[DE]Rebecca Posted November 2, 2012 Share Posted November 2, 2012 As usual, relaunch your game to receive the update. Upon a successful update, your build will read: 2012.11.02.17.33 Change list: - Mods are now dropped by enemies on death rather than appearing in crates - New Trinity abilities! Well of life, Energy Vampire, Link, Blessing. - Difficulty selection is now available for cards that have been completed in the battle deck - Mission completion rewards are fixed - Added explanations for ammo pickups that aren't in current loadout - Fixed enemy ragdolls freezing in death pose - Bo Staff damage increase - Fixed certain Mods not applying correct bonus - Improved mini-map markers and feedback for Extermination missions - Tuned AI targeting and perception - Various crash and localization fixes Link to comment Share on other sites More sharing options...
Akrista Posted November 3, 2012 Share Posted November 3, 2012 Great work! Link to comment Share on other sites More sharing options...
Exbeamm Posted November 3, 2012 Share Posted November 3, 2012 Mods are now dropped by enemies on death rather than appearing in crates wow...it will help player to fight rather having troller run around...GJ ^^ Link to comment Share on other sites More sharing options...
hellsan631 Posted November 3, 2012 Share Posted November 3, 2012 - Fixed enemy ragdolls freezing in death pose I actually like the fact that some of them died like that. It feels almost "anime-esq", chopping someone in half, and having half of their body sit there for a while like it was frozen. This fix makes me sad panda. Link to comment Share on other sites More sharing options...
Maninas Posted November 3, 2012 Share Posted November 3, 2012 I actually like the fact that some of them died like that. It feels almost "anime-esq", chopping someone in half, and having half of their body sit there for a while like it was frozen. This fix makes me sad panda. Except that, a lot of times, their whole body would freeze. It looked very much like a bug and something like that removes the sense of polish you get. Everything on that list is an awesome and much needed change, let's see how it's all working! Link to comment Share on other sites More sharing options...
Wooben Posted November 3, 2012 Share Posted November 3, 2012 You forgot the most important change of all: -Fixed rolling in place like some physics defying idiot when you press shift after attacking Link to comment Share on other sites More sharing options...
Kokuen Posted November 3, 2012 Share Posted November 3, 2012 Isnt it possible to make the Mod Drop locked and only be picked up by the one that killed the enemy? that way seems that those who use Guns will end up in disadvantage compared to those melee maniacs xD As usual, relaunch your game to receive the update. Upon a successful update, your build will read: 2012.11.02.17.33 Change list: - Mods are now dropped by enemies on death rather than appearing in crates - New Trinity abilities! Well of life, Energy Vampire, Link, Blessing. - Difficulty selection is now available for cards that have been completed in the battle deck - Mission completion rewards are fixed - Added explanations for ammo pickups that aren't in current loadout - Fixed enemy ragdolls freezing in death pose - Bo Staff damage increase - Fixed certain Mods not applying correct bonus - Improved mini-map markers and feedback for Extermination missions - Tuned AI targeting and perception - Various crash and localization fixes Link to comment Share on other sites More sharing options...
a1phonce23 Posted November 3, 2012 Share Posted November 3, 2012 Isnt it possible to make the Mod Drop locked and only be picked up by the one that killed the enemy? that way seems that those who use Guns will end up in disadvantage compared to those melee maniacs xD game solo !!! Link to comment Share on other sites More sharing options...
Kokuen Posted November 3, 2012 Share Posted November 3, 2012 game solo !!! where's the fun on a co-op game if you only play solo? -.-' Link to comment Share on other sites More sharing options...
a1phonce23 Posted November 3, 2012 Share Posted November 3, 2012 where's the fun on a co-op game if you only play solo? -.-' Cooperative for wimps! Only solo! only hardcore! I make is pumped much faster yaem with someone! In pvp evaluate other players Link to comment Share on other sites More sharing options...
Krjal Posted November 3, 2012 Share Posted November 3, 2012 Great work guys! I'm gonna check this out right now. Link to comment Share on other sites More sharing options...
ares6 Posted November 3, 2012 Share Posted November 3, 2012 this patch fixes a bug with the textures on a video card Ati redeon 3xxx series? Link to comment Share on other sites More sharing options...
JackofSpades Posted November 3, 2012 Share Posted November 3, 2012 where's the fun on a co-op game if you only play solo? -.-' where's the fun on a co-op game if you only play solo? -.-'Heck I used to play solo because of much needed mods, I believe I had over 500k credits just from farming before the second patch came out and wiped me :( Link to comment Share on other sites More sharing options...
[DE]Steve Posted November 3, 2012 Share Posted November 3, 2012 Ares6 - very sorry but its not in this update, I'm pretty sure we'll have a temporary spot-fix for 3xxx next week though. Link to comment Share on other sites More sharing options...
Ryitus Posted November 3, 2012 Share Posted November 3, 2012 "feedback for Extermination missions" ? Link to comment Share on other sites More sharing options...
Krjal Posted November 3, 2012 Share Posted November 3, 2012 Just wanna say the updated Lato is looking sweet :) The extra mission intro scenes are nice too. Starting to flesh out the 'outer' environment is great. I'm sure you guys have snuck other things in so I'll have to go find them! Link to comment Share on other sites More sharing options...
[DE]Scinbed Posted November 3, 2012 Share Posted November 3, 2012 (edited) "feedback for Extermination missions" ? Areas with enemy activity will now show up red on the minimap, and the objective icon will point you towards the next area if there are none nearby. Edited November 3, 2012 by Scinbed Link to comment Share on other sites More sharing options...
Ryitus Posted November 3, 2012 Share Posted November 3, 2012 Areas with enemy activity will now show up red on the minimap, and the objective icon will point you towards the next area if there are none nearby. I know , but i'm saying what is all changed. Link to comment Share on other sites More sharing options...
Smalltime Posted November 4, 2012 Share Posted November 4, 2012 Beside all specific fixes, seems like lots of bugs have been fixed with this patch. Good work DE! Link to comment Share on other sites More sharing options...
rahk Posted November 5, 2012 Share Posted November 5, 2012 I actually like the fact that some of them died like that. It feels almost "anime-esq", chopping someone in half, and having half of their body sit there for a while like it was frozen. This fix makes me sad panda. I have to agree...the frozen poses didnt look bad. It looked so good after a nice sword kill that I thought it was intentional. IMO...you guys should bring it back,and make it only happen upon kills sword kills Link to comment Share on other sites More sharing options...
Killermonkey Posted November 10, 2012 Share Posted November 10, 2012 I really like this game, but i have been relucant to play since realising you cant use the warframe ultimate without "GOING PRO". I'll keep checking the patch notes and wait. Link to comment Share on other sites More sharing options...
Maninas Posted November 10, 2012 Share Posted November 10, 2012 I really like this game, but i have been relucant to play since realising you cant use the warframe ultimate without "GOING PRO". I'll keep checking the patch notes and wait. ... But you're in the beta to test the game, that doesn't make sense... Link to comment Share on other sites More sharing options...
Penrose Posted November 11, 2012 Share Posted November 11, 2012 Well, it does make sense from a certain standpoint. I mean, there's a large chunk of content locked out that we can't test. Namely, the other abilities and (easily, anyways) other warframes. I haven't been playing much because of just that. I feel like I've experienced most of the game at this point. And when I find bugs, before reporting them I check to see if they've been mentioned, which they usually have been. Link to comment Share on other sites More sharing options...
Kiwi Posted November 15, 2012 Share Posted November 15, 2012 Minimap is a lot better i find :) Thanks for that amazing devs Link to comment Share on other sites More sharing options...
MetaMortred Posted November 16, 2012 Share Posted November 16, 2012 When is the next patch coming up? Link to comment Share on other sites More sharing options...
Recommended Posts