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KnightCole

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Posts posted by KnightCole

  1. On 2019-05-24 at 1:07 PM, AugustFestival said:

     

    only to people who have renewal and the armor buff DOESN'T drain energy, nothing about hallowed ground drains energy except for activating it. Can you record a video of this phenomenon where you loose all your happening? Because its either a glitch or something you are doing and that would help us help you

    Hallowed Ground doesnt drain energy, but the Hallowed Ground applies the buff to near by allies, that includes minions, which would then trigger reknewal, which would then trigger the drain. And its only a problem if the Nekros is defending the objective and im defending the objective and I need to actually use abilities to strip armor so I can kill S#&$. 

    I honestly think the best course of action would simply be for DE to give Oberons heal a flat rate.....maybe 3/s period, increased or decreased by eff/duration. 

    Oh and that bit about Duration also affecting efficiency, its retarded because whoever it was, said that 'something that runs longer drains more energy".  Well, the thing is, if your running the skill longer, your already draining more energy.  Soooo, with the duration affecting eff as well, the game is just double dipping.

    Sooo, yeah, they can remove that feature while they are at it....

  2. 18 hours ago, Enialyx said:

    So a few days ago, the demolyst could be slowed by Nova's molecular prime just fine.
    Today, absolutely no effect.

    Could we please stop with these immune HP sink bosses?

    It cuts down variety from the game, directing players to use frames which merely buff themselves or the group.

    stop it cookie lyon GIF by Empire FOX

     

    Honestly, id like it if DE put more effort into their enemies, more than just 'more health, more armor and immune state....its not fun....

  3. 3 hours ago, Birkenhoff said:

    I hate this meta, where every frame that's not clearing the tileset by pressing one key is a sh*t frame. So by asking how to make it great I guess: Replace the beam by a 360° AOE that ignores LOS with a range of 60 m and let it look awesome.

    Et voila: top tier frame. 

    That is honestly why the 'veterans' of this game are getting bored.  They push everything to the point where its 'stand in x spot and press 2 buttons to clear the room'.  IDK how long one can find that fun.  I honestly find it annoying how many frames and abilities are little more than "CC" of 200 different flavors, instead of actually having useful, damaging abliities, to the point where the abilities hurt, but are not 'clear the entire zone' powerful.

    Having played a couple 70 minute Kuva farms, against 130-150lvl enemies, I can safely say this game gets boring as hell up that high. Around lvl 70-80 the game gets kinda intense, and honestly where its at least fun.  Abliities arent useless, enemies arent endlessly 1 shotting me and arent sucking up bullets like im shooting them with BBs.  BUt 100+?  Yeah, it becomes really annoying where everything all the way down to Jesters and shield S#&$ters are 1 shotting me, while being quite tough, even after I armor strip them completely and blast them with a Corrosive 5 forma Tiberon Prime.

    I wish this game had a more Division feel and less a tower defense feel. Division in that you rely on abilities, movement and gun play to beat enemies, over super powerful 1 trick ponies, involving sitting in a single pixel and activating dancing emotes between pressing 2 and 3 to clear a tileset.

  4. 3 hours ago, taiiat said:

    however though, in the real world the Nekros would definitely have more Duration than that since he's probably going for Shield of Shadows. (or is using Energize, in which case both Players here probably have full Energy at all times anyways)

    additionally in the real world an Oberon probably actually has some Duration and Efficiency, because atleast some is.... logical. rather than negative on both. ¯\_(ツ)_/¯
    the full drain from just 4 Players and 4 Companions is already pretty high, since the situation we've been painting here, is double negative Efficiency.

    The double negative efficiency actually only happened within the last week when I 'upgraded' Blind Rage to the next rank.  Cuz, well, 100 to 95 really isnt that big a difference.....as the 9% increase to power strength wasnt that big a difference either.  3 health points per second on the heal and like 24 armor points.

    Plus, Oberon's heal really is pretty useless without high power strength.  30-40 points per second?  Thats next to nothing....which is kinda why I went for high strength.  Ofc, even at 263, the heal is only 105/s.  At 263, the heal's direct heal is only mid 300s....

    I guess I could toy around with different numbers, and combos, but my desire to reforma Oberon over and over to do so, isnt that high.  Stalker likes to jump my ass incessantly when I forma frames.  I guess hes not super hard, but its annoying to see him so much when my frame is in S#&$ mode. 

  5. 51 minutes ago, RamPuppy said:

    It's pretty simple even with a mote amp. 

    1). When umbra charges you, hit him w/ your amp.  When he gets close, void dash a cross the room.  He will chase after you, zap him again until he gets close.  

     

    2)  keep doing this.  If he knocks you back into your frame, void dash away from it as soon as you can.  Keep him away from your frame and you can't die.   

     

    My frame?  I dont get a frame for the mission im on. 

  6. 16 minutes ago, AugustFestival said:

     

    only to people who have renewal and the armor buff DOESN'T drain energy, nothing about hallowed ground drains energy except for activating it. Can you record a video of this phenomenon where you loose all your happening? Because its either a glitch or something you are doing and that would help us help you

    Because Hallowed ground applies your channelled healing to anyone who passes through it. 

    I do it all the time, allies outside my range, I run up, throw a rug under them to apply the healing and armor buff without having to turn off both and then cast them both again......

  7. 1 hour ago, zoffmode said:

    Duration also decreases his heal over time energy cost. So going negative duration and efficiency guarantees you the worst energy cost possible.

    Oh, more of that really off the wall logic that makes little to no sense.....duration affecting efficiency....derp...game devs....I swear...

    Tune in next week when +Impact damage somehow affects reload speed....

  8. 3 hours ago, (PS4)BattleCry1791 said:

    Well that's a good point, it also can negatively affect the Nekros because he can't spawn new shadows if the old ones ain't dead.

    And how much more than a value of 1 would you like them to reduce it to?  Cuz that's where it's at IIRC.  .25?

    ZERO.........let Nekros manage his own minions.  Its bad enough this skill has an increase based on the number of targets period.  Id honestly rather they change it to be a flat rate regardless.....

     

    3 hours ago, AugustFestival said:

    do you not use hunter adrenaline on oberon? its pretty easy to get.

    Thats the name of the other dmg to energy mod, the 45% one that I cant remember the name to in these posts, but yes, i use both Rage and HA.

    The thing with those mods though, they require you to get shot.  When your playing near allies, defending an objective, or just near allies in general, they will be killing stuff.  Those mods require me to get shot, which doesnt always happen in significant enough amounts to gain tons of energy, at least not unless I just stop and stand there, which quite often I do.  Plus, the AI sometimes just completely ignore me and walk on by, or fire really damn slowly, or dont shoot at all, or die....  Even then, with the insane speed that the Nekros was draining me, it didnt matter much anyway.  

    As for why I have negative duration?  Cuz, like ive said before, I was going for max power strength, blind rage to rank 6 or 7, Transient is maxed, which is a negative duration mod.  Plus, I didnt think duration affected Oberon much past the duration on his dance floor.

    And while no, it doesnt follow me around, casting Oberon dance floor, which is one thing I use to defend the objective for CC purposes and the Rad proc, it triggered the buff on the minions, which triggered the drain.  Or, what?  Im not supposed to do anything to try and help defend objectives with my abilities?  It also happens to be the catalyst for Oberon's #4 to strip all the armor off the enemies.  This combo also helped me to kill the enemies 115 minutes in, against lvl like 140 baddies.  But, like I said, the Nekros drain basically invalidates Oberon......increasing the energy drain to stupid levels.

  9. Salad V is like the most Bi Polar boss in this game.  One minute he hates us, then he needs our help, then he hates us again, then he calls us traitors while still hating us and needing his help at the same time....that dude is so confusing, can he be killed off like a Walking Dead character?  Same with Vey Hek, that guy is so mad all the time, he needs a girlfriend in box....

  10. 7 hours ago, AshenHaze said:

    Negative efficiency with healer Ober is a no-no. The negative duration also works against you in general.

    His heal really isn't that great on the holdout. With that much strength it would be better to micromanage and give bursts of healing using the initial "blessing-tier" aoe heal rather than the heal over time. The heal over time is better used on duration builds that include Phoenix Renewal.

    Besides the obvious, increasing the duration of Oberon's dance floor, what does duration do for, or against him?  I know it had something to do with his healing in his old form, but what else does it do now?

  11. Yeah, all this turning into the usual meta crap, of I dont have a meta build, or my build isnt optimized and the usual crap.  Yeah, I deliberately dont go with "the best what ever the hell", telling the meta to go die in a fire. 

    Still no one has really said why this should be a thing, besides some Oberons dont mind wasting their energy healing summons that can be replaced with the push of a button by the Nekros himself.  Complain about my build's efficiency, but whats less efficient than wasting energy on summons that dont even stick around that long and can be self healed by the summoner......Then the bit about me wanting to make the game less cooperative?  What the hell is less cooperative than the way it is now?  Nekros summons his minions and basically turns off Oberon, sapping his energy at a hilarious rate.  Others say, 'cast your heal away from the Nekros'.  Ok, I did, but I shouldnt be having to worry about fighting my team and where they are standing when I cast an ability. 

    Plus, as soon as I cast a carpet to CC the enemies, it applies the buffs and healing to the minions and the energy drain starts. Oh, and I can hear it now "why you casting carpet near the Nekros you know will drain your energy".  Simply?  Its the objective?  I gotta do something to defend it. I guess I could use my bolts and 4, but 2 and 4 works best, 2 lays out the rug, 4 strips the armor. 

    Next, I dont have to run around with Reknewal on all the time?  Well, no, I guess I dont, but its cheaper to cast it once, spend the 30 energy and then maintain it at a steady 2-3/s, using 85% dmg to energy to keep it up.  Honestly, that was the whole point of my build, to maintain my buffs and healing so I can focus on killing, defending and fighting the enemies and not my abilities and energy.  I simply use the 2 to CC and in conjunction with 4 to blow armor off.  Combined with my Corrosive Soma and CP, I went for an Anti-Armor build with good sustain. Call it lazy, w/e.  It works pretty damn flawlessly every other time, until a Nekros shows up.  Only other time it struggles is when the enemies are to low a lvl to cause sufficient damage to build up my energy, or when my team is steam rolling the zone and not letting me build up my energy at all.  To the guy who said "no one cares about Oberons healing over time and armor buffs", well, truth be told, my build wasnt made explicitly for team use anyway, but I do try to put the healing on their cats, sents, dogs and frames if they are near by.  BUt summons?  no.....

    There is simply no reason Oberon should be paying for Nekros's minions.  I mean, Rhino isnt sapping Atlas's armor to boost his Iron Skin.  Frost isnt taking Hydroid's health to strengthen his ice skills.  Garuda isnt siphoning allies health to boost her bloody skills. Volt isnt stealing other frame's power and speed to maintain his super speed....  Oberon is the only skill that is being leeched off by the welfare warframe called Nekros, despite Nekros being plenty self sufficient and able to take care of the very issue thats boning Oberon. 

    • Like 2
  12. 1 minute ago, taiiat said:

    except Healing Shadows is something helpful, rather than trolling.

     

    he has one, by recasting Shadows of the Dead(also teleports his Shadows to him if they're far way). ofcourse, it's still a slow Ability and costs a lot of Energy. so i'm sure there's a fair share of Nekros Players that wouldn't mind having to recast a lot less often.
    ofcourse, in either direction(whether on the Nekros or on the Oberon) one could say that since there is a Nekros present that Energy Orbs will be much more plentiful than normal anyways... ¯\_(ツ)_/¯

    Sure, there are more energy orbs, but +25 energy doesnt make up for the 33 energy drain.......and +25 energy is alot less than the 100 it costs to cast my 4 and the 30 or 50 or w/e it is to cast my carpet, while im being leeched 33/s......

  13. 8 minutes ago, taiiat said:

    (2 - 0.95) / 0.73 == 1.4383x
    (3 or 1 for non Player) * 1.4383x == 4.3149 Player and 1.4383 non Player.

    (4.3149 * 4) + (1.4383 * 11) == 33.0809

    while your negative Duration and negative Efficiency is... well, the numbers speak for themselves, 33/sec is much lower than the ~186/sec you're claiming.

    Its still hella damn quick......and its more than enough to just shy of completely prevent me using my abilities for the most part, even with my 85% dmg to energy conversion mods.

    My negative dur and eff is a result of me stacking as much power str as I could get(and my blind rage is only +63% cuz I dont want MORE negative efficiency.  I was going for a healing/armor buff Oberon, making use of my carpet, bolts and 4 to CC, strip armor and the like.  I just recently stacked rage with the 45% set mod for even more dmg to energy.  I was going for a high sustain, tank type Oberon.  That gets completely shredded when Nekros shows up and saps all my energy.  I got rekt multiple times last night trying to get my energy back after defending a Kuva survival air support beside my team....I did try to stay the hell away from the objective cuz of that.  

    IDK, what ever the math says, I still think its a bullS#&$ feature that shouldnt be a thing at all.  Cuz if were gunna go with this, Ember's fire should damage Frost's snow globes and reduce the effectiveness of his ice when they are in proximity of one another.  Rhino's impactful stomp should destroy or knock down Atlas's earth based walls and golems.  Volt should shock the hell out of and team damage Hydroid. 

  14. 16 minutes ago, Renegade343 said:

    I think if you just limit the weapon exilus mod slot to mods that do not increase DPS via stats, then it could be fine. For example, stuff like Twitch, Eject Magazine, Eagle Eye, Stabilizer etc. would be eligible for the weapon exilus mod slot.

    The general idea would be all those support type mods that we never use cuz they are useless to the big picture.  They let us customize our gun just a little bit to better suit a general playstyle we want. 

    Like my Soma Prime, id love Magazine Warp for an even bigger mag.  Barring more ammo, id love to put Punch through on my Soma P so I can really go to town on enemies, without wasting ammo or waiting until dead guys drop away.  Or the Supra Vandal, id love +RoF to help with its wind up.  Braton Prime, id put Ammo Drum on that.  Ak-pistols, id put Ammo drum on those, the Somati and Stilletos I use are let down by their crazy small ammo reserve(when I do actually have to use them).  Kohm, Ammo Mutation mod would go in it's exilus slot, or maybe a new mod that simply increases the amount of ammo you get from a pickup. On the Sobek, id put on a +reload exilus mod.

    Some might increase DPS, some might just add a tiny bit of extra utility to a gun, or make it feel a little better to handle.  

  15. 4 minutes ago, taiiat said:

    well, seeing as that is mathematically impossible even if you had low Duration and low Efficiency, it sounds like you're talking about a Bug.

    well, if you've played Nekros, usually there's a certain group of Summons that you'd prefer to keep for the majority of the Mission. until such a point that you get higher Level versions of those same Enemies.

    My Duration is 73%, Eff 95%, Strength is 263%.  And it wasnt really a bug, it happens every time I get in a group with a Nekros who pops his pets.  I just get to spend the duration of the mission barely able to assist my team, besides shooting everything dead with my gun.

    Ive actually not played much Nekros.  I played him a very small amount when I first unlocked him, but past that......Hes lvl 30 and might even have a forma or 2 on him.  Though this was a long time ago and I didnt really know what do with him.

    And if there are certain summons you wanna keep alive, then they should give Nekros a healing ability all of his own that applies only to his minions.  IDK, make soul punch heal his minions for a % of the dmg done.  I swear I watched Ashisogi Tenno's video and he said Nekros can heal his minions....

    I do know after watching that vid that I really realized how utterly dumb it is that Nekros drains Oberon.....

    • Like 2
  16. LoR?  I played LoR like 2 times.  That was the most boring crap id ever done.  Run around, skipping all the enemies, not shooting anything, rushing around standing on circles....seriously?  THAT passes as a "raid".  There was no brainpower, tactics or strategy involved. There was barely any gameplay going on, I mean, besides us as the players moving our Warframes around....beyond that, it was a joke.......Earth lvl 1-3 Extermination is more enjoyable and challenging.....

  17. 48 minutes ago, trst said:

    It's probably still a thing because you're posting feedback in the general discussion forums.

    Also you can't just make the claim that all Oberon's hate Nekros, you're not the sum of all Oberon players, or that there is no logical reason for the feature. Some Oberon players might actually want to be able to keep other players summons alive.

    Why though?  What is there to gain from wasting your energy keeping summons alive?  Nekros wouldnt even notice if the energy drain on Oberon went away. He would just keep summoning new minions as he needs them, all the same.

    • Like 2
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