Kazur90 Posted July 13, 2013 Share Posted July 13, 2013 (edited) I remember in one live you guys said that would like to use account rank for more than unlock the weapons. Well why not use it for the Aura mods? I dont like to waste my frame points to use some thing we had free and even more the need to alocate it every time I change my Frame. you dont need to change or create a new hud (for now) to put the Aura Mods. only use the Account rank to it and dont need to take it from a frame to put in another. if you guys make it the cost of that aura mods will need to change. some more expensive others less. and maybe a option to use more than one at time. (sorry for my english and for any trouble) Edited July 13, 2013 by KazurBR Link to comment Share on other sites More sharing options...
Stinker Posted July 13, 2013 Share Posted July 13, 2013 I wholeheartedly agree. It's a pain in the butt swapping mods and getting stuff to fit as it is, now you wanna make most of the artifacts, now auras, an additional pain in the butt? I like the idea of using mastery rank as your 'points' to allocate. Link to comment Share on other sites More sharing options...
Sappow Posted July 13, 2013 Share Posted July 13, 2013 This is a really good idea. You could even make it so you have more than one slot and make them unpolarizable, so at very high rank you could generate more than one levelled aura. Link to comment Share on other sites More sharing options...
Kazur90 Posted July 13, 2013 Author Share Posted July 13, 2013 you just read my mind Link to comment Share on other sites More sharing options...
Tazmanyak Posted July 13, 2013 Share Posted July 13, 2013 I just hate the new aura system. This is not an upgrade of any kind. it's a total downgrade :/ Link to comment Share on other sites More sharing options...
KoshLovesYou Posted July 13, 2013 Share Posted July 13, 2013 I just hate the new aura system. This is not an upgrade of any kind. it's a total downgrade :/ Worse than that, it doesn't encourage players to experiment with different fast team Aura loadouts; being able to quickly load them up and swap them around before starting a mission meant we could compliment one another. Now? Pretty sure almost everyones just going to be using Energy Syphon, if their polarities even let them, since there isn't any way to tell what Aura your team mates are using and nobody wants to run out of juice. I'm sure some datamining of peoples new Aura loadouts would back that guess up. Developers: Please encourage friendly on-the-fly teamwork for your free-to-play co-op game! Link to comment Share on other sites More sharing options...
Raijinmeister Posted July 13, 2013 Share Posted July 13, 2013 I really doubt they will change how auras are attached to the mod pool now. As it is right now will force more people to buy reactors and formas to keep at least a reasonable build. BUT WHY THE HELL I COULDNT CHOSE MY AURA POLARITY SLOT AT LEAST ? Link to comment Share on other sites More sharing options...
Kazur90 Posted July 13, 2013 Author Share Posted July 13, 2013 well, at least I dont want any polarities for Aura Slot, I want to use the Aura I want, Polarities for Aura mods are a mess. Link to comment Share on other sites More sharing options...
Tazmanyak Posted July 13, 2013 Share Posted July 13, 2013 I like this new system, i just dont like the Auras use the same pull as warframe equiped mods. I would prefer to be limited by profile rank, and it really seems better as it fits perfectly with Aura fuse progression and current available ranks. What do you think of it? Link to comment Share on other sites More sharing options...
Kazur90 Posted July 13, 2013 Author Share Posted July 13, 2013 I like this new system, i just dont like the Auras use the same pull as warframe equiped mods. I would prefer to be limited by profile rank, and it really seems better as it fits perfectly with Aura fuse progression and current available ranks. What do you think of it? Indeed. Link to comment Share on other sites More sharing options...
Satoro Posted July 13, 2013 Share Posted July 13, 2013 (edited) They should just give us one Aura point per profile rank and abbility to equip more then one aura if you have enough points. That would at least feel somewhat rewarding instead of feeling like a kick in the teath. @edit: The fact that aura is attached to warframe not like artefacts before is also a bother since we all knew how annoying switching cards is. Edited July 13, 2013 by Satoro Link to comment Share on other sites More sharing options...
Platinumless Posted July 13, 2013 Share Posted July 13, 2013 i like the ideas to level up the artifact(aura mods) but i hate the idea to spend it in mods config Link to comment Share on other sites More sharing options...
Chipski Posted July 13, 2013 Share Posted July 13, 2013 (edited) I agree with mastery points as an energy pool for the new auras. It makes a lot of sense to me. The thing that really doesn't make sense are the allocation of polarities to each warframe. Trinity has a 'D' polarity aura slot: Apart from infested impedance (useful at best 1/3 of the time), the only other 'D' auras are Physique and Regeneration. Health is the one thing Trinity doesn't need to buff thanks to her ult. Likewise for Saryn, who has the largest health pool. Ash has a 'V' slot, giving Steel Charge and Rifle Amp, but he has melee bonus from Smoke Screen, and I only use his guns for the occasional long-shot (usually with Despair). And I don't know at all why Banshee is a 'V'. I guess DE have just made me spend some formas to switch to '-' aura polarity for energy siphon, enemy radar, x-scavenger for those frames that don't have it as default. They were the only artifacts I thought worth using anyway. As stated by KoshLovesYou, aura polarities will stop players switching auras to blend with a situation/team. That's not a good thing, IMO, and makes the use of auras less tactical. All in all, the aura system is a poorly thought out change, and currently a change for the worse. Edited July 13, 2013 by Chipski Link to comment Share on other sites More sharing options...
Estred Posted July 13, 2013 Share Posted July 13, 2013 I thought of this earlier and got a link to this thread, I fully support it. For all I see most players are busy complaining that they have to level their Artifacts. It's a reason to play again, and some artifacts were buffed. I would say remove polarities from Aura's and have it use Master Rank as the OP said. This doesn't limit a players flexibility and it also add incentive to play new weapons/buy them/build them for XP. It keep's players playing for clear rewards. Link to comment Share on other sites More sharing options...
soul543 Posted July 13, 2013 Share Posted July 13, 2013 TAKE OUT THE AURA SYSTEM IS A NOT AN IMPROVEMENT IT THE AURA SYSTEM ONLY CRIPPLES ALL THE PLAYERS IT. WARFRAME IS FUN FOR CO-OP SO WHY MAKE IT ALL INDIVIDUAL YOU NEED TO REFIX IT. DURING CLOSE BETA EVERYONE WORKED HARD TOGETHER TO GET TO THE TOP NOW THIS GAME MAKES IT WHERE ANYONE CAN SOLO ANYTHING... GET RID OF THE AURA SYSTEM OR GET US MORE MOD CAPACITY TO IMPLEMENT THE AURA SYSTEM INTO THE GAME YOU JUST GAVE EVERYONE A HUGE INJURE TO THE FACE. Link to comment Share on other sites More sharing options...
Moruderren Posted July 13, 2013 Share Posted July 13, 2013 This seems like a great idea and I completely support this. Link to comment Share on other sites More sharing options...
Drasiel Posted July 13, 2013 Share Posted July 13, 2013 Beautiful idea, I wholeheartedly agree. Link to comment Share on other sites More sharing options...
VileRocK Posted July 13, 2013 Share Posted July 13, 2013 Great idea OP! Link to comment Share on other sites More sharing options...
Vypr Posted July 14, 2013 Share Posted July 14, 2013 I support this idea Link to comment Share on other sites More sharing options...
ProfyesyallknoW Posted July 14, 2013 Share Posted July 14, 2013 I agree with this - the new "aura" system is whack. Mastery rank should be used as "aura-equip" points, and there should be dual/multiple aura slots for your entire game-play not specific frames. And bring back the visibility of other party members auras. whats the point of four people with enemy radar? Link to comment Share on other sites More sharing options...
Vercinaigh Posted July 14, 2013 Share Posted July 14, 2013 i really like this idea. Link to comment Share on other sites More sharing options...
SodapopKevin Posted July 14, 2013 Share Posted July 14, 2013 Can't they just make every aura have the same polarity, so you can build a team aura wise around what you need and not what polarities you have open. Link to comment Share on other sites More sharing options...
PreD2097 Posted July 14, 2013 Share Posted July 14, 2013 (edited) I remember in one live you guys said that would like to use account rank for more than unlock the weapons. Well why not use it for the Aura mods? I dont like to waste my frame points to use some thing we had free and even more the need to alocate it every time I change my Frame. you dont need to change or create a new hud (for now) to put the Aura Mods. only use the Account rank to it and dont need to take it from a frame to put in another. if you guys make it the cost of that aura mods will need to change. some more expensive others less. and maybe a option to use more than one at time. (sorry for my english and for any trouble) Totally agree ! I support this :D Like it is now, this aura system is much more a regressive thing And yeah, giving polarities to aura is a total bullS#&$, it's no more coop-game who need to adapt artefact/aura to the situation (even if +50% players were using energy siphon). Likes someone says, now we don't even know what mod our (random) party mates have plug... Edited July 14, 2013 by PreD2097 Link to comment Share on other sites More sharing options...
Kazewave Posted July 14, 2013 Share Posted July 14, 2013 This aura system encourages people to put orokin reactors to a warframe and also encourages the use of forma which sucks.It is gonna be even more harder for people who dont use plat for orokin stuff since orokin stuff are hard to come by.Now they gonna have to decide whether to squeeze in a few mod space for an aura mod or not even put one at all. Btw,ever since this new aura system,the number of players who have an energy siphon or an enemy radar going in a mission has decreased alot Link to comment Share on other sites More sharing options...
Bibliothekar Posted July 14, 2013 Share Posted July 14, 2013 (edited) Btw: I recognized that with the Aura slot, my level 30 Frames got 3 additional energy. Then I forma-ed my Mag and so far, I have only got the standard energy (level x2, thanks to potato) - do I have to get her back to level 30, before I get those 3 additional energy for the Aura Mods? Anyone tried this yet? Edited July 14, 2013 by Bibliothekar Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now