onemoonlight
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Posts
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Posts posted by onemoonlight
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rhino is fine, and that's coming from mag, if anything's broken atm it's melee being too strong (esp kogake; 24/7 free knockdowns anyone?) and full auto rifles having a way too long TTK
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how many of you would invest real money into buying weapons if you thought that next month a new and even stronger weapon may come out?
if majority of the player base slowly gravitates towards one loadout, you know there is something wrong with that loadout - if it is op or not doesnt even matter at that point, because players deem it effective, and players will always favor what's effective over what is not
DE cant have new stuff that invalidates older stuff, because older stuff becomes unwanted, ignored, set aside, and is a wasted opportunity that does not generate profit
DE is a company, and a company exists to make money
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I personally go in with a snipetron and a warframe. Nothing more and parkour around. There was skill involved for those who didn't want to melee spam as a fact.
download quake live, look for an instagib ffa server
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yeah... i think making it work more like a damage amp debuff would make more sense balance-wise, but hey, they probably know what they're doing
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they don't tho, trying to intercept a runner is a pain if they know what they're doing, especially on 2nd and 3rd map, where you can cover half the map in 2 seconds
i haven't tried semi autos tho, so maybe it's just an auto thing
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ordis is damaged, so him getting bonkers actually fits right in
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(...) How much difficulty does it add?
not THAT much, it just makes you use a different path, but still, adds some randomness in the way you run it, instead of spamming the same route over and over again
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for those of you unaware - spy rooms just received a small overhaul - you can now expect some paths sealed off, forcing you to use vents, for example, or new force barriers
personally i find it really refreshing, as i spam spy very often nowdays, and it was getting really stale
i hope they'll keep working on adding more rooms and variants :) it became my favorite mission types in the game
on a side note, would be really cool if they'd add more spy-specific mods as additional spy rewards, stuff like intruder, and more hacking minigames
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they still have the old look in the pickup box and mod pictures ;)
i do like the new look tho
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ran an ODE, got 1 muta sample
used to be 4-6 per run
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when performing grineer hacking and spamming space the 2nd "tick" sound seems to be missing or silenced, so if there are 5 picks next to each other, spamming space will give only 3 or 4 tick sounds instead of 5
was fine yesterday, so probably something with this update
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(...) Ceohalons shouldn't require the other being home to score (...)
it would turn into a rush-fest
on a side note, i like how they made the conclave master be samurai-themed and all, and then decided to flip off the japanese by making him pakistani or something, i actually laughed when i saw him
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sure footed mod stops scorpion pull
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I dunno what you are on about bro, they look 8/8 m8
pure realism.
yer rite, they look so welcoming being so bright
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pull aim aoe is very small, vertically and horizontally, and seems to be blocked by walls (not sure, tho)
it's not as bad as Op makes it to be, but compared to other frames 1, it's a little underwhelming
also, primaries deal WAAAY too little damage compared to the velocities that frames can achieve, like seriously, it's so hard to stop a flag runner with good aerial attacking/parkour skills... or macros ;)
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(...) its unfair to strong players that worked hard on the grind for the power they have (...)
aka "i grinded more therefore i should have an advantage in a game with shooter mechanics"
you cant possibly be serious
id understand that logic in point and click mmorpg
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broken after the update, they look out of place and pixelated
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i did get a fun game when i got matched against and with people that were using pvp gear
then i got games vs people that use non-pvp ready gear - wasnt that fun, but still, sticked for a while
it is great, imo, it just needs some fixing
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equip kogake, you get a free unresistable knockdown on each 3rd hit
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after the update it turned into this
edit: fortitude has the same issue as sure footed
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wraith > prisma, just on status chance alone
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Doors clipping in OD
http://i.imgur.com/sd9P4yb.jpg
http://i.imgur.com/fFbcKxw.jpg
because the rooms with the doors are next to one another
happens in regular void, too, mostly with rooms that have 2 floors of doors, and the rooms next to them will get normal sliding doors hanging in air
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These two:
http://i.imgur.com/zstHhl1.jpg
http://i.imgur.com/OKT9J7A.jpg
are here
http://i.imgur.com/4KCx5jn.jpg
on one of the grineer asteroid belt spawn rooms
Mobile defense room:
http://i.imgur.com/mKCharr.jpg
http://i.imgur.com/zEs3urh.jpg
Same issue in few places in the void:
http://i.imgur.com/NE43GzA.jpg
http://i.imgur.com/RiZ5hAE.jpg
http://i.imgur.com/fB0wCgK.jpg
Dunno if lighting or texture issue
'We are corpus' stairs in grineer extraction, again on asteroid tile set:
http://i.imgur.com/dZHzAng.jpg
Also, when entering a mission with twin gremlins their magazines are floating outside of the gun, swapping between weapons fixes it, but still... floating. Karak and furis get a lot of 'floating magazine' after reloading - the magazines just float around your character in random places, until you reload again.
A lot of primaries are clipping with melee weapons, especially the longer ones.
Thrown weapons still are using pistol animations when sliding/spinning.
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there is actually an option to set up a ping limit
when defending against alliances from non-server regions you're not gonna be able to participate in the defense, due to setting up a ping limit
also ISP and connection quality across the regions is different, so they dont have it that bad when we host, while we deal with warping and high delay when they host
who should be at a disadvantage when not playing in their region - someone from that region or someone from outside of it?
New Balance System Is A Good Basis...aside From The Fact That It's Hella Unbalanced.
in Conclave
Posted
i havent used a bow yet, but played plenty against people that do - paris isnt THAT strong
you just have to be mindful of when you ADS against a bow user and do a lot of sideflips/backflips or just regular rolls
also, bows cant shoot from a corner like hitscan weapons can - just take a corner and shoot at the bow user that has to stand in the open to shoot at you
the only gripes i have are rifles have too long of a TTK, melee deals too much damage for how easy it is to use, coptering/aerial covers too much of a distance too fast and with too much ease with no drawbacks, kogake has a free kockdown in its combo and frames in general are poorly balanced against one another
mag does feel underwhelming, but when you do land a pull it is really nice with that stun, and bullet attractor just wrecks face - probably the only way to intercept a competent flag runner right now... which doesnt really mean much if you can move through half of the map in 2 seconds, but still