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[Warframe Concept] Phantasia - The Oro Memorium


4ever4gotin
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Just another warframe concept I decided to roll out, a product of my boredom that’ll maybe interest someone.

 

Idea/Theme: Summoner, a manipulator of the energy that is Oro, she who remembers and those remembered are immortal.

 

Jacked up on Shin megami tensei games, Persona, Fate/Zero,  and other nefarious stuff, I started the idea off as a warframe that could contain, manage and utilize an excessive amount of Oro, the energy that allowed beings to rise again even though they were destroyed. Siphoning this energy and the memories of Tenno battle culture thought to be long gone, she’s able to conjure physical manifestations embodying the ways of old, blade and gun, as well as the power bestowed upon them as warframes.

 

Mechanically, most of her powers are not just flat damage or burst damage but, require her to rely on actively on following up with the summons’ casted abilities to deal the damage and CC.

 

Name: Phantasia (Phantom + fantasia, named for the fact that her “summons” are noted as Phantoms and she is able to bring her memories/fantasies to life)

 

ueQ18Fz.png

 

Type: Summoner

Stats:
Health: 100(300 at max)
Shields: 100(300 at max)
Armor: 65
Power: 150 (225 at max)
Speed: 1.15

 

Summon (phantoms) inspirations:

There are three phantoms, each are inspired by the three pillars of tenno combat (blade, gun, powers) as well as other thematic elements such as: the wise monkeys (hear no evil, see no evil, speak no evil), the three tenno “clans” (Maduri (V), Naramon (-), Vazarin (D) *polarites*), and three warframes (Excal, Mesa and Banshee). Ears, eyes, and mouths motifs with somewhat corresponding items (scarf over the mouth, eye patch, and crown over the ears).

 

Summoning mechanics:

The selection of phantoms changes Phantasia’s passives and skill set BUT makes her focus towards one of the combat pillars.

 

Phantasia can have one, three or no phantoms active at any given time. She does not need phantoms active for her to use the skill set, but having the phantom active will grant a passive and boost the abilities effectiveness while lowering the effectiveness of other powers and weapons.

 

Phantoms themselves act somewhat similarly to specters, they’ll stay near you and through certain powers can be forcefully repositioned and agro reset. Also they are conditionally similar to specters, meaning the phantoms themselves cannot be disabled by a nullifier BUT, the powers they cast are however.

 

All phantoms have Active passives, Active hindrances, and Power bonuses which are only available after summoning your phantom.

 

Affinity interactions with Phantoms:

The phantoms will get stronger as the battle progresses, earning affinity in the mission will also be given to each phantom. Increasing their base health, damage and resistances (resets every mission) as well as their power effectiveness.

 

Shared affinity from allies has a reduced effect depending on how the enemy is killed (Ex: Killed by a gun, 75% of the shared affinity goes to the Gun phantom, if killed by a power, 75% goes towards the power phantom).

 

 

Abilities and Phantoms:

 

pT47AwY.png

 

1 key) Conjuration (50 energy, Free for switching kits)
Her first ability is her bread and butter, pressing it once will switch her skill set according to the phantom. Holding the button will cause her to channel, there will be a ring around Phantasia, when it is at least charged half-way you can release to summon the selected phantom. Charging it fully will trigger her “ultimate” but that’ll be detailed later. Charging it to half again while on the same phantom selection will un-summon the phantom. Charging it to half while on a different phantom selection will un-summon the phantom and replace it with the new selected one.

You are immune to damage while channeling, but damage taken will cause energy drain. Damage taken will be converted to bonus health and damage resistance for the phantom.

 

1 Key) Full charge conjuration - ultimate -
Once the ring is completely full, half of Phantasia’s current energy is drained instantly and additional energy is drained over time. A radial stagger while be emitted and immediately following the stagger, all three Phantoms will appear at once.

 

Active phantom passive -ultimate-
- All phantom attacks (shooting, slicing, screaming at people) apply their power bonus.
- You will “phase out” and become a ghost, while in this form you will have greatly reduced agro and have all the benefits of each phantom without the downsides.

 

Active hindrances -ultimate-

- If you attack in any way you will slowly start building up agro and receive reductions in all of your bonus passives. Example, attacking with you gun constantly will reduce your Blade passive effectiveness. Spamming powers will reduce your mobility and increase the costs of powers. Cutting down enemies with your melee weapon will reduce shield capacity and decrease weapon accuracy and so on and so forth.

 

Global passive: Death is only the beginning
- If any of your Phantoms is killed they’ll revive with twice their health and resistances and have increased damage against enemies.
- Their health will slowly decay over time as they keep fighting.
- They’ll be proc’ed with Radiation, and will act independently, they’ll even attack you if you get close.
- You are locked out of that phantom’s Skill set until you retrieve their Oro, this will be dropped upon death.

 

Blade skill set – Naramon’s exiled edge - Summons “Messer”, phantom of the blade

 

murbfeB.png

 

Phantom bonus

 

Active phantom passive:
- Channeling damage increased by 0.5 and channel kills heal the phantom slightly.
- Melee attacks have increased reach
- Kills grant temporary health regeneration, stacking up to three times
- Finishers grant temporary damage reduction, stacking up to three times
- Melee counter will not reset but will decay rapidly over time if not in combat
- Bonus health is increased by a multiplier (scaling power strength)
- Enemy melee attacks will deal reduced damage
- As health decreases mobility is greatly increased

 

Active hindrances:
- Ranged attacks will not have punch through (regardless of mods or innate abilities)
- Reload time is increased
- Accuracy is reduced
- Shields are removed completely
- Power cost from the gun skill set are increased by 20% and power skill set by 20%

 

Power bonus: True strikes
- Enemies hit with any powers from the Blade skill set are marked with “True strike”, striking these targets with melee will give (1 + 10%  of your current melee counter) to you instead of +1 as well as dealing finisher damage, direct to health damage, or aura ignore. This will also consume the mark and apply a bleed proc dealing an additional 100% of the damage dealt.

 

 

Abilities

2 key) Warp dagger (25 energy)
Phantasia repositions Messer behind her, she grabs the blade stuck in his chest and throws it. Giving you a three second power window (not affected by duration):

 

-If the blade strikes terrain you can press the key again to teleport both you and Messer to the target location.

 

-If the blade strikes an enemy it stuns them and instantly teleports Messer to the target location. He’ll spin, striking all nearby enemies with his swords, knocking them down. You can teleport to Messer by pressing the key again.

 

-You can also teleport to the blade while it is in flight.

 

3 key) Reforged -50 energy-
Messer sharpens his swords upon his enemies, his attacks have increased range apply “True strikes” and drain energy each strike. While on, you’ll receive a bonus to attack speed and mobility while also having your melee count increase his damage as well as increasing aggro to yourself and Messer. Kills extend the duration of the bonus but decays gradually over time as well.

 

4 key) Say no more (75 energy)
Messer repositions in front of you blocking incoming damage and channels for a short period. Then in a large rectangular area, enemies are marked and Messer will dash to each enemy damaging them based on how much damage was blocked (scales with a power strength), after struck they are then locked into stasis while he moves on to the next target. While in stasis they take reduced damage from ranged attacks, but when struck with melee, they will be knocked down and out of stasis.

 

Messer will dash to every single enemy in the target area, at the end of his slashing spree he’ll provide a 3 second window for you to continue to attack the frozen enemies. Once the time expires he’ll dash back through all the enemies at once, consuming your entire melee counter multiplied by the amount of enemies you managed to strike to deal bonus damage as finisher damage and rag doll all surviving enemies.

 

Gun skill set – Eye of Vazarin – Summons “Benelli”, phantom of the gun

 

w95niWc.png

 

Phantom bonus

 

Active phantom passive:
- Head shots have a 3x damage multiplier and head shot kills will heal the phantom slightly.
- Aiming will increase weapon accuracy as well as reduce recoil
- Firing weapons while moving increases walking speed
- Switch between primary and secondary weapons faster, speed is greatly increased when the magazine is low on ammo.
- Immune to direct to health damage (damage will apply to shields however)
- Forced shield regeneration (is a fraction of base shield regen, will always be active even when under fire, will stack with base regen when not hit). This scales with bonus shield regen mods as well as strength.
- Bonus shield is increased based on a multiplier (scales power strength)
- When low on ammo damage resistance and output are increased

 

Active Hindrances:
- Reduced melee attack speed
- Melee blocking reduced effectiveness
- Reduced sprint speed
- Enemy melee damage taken is increased
- Health reduced to 30hp
- energy cost of the blade skill set increased by 30% and power skill set increased by 10%.

 

Power bonus: Shot caller
- Enemies affected by any of Benelli’s abilities are marked with “shot caller”. Shooting them in the head stuns enemies, while shooting in the arm disarms the enemy, and shooting the legs knocks them down. (a certain percentage of their maximum health must be dealt first before the effect works). The mark last a few seconds and is not affected by duration.

 

 

Abilities

2 key) Collateral (50 energy)
- Benelli targets an enemy and fires, the shot shatters and strike all enemies in a cone behind the first target. All enemies affected will be staggered and the initial target is stunned. She’ll will fire a follow up shot if the initial target is killed (either by you or her).

 

3 key) Reloaded (50 energy)
- Benelli grabs you and teleports you a short distance away (depending on the last direction traveled, it can also be used as an additional jump), grants a brief period of damage reduction and reloads all your weapons. She’ll leave a decoy at your previous location, which draws aggro to nearby enemies. The decoy will explode if hit by melee damage causing knockdown to nearby enemies, or you can self detonate it by shooting it (shooting it will increase its damage as well as stunning enemies in a larger radius).

 

4 key) See no evil (100 energy)
- After targeting an enemy or location, Benelli will teleport to the area and toss a small orb into the air. The orb has a short 3 second window before disappearing:

 

-If you don’t shoot the orb she’ll shoot it herself causing a short blind at the target location. She’ll teleport back to you afterwards.

 

-If you do manage to hit the orb, it’ll explode staggering enemies and resetting their agro towards Benelli. Depending on how many targets affected by the blast she’ll remain in the location and fight them off. Her damage is based off the number of enemies affected as well as how much damage the orb was struck with, each of her shots staggers enemies and pushes them back slightly with her prioritizing closer targets. You can recall her back early by pressing 4 again or cancel with Reloaded.

 

Power Skill set – Maduri’s invoker – Summons “Caoineadh” (Pronounced: qu-wee-nedf), Phantom of lament

 

5JvwVbo.png

 

Phantom bonus

 

Active phantom passive:
- Taking damage will heal the phantom slightly
- Power pool greatly increased
- Phantom casting times reduced
- Resistances to all sources of damage increases as energy decreases

 

Active Hindrances:
- Bonus health and shields removed
- Sprint speed slightly reduced
- Bullet jump, air glide and wall latch effectiveness reduced
- Blade/Gun skill sets cost an additional 30% more energy to cast

 

Power bonus: Harmonics
- Enemies affected by Caoineadh’s abilities are marked with “Harmonics”. Hitting these enemies with Blade or Gun will earn Phantasia a stack of Blade or Gun Harmony respectively. All stacks are consumed when using powers from their respective skill sets and provide multiple bonuses when more stacks are consumed. Harmony stacks will decay over time if not in combat.

 

Bonuses/stacks required:
-15 stacks = Bonus damage, convert damage done by ability to finisher damage
-35 stacks = Allow the power to apply the “Shot Caller”/”True Strikes” bonus
-60 stacks = Earn stacks of Blade/Gun Harmony on targets affected by “Shot caller”/ ”True Strikes”  when successfully consuming the mark.
-100 stacks = power is free to cast

 

Abilities

2 key) Sunder (25 energy + charge energy up to 25)
- Caoineadh fires a ranged projectile that rag dolls all enemies hit. All enemies in the wake of the projectile are knock down. Charging the shot makes her stay near you and increases the range. If the projectile, along with all enemies caught in the rag doll strike a wall/surface they are dealt damage equivalent to a percentage of total health of the group caught.

 

3 key) Reprised (50 energy)
- Caoineadh teleports to the targeted enemy and stuns them. While stunned she will scream into the target, shattering their resistances/armor and dealing a percentage of their maximum health as damage. Other nearby targets will flee in fear receiving while receiving increased damage from other sources.

 

4 key) Heard once more (75 energy + channel duration)
- Caoineadh will teleport to your location and channel. A radius will appeal around her that slowly expands the long she channels. Upon pressing 4 again or energy completely depletes, Caoineadh will remain stationary and release a howling shriek at all enemies caught in the radius. Depending on their distance relative to her they’ll react differently.

 

There are three separate radii:

 

Inner radius: Rag dolled, can be knocked into other enemies to deal a percentage of their maximum health to them as damage.
Middle radius: Stunned, robotic enemies will cause electric procs to nearby enemies dealing damage while fleshy enemies will bleed from their orifices (Damage is applied as a bleed proc). When enemies die they explode causing fear to nearby enemies in the Outer radius.
Outer radius: Enemies get an initial stagger and are Weakened (puncture proc’d).

 

The power will end after the duration expires or is canceled by pressing the 4 key agian

 

Ending regards from author:

Phew, that is alot of writing. I tried to make some sort of lore tie in and quest details but man, I didn't want to make a novel and I'm pretty sure I'd be completely Lore-bombed by Moreco or DK or someone.

 

There are not alot of power stats or numbers mostly just generalizations, its just a habit of mine that I let people who read the descriptions to super impose their "ideal" damage model.

 

That's all I got to show for myself, tell me what you think if anything tickles your interest. Maybe you absolutely hate the wall of text and just looked at the pictures, hey I don't judge my last warframe concept Azrael had a whopping 6 pages of text in my word document and had a single picture!

 

And thanks for stopping by and enjoy yourselves.

 

Past works and concepts for your interest

Syndicate weapons

https://forums.warframe.com/index.php?/topic/410684-syndicate-weapons-update-visuals-for-cs-and-new-primaries-for-nl-and-ps-w-art/

 

Cybrow

https://forums.warframe.com/index.php?/topic/343529-corpus-kubrow-mash-up/?hl=4ever4gotin

 

Azrael

https://forums.warframe.com/index.php?/topic/396712-warframe-concept-azrael-art-updated/

Edited by 4ever4gotin
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  • 2 weeks later...
 

Forgive-me if I made a mistake but... It's a three form frame?

 

ah haha, no xD it's not like Equeinox

 

There is only one frame, it is the one that casts a shadow in the main picture, in a quick sum up she is able to make her own powerful specters (ya know like those things that come out of balls).

 

Thematically, Phantasia uses her energy create a shell (the damage warframe) and binds a force of willpower/memory with her Oro.

 

 

i really like the concept, the art AND fate/night is awesome also!

plus 1 :D

(if only i could was able to give more)

(IN FACT PLUS 1 to to everything you type on this thread)

 

 

Aww shucks thanks, you've got some pretty good concepts as well~ I enjoy your work!

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