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Grom-84

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Posts posted by Grom-84

  1. I didnt even read the thread just saw a screenshot and screamed - yes i want that old simplistic minimalistic interface back!!! 

    I dont like current interface because of those long animated transitions between the screens, the clickable buttons on a foundry and other stuff like consoles have this nasty lag and again those long animated transitions. 

  2. Yes i suffered from this bug many times, this happens quite often when you trying to hack a console and some melee enemy hits you from behind (it seems that they are hitting the camera's collider object or something)

  3. Today i failed mr test for a second time and now i need to wait fkn 24 hours to try it again. It would be perfectly fine if it was my fault, but it wasn't! First time i failed mr 8 or 9 where it was some stupid stealth mission where enemies saw me through the walls for 2 times while i was sitting behind a large cube cover, and on my third try i was respawned directly in front of a soldier so i had no fkn chance to finish that test at that time. So knowing all of this i went for a cheap tactics - wearing Loki, Energy Siphon and Glavie to kill enemies from a distance being in stealth for safe purposes. Yeah great, mr 10 was the same cheap S#&$e where i just teleported with Loki on a solid platform and just killed everything being invis. And today this mr11 test happened... First of all there is no fkn clue what to do, there are some narrow passages over the bottomless pit, there are some flying balls which you need to shoot to gain additional time, but nothing is said whether you need to shoot every orb which you will find in your way, or only shoot some of them, so i was stuck in the place where the bridge section must be lowered to pass... but in my case, for some reason that fkn S#&$e simply won't go down. I was so fkd up that i even went on youtube, and searched for a video with this test to know for sure what supposed to happen later.

    For me this test ended at 1:14 i stood on a platform, there were no flying orbs around to shoot, i had 20 seconds left and i can't do anything to progress further because of that fkn bridge. 

     

    So i'd like to point on 2 problems - 1 mastery ranks supposed to represent some skill of a player, yet they are some random glitchy trails forcing you to use cheap methods to quickly overcome them and forget about everything what happened there, because this tests have no relation to those things which you are doing while playing the game. And btw why after you failed mastery test you can't even practice in it to be better? It is logical that if you failed dealing with some task you will need to have a chance to practice in it at any time, but not after 24 hours past when you won't remember what to do and screw again.

     

    2 In a game about space ninjas there is no stealth at all. And i have reasonable question - why? Because that's how stealth or spy missions looks like - Enemy radar > Invis > stand in a middle of a crowd > 4 > repeat if needed. Will there be any improvements to stealth system, maybe some fixes applied to enemy's x-ray vision for example? Or maybe some way to hide from them except using abilities, or maybe enemies could have some time which is required for them to spot a player lets say 2 sec, or somethig else. It is sad, because i started a game with a bow, tried to be a ninja) and finish missions without alarms, but quickly realized that this game most of the time is about 2,4, 2,4, 2,4, 2,4 sometimes 1,1,1,1,4.

  4. The only thing I don't like about the Marelok is how it completely outclasses the Grinlok, poor thing D=

    Than devs probably should buff that grinlok instead of nerfing a gun which at least kills. Btw im not using marelok if you think that im afraid for it. 

  5. Aksomati! Finally, i made them! and you know what?! I started to hate them from the beginning. you know how it happens? sometimes you take a gun and it feels right, it fits you well, it works in another words, but in this case it doesn't. My major complaint is the accuracy, despite the fact that this gun has the same 8.7 accuracy in statistics, like lets say Akzani or Dex Furis, this gun feels two times less accurate. The other complaint is this long windup phase... i understand that this gun is from soma's family, i understand that devs are trying to provide to us cool guns with a "character" in them bla bla bla and so on, but adding another gun with windup won't do the job (ah yes how i forgot that this gun also requires another gun and forma, while Akstileto also reqired forma and research in the clan's dojo, so its tons of time and efforts). Not to mention that this windup tweaked badly imo, it windups veeeeerrrry slow at the speed of something like 1.5 rounds per second to the max rate, and drops off very quickly when you stop firing. Well and the last one is this insane 2.8 reload! Why?! Why? Akstileto had reasonable 1.1 reload, and this? There's no any logic in that decision making reload time more than 2 times slower for the upgraded version. So im not happy even with it's crit chance i feel myself tricked again, stuck with this <diarrhea like windup gun> can't sell it to free inventory slot, because in a week later it's mechanics may be changed, can't use it either, because it's not delivering any pleasure to play with it... Ye and Akstileto sound fx were alot better than this Aksomati. 

     

    This video demonstrates exectly how i feel after making most of those "weapons which requires another weapons"

    https://www.youtube.com/watch?v=9AVtqSEkK4M

     

    Well that's it.

  6. I think the ammo buff would help the Boar (Prime) a lot. 

     

    All shotguns need some attention. A damage increase and slightly reduced spread could work wonders.

    Not only max ammo, but clip ammo as well! Because it so annoying beeing capable to shoot out whole magazine in 1.5-2 secods and than wait for 2.5 seconds while it reloads, this is unacceptable. My suggestions would be 40 ammo in a clip / 360 max ammo not more or not less, the same applies to Dex furis with it's ridiculous 210 max ammo while it consumes 100, i wonder which idiot will go into the fight having 2 clips and 10 spare bullets in his pockets... but that's is another story of course.  

  7. Checked it. What can i say? Now it's even worse than it was before, it sounds like toy or airsoft gun, even braton sounds alot better) I hope devs will change their mind and revert these changes. Also i noticed that a barrel seems weird now like it was chewed or melted. 

  8. Max ammo really doesn't mean much.

     

    With the exception of the Boars and possibly the Strun Wraith, shotguns have more than enough ammo efficiency to not need to worry too much about running scavenger, or ammo mutation.

     

    I'd much rather see a flat damage increase or, better yet, the removal of falloff.

    yeye i wish i had 1280 ammo for my kohm or something maybe even higher

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