Jump to content

RistN

PC Member
  • Posts

    1,579
  • Joined

  • Last visited

Posts posted by RistN

  1. On 2019-04-12 at 8:22 PM, Inkarius said:

    Frost's bubble - trough entire solar map we were using this bubble to shield ourselves or something that we defend. We were making builds around this ability, carefully pick colour of energy to help teammates to see trough easily. But in this fight this is useless as regular units fire trough as if there was no bubble! Not one but 3 bubbles. Bubble was not destroyed, profit taker was on other side of mountain peak and didn't hit me - it was regular corpus soldier. Why all the sudden this bubble lost it's primary function?

    I  think the problem  with Globe is that it doesn't  block AoE dmg and there is like 70% of Corpus open world units that either have aoe weapons  or just teleport/jump into globe making it somewhat  useless. Also I  think that aoe of these units have more than double range which reaches far into globe. 

  2. 2 hours ago, LordLokai said:

    But this trying to force players to log in and do things that we have zero reason to do-

    I don't  think anyone  is forcing anything .You have whole week to finish this tasks and you only have to do about 60% of all missions to reach lvl 30,meaning you don't  have to do anything  you don't  like.This is how I  did it and I  reached  lvl 30 + 4 extra ones.

  3. On 2019-04-16 at 9:52 PM, Kylo. said:

    They are not useless?

    Well if you are using some arcanes that get triggered  by  pickups  like Arcane Energize  or Arcane Pulse on Nekros then you are better with Vacuum. Also you will be spending  more ammo in higher lvl missions  so it would  be better  if you have your  companion  picking up ammo drops for you. 

    But i guess  it all comes down to what you are used to and your way of playing. I have 3k+ playing hours and I  use Vacuum  from day 1.

    • Like 1
  4. 22 hours ago, birdobash said:

    As the Warriors movie seems to have come out around 2000, it isn't old enough to go under fair use due to age (when something is old enough, say 100 years later,

    2000?the movie is from 1979 man. XD 

    And btw the actress that played Nora.... I mean D. J . is deceased. 

  5. Well I  think op is right about it. From Operation:Plague Star I  thought every future event is going to be with similar system,but they quickly  turned  back to way older events were,hard grind and rewards based on luck. 

    Also ,I  don't  have a clue how can I  get that hammer when Wolf didnt spawn once for me. 

  6. 1 hour ago, (XB1)R3d P01nt said:

    Yeah I  read that. Thats why I  wrote this topic... First of all, as I  said, weapon with most complicated  mechanics and secondly bugged as hell. If you read that then you seen hitscan and beam secoundary weapons do not get +100% electric buff from shooting thru orb and now there been reports Catchmoon dmg doesnt register with  Bursting mass. Not to mention zenistar disc thrown thru this thing does less and less dmg with time but gets crit buffs.... 

     

  7. Just remove stupid animation when equipping arch gun and we are good. Make archgun equip immediately like any other gun,ofc if you have ammo and if cooldown is expired. 

    With archgun mainly used in Profit taker,the time this animation lasts you can easily  get killed by profit taker and at least 50 high lvl Corpus units shooting at you,even if you use Chroma, let alone some other ,less durable  warframe. 

    • Like 1
  8. With new mod Bursting Mass we get from Nightwave Mutalist Quanta finally has a chance to be a viable  weapon. But Mutalist Quantas alt fire ,Infested orb, is easily the thing with most complicated mechanics in the game .According to wikia and comments there it is also full of bugs. 

    Now I  know it's  not in DE's manner to actually  give us streightforwad answers to how some things actually  work in this game but I  would like to try and demand official answer to how Mutalist Quanta alt fire actually  works and what mods affect  its performance. Do rivens even work on it? 

  9. 4 minutes ago, TheLocalHentai said:

    Disagree, ~6% to not trigger on a two set Elevate (56% 400hp; ~37% for 200hp) is a much better heal, in 99% situations compared to having to actually SPEND energy, time, and mobility, then having to port back into your frame. Such a high burst of health in such a short time and with absolutely little effort equates to better practical healing power than Repair's "ridiculously op" on paper theorycrafting.

     I will just say that after using 2x Elevate , basically since it was in the game, I switched  to using 2x Repair and it suits me much better. Spaming transference is a bit tireing and it can lead to a bug.Both of these arcanes recover too much of health for a reason that one arcane heals more than another to be a valid point. But if anyone  wonders Repair can heal more than elevate on warframes starting from 1k hp.Thats because Repair depends on % of max health and Elevate gives flat 200,400 with 2 sets.  And anyone  can really  say whatever, but I  think healing team mates is a precious  ability  of this arcane. 

  10. Ability 1: Unlike most here I really  like this gun. It will kill most anything  and it has high status chance. What I  dont like about it is:

    -If you fire from the ground you can't  jump, but if you already  jumped you can fire from the air. That just makes it a bit inconsistent 

    -There is a animation when you fire the gun. I have a problem with  it, the part after the shot where animation slows down everything and it feels like more like lag then animation. This is the biggest problem  I  have with it. 

    Ability 2.It is ok I  guess but biggest problem it has is that it affects only enemies  in your los making it not practical for any serious usage in indoor maps. I feel it would be great with more range and if los thing was removed. 

    Ability 3.Worst ability  of all. Very expensive  to use and doesn't  give you anything  in return.I honestly  don't  see any difference with this ability  on. This should  be only support ability and dmg to enemies  should be removed  because right now it only drains shields fast and does very little  dmg to enemies  not being able to be built for anything  serious dmg past lvl 20.

    Ability 4.Maybe the worst ult in this game. CC is bad and indoors it is very inconsistent .This ability  should be maide so it affects  everything, even behind walls in its range in order for it to work properly. Dmg it does is also very low. It feels  like this ability  was created more to look good than actually do anything. 

    • Like 1
  11. This idea is a older one and I  completely agree with it and here are my points:

    -With Medi pet mods bleedout time lasts long for your companion to never actually  die. 

    -In high lvl missions ,including  newer boss fights companions are downed most of times no matter what mods and how many forma you have on them.That all just makes them pain to play with and ruins your gameplay with reviving them all the time and driving  you away from actual objective. 

    -Pets ai is just bad and you have zero control over them. They often tend to  die half way across map by falling behind  you. 

    -If sentinel dies, players generally  won't  continue and kill themselves to get their sentinel back. 

    Make companions invincible and lower their mod slots to like 5-6.This can't  break the game, it will only make it more enjoyable. 

     

    • Like 3
  12. If anything  should be integrated into the game it is wikia site because game fails to deliver crucial info and guides that it really should give us. But like with every other 3rd party web site its not gonna happen.

    DE doesn't want to be responsible for trades between players for millions of reasons so implementation of warframe.market or anything  that has to do with trade is actually a very stupid idea.

    But yet again what should be the point of implementing it in app? You have bookmarks in your browser for easy access you know and you can't  be logged in into the game and app at same time also so...

  13. On 2018-12-08 at 3:19 PM, Souchira said:

    It? forces especially the players with less time into index wasting? the little time they might have after work in this lackluster ?gamemode.

    Index is the best way to get credits and you get them ez there.You seem like someone who wasn't around when those were hard to get and you had to do Infested survival on some Dark sector node with farming team of Nekros,Speed Nova and 2x Chroma to only get around 50k-100k of credits for 20 min .

    As for getting them in the game ,I didn't notice it was that bad to get credits now.I don't play Index and my credits amount is growing constantly.Also I sold my junk yesterday,mainly oberon,ash and orvius parts and I got 2 million credits for them.Its not like I been holding them in inventory like forever,I usually clean my inventory every month.

  14. 12 minutes ago, congrae said:

     

    So i need to change my ISP to please DE special snowflake security system? Even though... rest of online games working like a charm? DE made weak system and and we players need to do its job? amazing! Gonna play Destiny 2 then, for battlenet my ip is "clean" enough.

    It doesn't mean a thing.As I already mentioned,with Kaspersky Secure connection:Germany,Netherlands,UK servers ip is banned too while Ukraine,Hungary and Spain ip works.Changing isp is like gambling in this situation and for problem itself there is only DE to blame.I checked my IP on all sites I could find and it isnt blacklisted on any of them.

    I am from Europe.

  15. I am on the 90 cap for a long time now.I use all weapons and not just meta ones so I would like to own a good riven mods for each of them.I have often transmuted and dissolved rivens to free up space for more which I wouldn't normally do if we didnt have this cap.

    But....

    None has mentioned the reason why this cap even exist and which DE mentioned more than once.That reason is problem they have with storing rivens data.

  16. On 2018-12-02 at 12:40 PM, Niffilum said:

    Kaspersky Secure Connection: On all 3 connections when launching with VPN it will show Update Error! blah blah. It works when you launch the game and only activate the VPN when you are on the login screen In Game. Recommended if you are not in Asia because it will most of the time connect you to an ISP that is also blocked.

    Whats wrong in this picture is that Kaspersky labs are one of the leaders in battle against botnet.I have it installed too and servers that are blocked are:UK,Germany,Netherlands.Servers that work are:Spain,Ukraine,Hungary.

    I will contact support of Kaspersky and ask them what do they think of DE servers registring their servers as botnet.I think awnser will be very interesting.

     

  17. 43 minutes ago, JalakBali said:

    That's.... dumb. Warframe barely uses server capacity other than recording end results at the end of sessions. During sessions, the host player acts as the server.

    What is more likely is that there is a DDoS attack going on, might not even be to Warframe servers specifically but to their server hosts so the anti-DDoS countermeasures kicked in and blocked us who happened to have similar IPs with the attackers.

    Actually what you said was dumb.If DDOS attack was going on everyone would have issues or it would at least be affecting certain servers in certain regions.That is not the case here.As a matter of fact my clan mates are all from same country and few of us has issues and majority of them doesn't.

    It is a known fact that these kind of connection issues always come with large number of online players usually on updates and events.It is also a known fact that now servers are intentionally blocking certain ip addresses without any reason. 

×
×
  • Create New...