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Maugre

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Posts posted by Maugre

  1. TL;DR

    I like halberds, I designed some halberds, and I made suggestions for a close-range spinny stance and a long range slashy-stabby stance.

     

     

    Hello. 

     

    "This Tenno halberd was forged for guards during the old war, and is a devastating and versatile close to mid range weapon in the right hands."

     

    So, I have been wanting a halberd weapon type (with halberd stances too, of course) for a while, and randomly decided to doodle up an idea. I could have just *not* posted it, but I figure the .0001% chance it gets added is better than the 0% chance if I do nothing.

     

    NOTE: If DE decides they want to include my ideas, however unlikely it may be, I understand the need to change things if needed. This is simply a suggestion.

     

    4cab3b270f.jpg

     

    Forgive the sketchiness of the picture, I did literally just whip out a paper and pencil and draw it up.

     

    The name I've given this particular halberd is Bolde, a combination of Charles the Bold (who was killed via halberd to the head... I know little more of him other than he was the deciding point in a war, and that I came across him while looking up Halberd info online) and Barte, a German word for axe.

     

    Of course, the name and description matter little.

     

    For stances, as halberd weapon types in general are what I'm mostly interested in, would be based around the usability of the halberd's parts, with it's special gimmick being it's hook, for tripping enemies and opening them for ground finishers.

     

    I suggest two stance mods, one being for close range, and one for long range.

     

    Both charge attacks would have the ability to thrust the halberd spear-first at an enemy, inflicting puncture damage and quickly pulling it back as the hook trips them for ground finishers.

     

    Close Range:

     

    This stance mod, as the name would imply, specializes in turning the halberd into almost a staff-type weapon, but with the obvious benefit of having a weighted axe and pike at the end of it.

     

    Wrapping the halberd's shaft with their arm, pole behind the back, the Tenno would use the axe as the default attack in quick, short swipes at nearby enemies, and in combos, would execute quick turns, jolts, and elbow trusts, launching the light but sturdy blunt end at the enemy's head or legs at a high speed for some extra impact damage, and immediately turning again to hit the concussed enemy with the other, bladed end. 

     

    Slam attacks would be one-armed pike jabs to the floor, inflicting puncture damage.

     

    This stance procs would be mainly slash/impact, due to the more or less lack of use of the pike on the end, though certain combos may easily include quick stabs as well.

     

    Long Range:

     

    The counter to the close range mod is obviously the long range mod, specializing in large sweeping axe attacks, and long piercing pike and hook attacks.

     

    Using both hands to wield the halberd with this stance, the Tenno would make use of the axe with quick (not as quick as the close-range stance, mind you) two-handed swipes that chain into weapon-long pike lunges and axe whirlwinds (potentially an infinite combo spin?), with the drawback of a mild "cooldown" of the Tenno retracting the weapon into the original position once the combo is over, and opening them to attack from their sides during lunges, and from their backs during sweeps.

     

    The slam attacks would likely be the same or similar to the other stance, or a forward line of AOE along the weapon's length.

     

    The procs for this stance would be mainly slash/puncture, again due to the lack of head-bashing with the blunt end, though again having the opportunity for certain combos to use the blunt end (example being, perhaps, a backwards impact jab at enemies behind the Tenno while retracting the halberd after a lunge attack).

     

     

     

    Now, this doesn't have to be the only way the weapon would work. Honestly, it could work with a regular staff mod (please dear god, don't make halberds use generic staff mods like the Sydon does... that should have been a spear), and the main goal of this is to spark interest in halberds and different pole weapon styles as new weapon types in-game.

     

    Suggestions? Ideas? Unrelated spiderman pictures? Questions?

     

    Feel free to reply!

     

    In fact, please do if you're at all interested! More people interested means it's more likely to go somewhere!

     

     

    Additional Halberd Flavors:

    Apologies for my handwriting, if anything's unclear, feel free to ask.

     

    Bolde

    4cab3b270f.jpg

    Bolde Prime

    Thanks to Ayxmirdyrer

    for the awesome new prime design!

     

    "Once used exclusively by the Orokin High Guard, this weapon's legacy now falls to the Tenno."

     

    Vp8CssV.png

     

     

     

    Previous design:

    "Previously used exclusively by the most prestigious of Orokin guardsmen, this variant of the Bolde has fallen to Tenno hands to again bring out it's potential."

     

    36cc2699d0.jpg

    Cessita

     

    "The Cessita is one of the more violent-looking of Corpus weaponry, wielded by the few splintered Corpus mercenary groups that prefer finding profit in... less conventional ways."

     

    Cessita refers to Cessitas, or "To Split" in Latin.

     

    e7cfecca32.jpg

    Hravek

     

    "A terrifying amalgamation of various Grineer weapons, the superheated spikes of this halberd are often used to 'encourage' behavior and discipline."

     

    "Hravek" is a distortion of the word "Havoc".

     

    d1b430af30.jpg

    Also, holy jeez. This one turned out a lot more violent-looking than I expected.

    Pherid Bo

     

    "This Infestation-taken Bo takes the form of a bone halberd, preferring to grab it's victims legs rather than using a hook, and releases spores from volatile sacks when agitated."

     

    Ground slam attacks release a small cloud of toxin/gas at the point of impact.

     

    Name is a combination of "Fetid" and "Phorid", and "Bo", the original Tenno staff weapon.

     

    a3e5df67a8.jpg

  2. Quite late to this, but yeah, it's that large of a difference. It multiplies the original cost of everything by X for each rank (3 for shadow, 10 for storm, 30 for mountain, 100 for moon), and there's no way of lowering the clan's level... It's a good idea to get EVERYTHING done and researched before upgrading past the first level.

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