You know, you're right. That one ability functions a little different mechanically. I should've realized that something like that may not be readily obvious to a person who lacks the experience I do in conclave. DE doesn't explain something like this adequately and that means we should remove the entire mode from the game. I get your point of view now.
I disagree because that isn't a problem with conclave. That issue is a problem with DE. DE has always had problems with making tutorials. There are many people in the conclave discord that would help players who are new to conclave understand these truly complex differences.
Conclave's unique gameplay is something that should be cherished. There are many players who do not even attempt to try conclave because they've heard bad things about it from others, with many of those bad things not being grounded in reality. The dislike of conclave is a tremendous bandwagon, a bandwagon that has manifested itself into influencing DE to ignore conclave despite the hatred of conclave being based on an inherently flawed foundation of beliefs and assumptions.
I have looked at your profile and have come to the conclusion that you do have a relevant opinion that should be considered, however incongruous with the actual issues afflicting conclave it may be. You having a little over 8,000 kills in conclave shows me that you have actually played the mode for more than 30 minutes, something that many of the brilliant thinkers in this thread can not say that they have done. However, the issue she afflicting conclave are not because conclave is bad, but because DE is bad. DE never gets around to removing abusive weapons like TB and the staticor from the pool of usable weapons in Conclave, which may then be used on players who are new to conclave(although, not necessarily new to the game), which scares them off. This causes conclave to garner a bad reputation because a player will not enjoy conclave if they never stick around to learn how to deal with those weapons. Because they won't stick around, DE believes conclave does not have a large playerbase, and is therefore not worthy of being updated. And if it isn't updated, weapons like the TB and staticor get to stick around to cause issues. It's a vicious cycle, you see?
Aside from conclave's extremely high skill ceiling and skill gaps(which also intimidate new players away),conclave also lacks even a basic spectator or private match system. Conclave would make huge leaps and bounds if they implemented(for example) the lobby system from Raids that was made for 8 players. In that system, all players could view each others' loadouts and gear before the match started. Speaking of the match starting, the raid lobby wouldn't start until every player in the session had selected the Ready up option. Which would be a massive improvement over conclave's invite only lobby having a forced 15 second timer, much like the public matches. These are small qol improvements that already exist (or did exist) in one way or another in the game. Transferring these over into conclave should be feasible.
These are the real issues affecting conclave. Not things like "conclave bad xd" or "conclave too fast" or "fortnite mode xdddd" that often get posted in conclave feedback.
Conclave isn't perfect, but it can be if DE just puts a little bit more time into it.