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Teliko_Freedman

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Posts posted by Teliko_Freedman

  1. The Change to Nyx's Psychic bolts...

    I hate it, because hitting unalerted enemies now alerts them.

    But I have a suggestion.

    Alteration: If the target is not alerted, apply Psychic Bolts like it used to. If the Target IS Alerted, Psychic Bolts will now cause the stagger.

    Just a suggestion for some of us, who like to weaken an enemy before we stealth kill them.

    • Like 1
  2. So looking at the controls, it seems Unbinded buttons on Railjack Controller scheme defaults to normal controller side's binds.

    As a result I have to use the button I have assigned on my Normal Warframe side controls to activate powers for the Railjack as well as use the button I have set to reload to use the Gunnery Intrinsic Rank 9 skill.

    The issue I have now is that I'm using the "Context button" on my controller with the "Context button includes reload" toggle option. Which doesn't activate the reload function of the Gunnery Intrinsic Rank 9 skill.

    Also that context button is the same button I use for dismounting from Pilot/Turret.

    I also re-binded my Dismount elsewhere to test that Context button won't reload turret.

     

    My suggestions are:

    Allow Context button with (Context Button includes reload) to also reload the Railjack turrets.

    Add a secondary dedicated reload bind for Railjack Controller settings.

     

    Other Suggestions:

    Include a bind on Railjack Controller settings for accessing Tactical menu. (I planned to use with Focus/Operator button)

    Show Dome Charge capacity in Tactical Menu somewhere

    Add a bind for toggling Gunnery Intrinsic Rank 10 Skill on or off during combat.

    • Like 1
    • [DE]Danielle
    • TYPE: Railjack Command Crew
    • DESCRIPTION: AI crew gunners shooting down Crewships instantly
    • VISUAL:
    • REPRODUCTION: Crew shoots down Crewships like no one's business.
    • EXPECTED RESULT: Crew should shoot and disable crewship.
    • OBSERVED RESULT: Crew shot and disabled Crewship out of existence. BannerHulk: "I see this as a complete win!"
    • REPRODUCTION RATE: Unsure about reproduction, but I suspect it started after I equipped this Railjack mod that increases damage to Grineer targets by 27% called Worm's Torrent.

     

  3. 33 minutes ago, XRosenkreuz said:

    If you already weren't considering it, what, exactly, was the point of making a thread about it?

    I would speculate pleading with DE to delete it/Replace it with something else.

    • Like 1
  4. Minor QoL.

    I was thinking, why not include a bit more info like Supply count in the Tactical Menu.

    Just stick it at the top of the Tactical Menu so we know how much Revolite/Ordanance/Flux/Dome Charges we have at a glance.

    It would suck after all to dash to the Forward Artillery cannon, and see that you have no Dome charges.

     

     

    • Like 4
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