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RedGoat989

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  1. so is the grimoire ever going to interact with animation sets or is it always going to stick out everytime you switch to it? makes using floating animations like wisp, caliban or titania look weird when you swap weapons or any animations like grendel's agile that makes you very low to the ground or otherwise has a unique posture
  2. so im formaing my torid incarnon and how does the incarnon interact with projectile speed? does it affect the beam at all? is it only max beam range? can the incarnon beam's range be affected at all through mods?
  3. il agree on avoiding energy leech eximi bubbles but ancient disruptors still suck and are my second most hated enemy behind nullifiers when i turn a corner and have a fraction of a second to realize that corner does infact have a fully expanded nullifier bubble oh and any level hazard magnetic proc is annoying BUT il agree they arent as bad anymore for draining your energy, ancient disruptors still suck to this whole thing il agree we need to experiment more but the issue is resource costs, putting on and removing helminth skills, testing them at length to see what does and doesnt work is a chore and a resource drain especially on newer players or people with fewer resources, il agree that now im considering swapping energy nexus on most of my builds back to equilibrium because my hound build generates more than enough health orbs speaking on companions il once again agree experimentation is needed, the bond mods breathed new life into the game for me and i cannot wait to see what DE does to hounds and moas to make them more unique and versatile on the gargoyle event, excuse me for being busy with holidays season and overall life stuff to not have time to grind out a severely repetitive and time consuming boss over 50 times just to get one fully ranked arcane energize that is otherwise excessively overpriced also to whoever said rage effect is good for generating energy thats a lie, theres a fine balance you need to hit between not dying and actually generating energy in steel path and it is so unreliable and annoying its not worth it compared to any other method
  4. i see nourish's viral damage as a cherry on top and im fine with it being removed entirely, its funny to give viral to specters and invasion allies but otherwise i agree its too much but the energy gain multiplier? that is the best energy sustain ability we can get without, again, having to stop and wait for energy to be delivered to us in a fast paced game where you need to stay moving by design, DE hates it when we stop moving and still get kills thanks to their abhorrent anti AFK systems and for the team roles bit thats DE's fault, public matches suck to try and organize yourself with other people, warframe by design isnt good at team roles compared to any other L4D esque games and i'd rather not have to rely on some random retarded dipS#&$ to get my energy from or wait for minutes just to form a squad and farm steel essence or something, DE are the ones that made the game into a fast paced one man army gameplay so dont blame the players for the intended behaviour
  5. you're nerfing nourish the only versatile ability in the helminth system, the only way to get energy without having to stop in an area for 30 seconds while either enemies die inside it or wait until it spits out energy orbs or you have equilibrium oh and the first example needs an augment to function everything else helminth can offer is nigh useless or extremely niche outside of 3 other raw damage abilities one of which is getting nerfed, CC abilities arent worth slotting anymore because nautilus exists so why exactly are you nerfing nourish? because its used too much? THEN MAYBE CONSIDER THE FACT THE REST OF THE HELMINTH IS #*!%ING USELESS maybe if the other abilities were worth their #*!%ing material costs we might consider using them instead of defaulting to nourish, roar, dispensary or gloom but DE dont work like that, since the game's beginnings DE has always had the policy of nerf first buff last its why everything in the game is a powercreep nightmare BECAUSE YOU'RE TOO BUSY CHASING FANCY UPDATES INSTEAD OF DEDICATING TO FULLY BUFFING OLD EQUIPMENT you tried to do it in several ways which just resulted in content islands that got abandoned, wraith, prisma and vandal weapons were the first then came rivens then kuva/tenet and now we have incarnons, how long until we dont get any more incarnon weapons but instead get presented a NEW form of weapon upgrading system INSTEAD OF BUFFING THE ACTUAL #*!%ING ARSENAL? also i'd like to add nourish is so useful in making arcane energize useless just to stick it to that overpriced piece of S#&$ arcane
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