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Clowee

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Posts posted by Clowee

  1. Thanks for the feedback Hex.

     

    I actually have been playing other games since Spectres of the Rail released, but every so often I like to Warframe.  I have limited playtime so when I log in I like to Void defense a few times and log out.  It just irritates me to no end because prior to this horrible update I put a lot of time and effort into supporting the game because i greatly enjoyed it, and now all that time is basically wasted because I cant play what I want when I want to play it. I'm not really bored so to speak, it's just other missions don't grab my interest as much, so I tend to not play them.

  2. The Void defense missions are really one of the only missions I enjoy playing.  I don't like most of the other missions for various reasons.  These reasons are not important, it's just a matter of personal preference.

    Before Spectres of the Rail (or fail) came out, I was able to easily find the defense missions as there was almost always one running.  Now I pretty much log in, look for the mission I want on the fissure list, and 9/10 or more times just log off in disgust.  The last 12 times I've logged in there has been no missions I want to play.  Essentially the update, which I know was several updates ago, has ruined Warframe for me and I only play a small fraction of the time I used to.  Even running the missions at random now doesnt work out well because you can't keep anybody around longer than a few argon crystal drops, and the non fissure rewards are pretty much trash so there's no incentive.

    I would really like to see more selection available to choose the missions I want to play when logging on.  The current state of things just does not give me the motivation to play anymore.   Having 7 missions available and none of them even close to what I want to play just feels like I shouldn't bother anymore.

     

  3. It's really funny its taken people this long to gravitate to the Atterax.  I've been using it for like 2+ years now as my main weapon.  It is a very good weapon and should get more usage.

    Maiming strike isn't the problem here.  Neither is the Atterax.  Neither is Mirage.  The problem here is that somebody who wants to put effort into murdering the entire map is going to find ways to do so regardless of what tools you give them.  It's just the way it works.  Stuff dies in one hit generally.  Whoever gets to the monsters first kills them all.  Mirage is pretty quick. Put 1 and 1 and 1 together and you have > half of your groups damage output.

    It's a starvation mechanic for the other frames.  If I plow ahead of pre nerf Simulor Mirage with my Atterax using a derpy frame like Zephyr, I will greatly outdamage the Mirage because there's just nothing for her to kill.  If Mirage gets ahead of me, then I get outdamaged.  One of the key differences is the Atterax actually requires you to keep the combo counter up so you must constantly be killing stuff to keep the weapon going.  It's literally like the Soma of melee weapons because you have to wind it up for it to be effective.  If you're like 40 waves into a high level mission and lose the combo counter, then it's not such a fantastic weapon.  If you keep the combo for the entire mission and end at like 4x - 4.5x, then yeah it's awesome but you have to work to keep it there.

    This is one of the big differences between the Atterax and Simulor.  One requires constant work, the other's fire and forget.  So really this thread should be about nerfing people who put more focus on killing monsters and rush ahead to do so.  I hate to have to state the obvious, but the early bird really does get the worm when it comes to kills in Warframe.  Seriously, I frequently pull off > 50% group damage/kills in groups using the Venka Prime just by being ultra aggressive with it.  The Atterax is just a scapegoat here.

  4. 46 minutes ago, LuckyCharm said:

    I would like to add that i'd like an option to turn off visuals for teammates skills please. Octavia can be painful to look at but I also find the game very hard when vauban bastilles are spammed by the hundreds around rooms or vortexes with bright colors on dimly lit maps. Add to that radial blinds or mirage disco balls and banshee sonars. I like these abilities but i really think i'd rather not see them flashed every couple of seconds. Especially in already hard to see missions like raids

    I have problems with team Limbo and would love for this.  The flashier it's gotten, the more painful Warframe has become to look at over time.

  5. C

    Tonkor was the bread and butter of Zephyr.  If ever a frame and weapon blended seemlessly, it was here.

     

    The rocket jump itself was more fun than reliable or useful, but I'm sad to see it go because it hurts the above frame some.

  6. 40 minutes ago, SamuarJoe said:

    can you guys tone down Octavia 3rd ability, it eating my FPS greatly from point i can't move a damn thing especially those with lots of 'rings' count

    i even turn off all medium setting play with lowest settings and still getting 15-20fps with octavia 3rd ability enabled (high ring count)

    I don't lose fps but I do find it problematic while playing her.  I turned my power color black so as to be able to see what's below me when using a fast beat

  7. 9 hours ago, Clonmac said:

    I'm not making excuses. I simply stating how it is. Keep in mind that I didn't say that Limbo doesn't have the potential to be annoying. He absolutely does. I was merely putting that annoyance into perspective rather than broadly stating that "this warframe is annoying" which explains nothing.

    Ultimately, the biggest factor into Limbo's annoyance is what level of enemies that you're facing. If you're facing low-mid level enemies that you could easily kill without the need for any CC at all, then yes, Limbo's form of CC has the potential to be annoying if you're using primary or secondary weapons (not so for abilities or melee). But, if you're at a higher level of enemies where CC is crucial, then I've found Limbo to be absolutely helpful and the annoyance dissipates.

    Other forms of CC may not have this problem since they don't discriminate between ability, primary, secondary or melee forms of attack in this way. However, the same annoyance factor about a broad sweeping ability warframe killing the enemies before you can kill them with your primary can be said at low-mid level enemies without CC coming into at all.

    This is why I don't think being annoyed is a problem that falls squarely on the shoulders of Limbo, but more on the shoulders of ourselves lacking perspective in a game that we share with other teammates. The only way to avoid any annoyance you feel when playing with others is to either shift your perspective on what it means to play with others, or to solo play.

    Ok but why are you bringing other frames into this?  This isn't about how annoying a Maim Equinox, Pre nerf Sim Mirage, or WoF Ember can be.  I agree, there's many many combinations out there that can achieve the same level of annoyance or greater, but we aren't talking about them.  Whatever CC or benefits Limbo offers, I don't really care about because it doesn't make him less annoying to me. 

    The thread is about that they just reworked Limbo and I still don't want him on my team.  I've listed reasons previously.  To me this just feels like they missed the opportunity to take one of the most trollish unliked frames and make him more likable.  Like if my annoyance factor with Limbo was 10 before, they have brought him down to 7.  They need to get him down to 5 or so before i'll group with him willingly even if he gives away free hats at the end of the match. 

  8. You're making up excuses for him for the sake of arguing. Regardless of what he does, he's still annoying while doing it. The other CC frames do just fine without being an disruptive eye sore. Who kills what first is irrelevant. If it takes longer to kill the CC'd monsters than it would to just kill them anyway, then Limbo is detracting from the group.

    Not disrupting the flow as much as before is still disruptive at the end of the day.

  9. He's just overall annoying. If there's a Limbo in the group, i have to adjust to work around the Limbo. I don't have to do this with any other warframe.

    I get the rift in rift out stuff totally, but I'de prefer not to be rifted at all. I know you can roll out of it, but still it's annoying as all hell.

    The main problem is cataclysm because it is like an area denial ability that effects your squad mates more than the enemies. The guns are useless is a big complaint, but it also spills into melee too which is what I primarily do using a long range melee like the Atterax with primed reach.

    The other thing I HATE about him is the color change when you are in the rift. It gives me a headache usually and makes me stop playing unless it's a quick mission. 40 waves of Limbo is enough to end my play session and make me quaff down a bunch of headache meds.

    At least he usually looks cute. I wish DE would have made him less offensive to be around. He's like a Pikachu who just got infected with ebola and spent the last 8 hours rolling in dog poo after falling into a sewer where some kid abandoned their pet skunk.

  10. I don't play Limbo for the record and never will, but I am still finding him EXTREMELY unpleasant to group with.

    In PUGs, I tend to just leave the group if there's a Limbo on the team. Between the constant need to roll around, horrible tinting of the screen, and loss of most of my ability to do damage unless I avoid the Limbo entirely, it's just not pleasant.

    I'm disappointed that the changes did not make him less annoying to be around. Hopefully they at least made things better for the Limbo.

  11. The main thing I find odd about her is that it seems like the good songs are all just noise. She's sort of like a 40k Noise Marine in that she does wonderful things with terrible sounds, and the more terrible the better.

    I cannot hear the music I or others play because I play with music off and usually throw on my own music, but I have heard others complain. I imagine this will get fixed. I had a similar problem with Valkyr spamming the redeemer with 150% warcry where people would also complain. It got fixed in like a week's time. If you want it changed faster, form up an army and go to the sound feedback board and complain.

    Power-wise though she is quite powerful, especially once I figured out how to use the abilities which took about 4 formas of practice and some solo play. She's fun to play though and requires interaction so i would hate to see her go the way of Mesa.

    It's a little tooo soon to be a hater though. I think we need to give them some time to address the annoying sounds. Sorry to anybody who has to hear my obscenely annoying melody in the mean time.

    Also, can you mute yourself by setting all of your sliders to 0 for the instruments, and if you do so does it mute you for the group?

    YES i just tested it and you can mute yourself for your group. Now nobody has a reason not to love my Octavia!

  12. Threads like this do increase general awareness of the problem so it's like a Nyx awareness group.

    It's very possible to play the game for 1000's of hours and never touch a specific frame. I can tell you almost anything about Zephyr or Equinox or the frames that I play, but until reading this it never even dawned on me that Nyx would have this issue. Now, I will make it a point to try to avoid hitting Nyx while the bubble is up. I never deliberately hit the Nyx bubble to begin with, but I also never considered making attempts to avoid it.

    It's just too bad Warframe rewards selfish play. Often if you think you are helping by doing something a little extra, it turns out you're making things worse.

  13. Most people probably don't consider the Nyx's perspective.

    It's like when you get a frost in your group who just drops bubbles everywhere. They think they are helping but they don't always realize they are obstructing the rest of the team from firing. Limbo is another good example where a frame may think they are helping but not. Ivara's stealth arrow on certain players or Sayrn decoys is another example. We've all seen a Nyx mind control the last enemy on a defense mission too.

    If you've never played Nyx, it's not readily apparent that shooting at the bubble is not helping matters. I'de wager there's lots of people who shoot the bubble not even understanding how the energy drain or mechanics of it work other than at a certain point it supposedly goes BOOM!

    Shooting the bubble because you don't understand fully the implications of how it works is ignorance, but not trolling. Shooting it after being asked to stop would be trolling.


  14. You can't reach the absurd attack speed with Banshee that make it a problem. Think BOOM BOOM BOOM BOOM BOOM like every half second.... If you cant visualize it then i'll be happy to make a quick video to prove the point. You may even see the group complain in the chat window.

    It's not about a workaround. The problem is that the gunblade at 150% or so attack speed makes soo much noise it alienates the other 3 players in the group. I could care less if every monster within a 30 kilometer range hears it. They arent the ones complaining, just dieing :)

    I don't hear it myself as I usually blast music, but I hate to be the jerk who makes the group mad because i'm using a subpar weapon in a looney fashion.

    I am using it with High Noon actualy but the stance is irrelevent. It's the charged shoot attack that i'm referring to. You can pop off ~2 shots a second with sufficient mouse control and attack speed and this is the core of the problem because it makes it go BOOM faster.

    Even with sound it doesnt annoy me at all, but i've had enough complaints on it that I know it bothers the other players in the group. It would be easy to muffle a bit IMO.

    as a quick edit, i would like to reiterate that the stance is not the issue, it's the rapid speed at which you can fire the charged ranged attack that causes the noise.

  15. I've been playing around a bit with gunblades and very high attack speed (max str warcry). It's not a gamebreakingly overpowered combo or anything, but it's fun being able to use the gunblade like a ranged weapon and rapidly fire it when you're bored with everything else.

    I've found this gets a LOT of complaints from the rest of the group because of the noise it generates. It's not really a problem for me, but for some reason about 4/5 groups I join using this combo complain excessively because of the noise the firing attack generates when used rapidly and repeatedly. I'm not sure if it's louder to the rest of the team or something, but I've been avoiding these weapons out of courtesy to the other 3 warframes in the group after getting enough complaints about the noise it generates. If it was like one or two people complaining then I probably would not care, but there's a very clear correlation between gunblade + ranged attack + attack speed = ZOMG IT'S SOO NOISY STOP!

    It would be nice if the firing sound was toned down a bit to where this was less of a nuisance. This problem occurs with both gunblades.

    On a side note, it's a REALLY good way to end an endless mission after 5 waves...

  16. I've been playing around a bit with gunblades and very high attack speed (max str warcry). It's not a gamebreakingly overpowered combo or anything, but it's fun being able to use the gunblade like a ranged weapon and rapidly fire it when you're bored with everything else.

    I've found this gets a LOT of complaints from the rest of the group because of the noise it generates. It's not really a problem for me, but for some reason about 4/5 groups I join using this combo complain excessively because of the noise the firing attack generates when used rapidly and repeatedly. I'm not sure if it's louder to the rest of the team or something, but I've been avoiding these weapons out of courtesy to the other 3 warframes in the group after getting enough complaints about the noise it generates. If it was like one or two people complaining then I probably would not care, but there's a very clear correlation between gunblade + ranged attack + attack speed = ZOMG IT'S SOO NOISY STOP!

    It would be nice if the firing sound was toned down a bit to where this was less of a nuisance. This problem occurs with both gunblades.

    On a side note, it's a REALLY good way to end an endless mission after 5 waves...

  17. I would not have anything to complain about if the missions i *want* to run were available all of the time. Instead it's usually stupid stuff like rescue, capture, spy and whatnot.

    If there was a static Void Defense / Survival fissure node for all key levels, I think we would gain back most of what we originally lost and I would not hate the new system.

  18. It's not as good as it was.

    It's much more grindy now. The relics are also bugged so you don't always get your reward (see the thread about this on the missions bug forum for more info).

    The gameplay hasn't changed a whole lot except now endless missions pretty much never go beyond a few rotations and are more rare.

    Overall I'de say the game has gone from 9/10 to 6/10. My opinion of course... The good in it all is that it only needs a few small tweaks to make it good again, just don't hold your breath waiting for them.

  19. Why not attach a little counter to the person's name to show how many consecutive non-solo groups they have abandoned (like a combo counter for leaving missions early)?

    The only actual punishment I would propose (and not really push, just an idea) to something like this is that at a certain number of consecutive non-solo abandonments, like maybe 5 or 10 for example, they should not be able to join in progress already launched PUG missions without being invited. This would not limit their ability to queue for public games, but the only ones they would be able to join are the ones that are just starting from the beginning so the rest of the group has a chance ahead of time to be alerted of the potential shafting that may occur. Of course, completing a mission would completely wipe the counter. Just an idea.

  20. I'll start by saying I am not as disappointed as I was when the Specters of the Fail patch released by any means. It released in a horrible state in my opinion and pretty much wrecked the game for the me. Recently, I think some of the tweaking that's been done has been very good, even if overall it is still a net loss in terms of what we had before. It's come a long way in a short time, and given me enough hope to still log back in and give it a go.

    I play the game for the endless missions (that are worth playing i.e. drop prime loot not just random waste my time star map stuff) - mostly defense, sometimes survival, occasionally excavation. I like 20 wave runs, occasionally 40 if the group is really good or gets along well. Beyond that is meh I don't care for 60+ waves. A quick 20 wave void defense run is by far my favorite Warframe mission. I don't get a ton of time per night to dump into the game.

    I do not enjoy Rescue, Sabotage, Exterminate, Capture and the other missions, so I don't play them. Some people like these missions and I respect that, but I don't. The reasons I do not enjoy them are irrelevant. I am never going to like these kind of missions, so I am never going to play them.

    The above being said, the problem I'm running into is that there just often are not endless missions available for the fissures during the limited window I get to play. Tonight was yet another example. If I log in and see that nothing I want to run is available, I then just log off. This sucks, and I am still overall displeased with the game because of it. When I log in, I want to play what I want to play and that's the end of the story. If it's not available, then I'm not going to enjoy myself playing the other missions. I'm just not going to play that night.

    I would really like to change my steam review of the game to positive, but I feel I cannot justify doing this because a decent portion of the time I log in and then immediately log out again because the mission I want to run is not available. I've supported the game in the store more so than many other F2P games I like. I feel like my money has been taken since the stuff I payed for and used to be able to play all of the time with is now only available a portion of the time, when before it was available all of the time. I cannot justify further supporting the game until this is fixed. Until it is fixed, and I can log on anytime and play what I want to play, I won't further support the game in any way.

    This is honestly my only remaining complaint with the new relic system. Everything else is acceptable to me at this point. It's not worth quitting over, but it's a major pain point.

    So please, kindly give us our freedom back. Let us log in and play the missions we want to play when we want to play them with regards to the relic system. Give me a reason to go back to the store and purchase plat every so often. Give me a reason to go spend the time to write a good review. Most of all, let me enjoy the game again all of the time like it used to be, instead of just a couple nights of the week.

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