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(PSN)Ozymandias-13-

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Posts posted by (PSN)Ozymandias-13-

  1. 20 minutes ago, anonimus_riga said:

    1) you all know that right?  Small Liset landing shuttle is just that - transport from orbiter to planet

    That's DE's fault because of inconsistency. 

    When you're in the orbiter, and invite players to your team they are also in their orbiter outside your front window. But you see them and yourself in the exact same ship when flying in atmosphere loading into a mission. You also see the same exact ship when extracting from many missions, as well the docking bay in every Relay.

    I don't blame anyone for not knowing they're different, because the only place that's provably true is in the lore...not in the actual game.

    • Like 1
  2. 6 minutes ago, Loza03 said:

    because the ground its built on simply cannot support it.

    Perfect explanation.

    For a long time I've been telling people that the core mechanics need an overhaul to fix the game, and the general response from others was always "No, that's too much work". My response was usually "I guarantee it's far more work to keep making changes literally every update attempting to counterbalance it". 

    I'm ecstatic DE is starting work on that. I'm just worried it won't last long since there's a 7 year trend of half-released changes.  

    • Like 3
  3. I still don't know why non-combat related drops aren't automatically shared (at least within affinity range) after all these years. 

    They quickly understood the issue in Railjack and shared them. Aside from that being a Black Mirror episode of normal gameplay, it still accurate represents a problem we experience every day. Understandably you don't want players to all spread out across the full map and do their own thing and have the team fully benefit but affinity range should be a given at least. If in no other circumstance, there's missions like Defection and Interception where you're forced to remain away from your team to complete the objective, endlessly. You're more likely than not going to miss out on most drops there in spite of putting in the time and effort.

    • Like 1
  4. 8 minutes ago, Educated_Beast said:

    Wouldn't that decrease the price for players that do the grind.  I mean this would be good for me, I could just buy everything without any grind whatsoever, but may hurt free to play guys that depend on plat from trades.  

    I honestly don't care, I left all my Arcanes at 3/5.  

    It would hurt their prices...but I honestly don't care. Since this currency is fake, the only ones that benefit from high numbers is DE, not players (buyers or sellers).

    I don't care about getting any of my arcanes above 3/5 either. If i happen to come across enough for a rank up, cool. If not, no worries. I never double equipped arcanes to begin with so the change didn't hurt me any more than the previous grind already did.

    • Like 1
  5. 20 minutes ago, warmastercain said:

    Well for me I 

    I dont use kitguns anymore because of 2 factors 1 catchmoons nerf and the constant disposition nerfs 

    1. What "nerf" made it unusable to you though? I still use it in all high level content.
    2. Don't rely on (or use) rivens at all if disposition changes are important you. That has nothing to do with the weapon itself. It's kinda contradictory since a "good" weapon doesn't need a riven, and "bad" weapons have good dispositions so the rivens are fine.
    3. What do catchmoon stats have to do with rivens or any other kitgun?
    • Like 3
  6. 6 minutes ago, warmastercain said:

    Just not mega nerfs like with our poor catchmoon 

    What's wrong with it?

    I never stopped using it. I used it just fine yesterday in Arbitrations.

    1 minute ago, warmastercain said:

    Just 1 thing she cant get 100% armor strip anymore because of corrosive's nerf

    Corrosive needed a nerf. 

    And now that Spores doesn't fully strip enemy armor anymore its corrosive damage maintains its natural damage multiplier against enemy armor indefinitely...<.<

    • Like 3
  7. 42 minutes ago, (PS4)Greeleypeople23 said:

    That almakes no sense if DE still allow Saryn to exist the way she does.

    They aren't allowing her to exist that way. Pablo has already 100% said he is taking an axe to Spores since she way over-performs. It's been said that reworks are kinda on a "volunteer" basis so they need to be able to work on that in addition to other stuff so it takes a while to get around to.

    Nerfs are necessary when something makes the next best thing useless by comparison. They're necessary when something is that powerful is commonly used, preventing anyone not using them from being able to contribute to the game.

    • Like 5
  8. 2 minutes ago, AperoBeltaTwo said:

    Why do you think that's even a bad thing?

    With the latest overhauls you can already do the hardest content in the game in your sleep. What would more powercreep solve? I already almost never use rivens and don't use Sacrificial mods. Even many of my corrupt mods and primed mods aren't at max rank and I still run Eidolons, Orbs, Arbitrations, Sorties, ESO, etc. 

    The enemies couldn't keep up with us before their challenge plummeted. What would your additional powercreep accomplish at this point? To be able to stay in endless missions for 24 hours straight?

     

  9. 40 minutes ago, Zeyez said:

    good, just remember to use Corrupt Charge to raise the base charged attack damage (if you won't use normal attacks), because those slash procs from heavy attack doesn't count for Exodia Brave energy regeneration, only the attack itself

    I do use regular melee combos mostly. I can build and maintain my combo counter well enough with Naramon and Rising Storm so the heavy attacks I've thrown in periodically have done a great job of recovering energy for me in my tests so far. 

    42 minutes ago, Zeyez said:

    for my riven, i did pick combo count (>20), ice and toxin, so i could invest into something else, like Dispatch Overdrive for mobility, instead of going for 3x heavy with Corrupt Charge

    I would love if I can get a (viral) riven for it, but with my luck it'd end up with unacceptable negatives every time. I'm sitting on about 200k kuva since I don't play with rivens often so I guess I've got as many chances to try for it as I want.

    46 minutes ago, Zeyez said:

    and since you did pick that Nikana zaw as your main weapon, you could use your primary as stat-stick for Amalgam Daikyu Target Acquired mod (dropped on Ropadopalyst... or something like that), which grants lifesteal for Nikana weapon type whenever you land any sort of damage, being slash proc damage, normal or heavy attacks

    I've thought about it, but I'm happy with my Dread. It's been my most used primary weapon for years, especially with Ash. 🙂 

  10. 12 minutes ago, AperoBeltaTwo said:

    It cannot be made any worse than it already is.

    It literally can. You're essentially asking for the equivalent of doubling our mod slots. That's a huge increase in all moddable stats.

    16 minutes ago, AperoBeltaTwo said:

    Plus all the bandaid mods like Vacuum and companion links could be moved to the common tab too. And tying its capacity to your MR would mean Mastery will actually be worth something.

    This I agree with.

    16 minutes ago, AperoBeltaTwo said:

    Difficulty for difficulty's sake is pointless.

    It's equally pointless to remove any need to choose to begin with. If you free up all of the slots used on essential mods then you have those slots left for the next tier of "best" mods you'd be using anyway which then become the new "essential" mods for those slots.... If that's the case then why not remove all mods in the game and just max out all stats to what they would've been slotted? 

    I don't have an issue with your idea, or your reasoning. Just that it has to include any relevant parts to prevent it from falling back into the same situation. I would actually love if the mod system was fully converted into a tech tree where we spend our Endo to rank up with capacity being tied to Mastery Rank.

  11. 8 minutes ago, YazMatazO said:

    quickly give me a run down of what has changed during the last 6 months?

    A literal overhaul of major systems including health/shield/armor scaling for enemies and allies, changes to damage types and status procs, as well as the ability to stack procs for stronger effects. And shield gating (including on enemies - headshot to bypass it). 🙂 

    • Like 1
  12. 1 hour ago, Deus-Ex-Vesania said:

    What the hell am I even looking it?

    Seems like an amalgamation of Wisp, archwing weaponry, gunnery controls and a loot crate floating in space.

    Same here. I spent a good 2 minutes trying to figure out what I was looking at before even reading the post. 

    • Like 2
  13. It's better than self damage (which only hindered non-tank frames).

    Just like the overhaul to health/shield/armor/damage systems, it is in the right direction but needs refinement to be in the right place. Just be patient, give meaningful feedback and wait for adjustments. DE will get around to it...sometime in the next 7 years or so.

  14. @Zeyez, just an update, I did craft a high crit zaw last night, with maxed out Exodia Brave, with Amalgam Organ Shatter (to help with Heavy Attack speed). 

    I'm enjoying it so far, I just need to put a few more forma in it. Although I am considering a riven for it if I come by one. For some reason I don't mind rivens as much for modular weapons (maybe it's the inherent concept of customized weaponry). The only 2 rivens I actually use so far are for my zaw polearm and my kit gun.

  15. On 2020-03-10 at 4:40 AM, bad4youLT said:

    Hes first would let you select elemental tipe like ivaras arrows instead of having iut attached to fashion.

    This is what I would prefer, and his elemental alignment can be based on which one his first selection currently is.

    Or, a "rainbow" dragon fire, that splits it's damage and status procs evenly between all of his elements.

    Or even better this:

    10 hours ago, Awazx said:

    Chroma needs a complete rework.

    It's so bad and it's so poorly designed, it wouldn't matter if it was removed from the game.

    1. Your 1 is unnecessary. I don't need another Ignis. Give me something that complements my weapons or my usefulness. Give me something my weapons can't do, my god.

    2. It is hard for me to imagine how and why it was decided in DE that this thing badly done, without grace and without any magic was right. No comment.

    3. Chroma's salvation for his niche as "eidolon hunter". Beyond that, another graceless skill.

    4. Same problems as your 1. By comparison, my Wukong spectrum is infinitely stronger, lasts indefinitely, and only consumes 25 energy.


    Honestly, DE would have to think about the advisability of keeping those who do things so bad among their workforce. The reluctance is perceived.

  16. 1 minute ago, -skimmer- said:

    To be fair, as one of the tankiest frames around, Valk doesnt even need the immunity.

    I agree. I just don't want a huge aspect of the ability to be ignored when asking for buffs to it. Lol

    I think she could use some modernization all around.

    3 minutes ago, -skimmer- said:

    Talons dont even need the dmg buff either, just some actual mobility. Its the only stance that lacks gap closer on RMB forward combo and hysterical assault literally disables half of her combo  moves + costs a mod slot.

    Yeah, improved combos would be good. And even removing the stored damage aura for simplicity would be nice, just change the invulnerability into damage reduction and converts the rest of the damage that isn't resisted into impact damage (which is what it's already doing now in a more confusing way). 

  17. 2 hours ago, (XB1)GearsMatrix301 said:

    Oh yes, because Enemies are totally able to kill each other, and even with increases to their damage they totally don’t still deal next to no damage.

    You're right.

    Her passive would need to use something that scales based on enemy level like Vauban's Photon Strike (and I'd be happy with that). Almost anything in the game that is primarily damage focused should be using something like this really.

  18. 7 minutes ago, Zeyez said:

    the best Zaw stats for you depends heavily on your playstyle, if you want to use normal attacks, heavy attacks or mix-up both

    I primarily use normal attacks, but I'm open to using heavy attacks as well if there's an especial purpose to.

    7 minutes ago, Zeyez said:

    Nikana series has forced slash proc on heavy attack hit

    I actually have never known that in all these years...so that's an especially good reason to use it. 😆

    7 minutes ago, Zeyez said:

    pretend to use Naramon for extended combo duration trick or Zenurik for extra efficiency?

    I use Naramon for the combo duration.

    7 minutes ago, Zeyez said:

    do you have any riven for it?

    I don't. I'm not a fan of rivens, but if I happen to unlock one for it I'd use it. I definitely won't be going out to trade or hunt for one specifically.

    8 minutes ago, Zeyez said:

    in my case, i did make mine with max crit, reasonable attack speed and Exodia Brave, since i focused on heavy attack (which is the best usage for Zaw because of the exodia's modifier, compared to Nikana prime)

    I may give this a try then. My primary interest in the enhanced slash procs isn't an issue if Nikanas can already do it. And if I'm doing the heavy attack then I'm up for trying Brave and freeing up the mod slot for something else.

    Thanks.

  19. This was briefly discussed long ago. 

    I think they may have scrapped it due to the obvious powercreep that would result from it. Now with the entire game becoming easier with the scaling changes that is probably even more of a concern. 

    Honestly, I'd rather they remove things like Serration from the game entirely. The game would gain back a bit of difficulty, and the "mandatory" nature of it would be eliminated.

  20. I'm looking to build a Nikana Zaw primarily for my Ash.

    I haven't decided if it'd be better to focus on crit, balance, or status (to put more use of his enhanced slash procs). I'm not necessarily concerned whether it is a large upgrade from my other Nikanas or not since I already wreck everything with Ash as it is.

    Also, which Exodia would be good with this/him. I haven't experimented with many of them.

    • I have maxed Exodia Epidemic, which I'm fine with using with this weapon as well if it's worth it.
    • I'm considering Exodia Force but I don't know if the damage makes a difference.
    • Exodia Hunt sounds good, but the additional Finisher opener seems redundant on him, but it would play well with my equipped Arcane Trickery.
    • I don't need Exodia Might since I rarely die, and have way too many revives for it to matter anymore. And my dog heals me often enough.
    • Exodia Triumph might be tempting since I recently gave up my Venka Prime to go back to Nikanas (I just enjoy them).
    • Exodia Brave could be decent. I have Hunter Adrenaline/Rage so I don't have issues with energy on him, but if this is the best Exodia option in this case, I could use it to free up those mod slots.
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