part of the DC, but it takes more than just pretty pictures and over thought mechanics to get in I`ve heard :c

Well either way, I admire how you come up with original, high-quality, and detailed ideas. And quite a few of them. You are a quality creator. So hopefully, DE will at least considers your ideas and designs if not, implement them.
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Well either way, I admire how you come up with original, high-quality, and detailed ideas. And quite a few of them. You are a quality creator. So hopefully, DE will at least considers your ideas and designs if not, implement them.

 

*daww* Well I`m glad you think that, thanks for the support.

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  • 1 month later...

Wow!!! It is truely intricate and I love it!!!! so much thaught going into it from your part! Most original idea I've seen in a long time!! Really brilliant! I really hope the right people see this, would love to play a challenging frame!

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