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KaizergidorahXi

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About KaizergidorahXi

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  1. Like a Dynasty Warriors super-attack, i dig it.
  2. I actually had this exact idea a few days ago. Fist weapons are nearly useless at current, but having them automatically move towards enemies similar to Atlas' 1 would be amazing and make them worth using again. As of right now the range and attack animations are so weak that they're useless against groups, but having them target one enemy and then move onto the next would fix this easily.
  3. Unless that's exactly DE's plan. As much as we love them, they're still a business. Diluting trade chat to force people to buy more plat instead of trading for it is probably exactly their goal.
  4. Are any changes to Gauss still being worked on for the near future? As the most "fun" frame released in a long while, he has several rather severe things holding him back such as no damage on impact with enemies on his #1 making it a poor CC choice as the enemies are simply thrown aside instead of damaged and thrown aside. Coupled with his #3 seemingly doing no damage after initial cast and the buffs from his #4 being almost unnoticeable and his complete lack of team-based mechanics such as having his #4 apply a buff to squadmates as well, will he be looked at again?
  5. As a newly minted Gauss main, I totally agree. I feel bad every time I use his 3 because it's so eye-stabbing.
  6. As he currently is, Gauss's "best" ability is his 3, when fitting to his theme, it should be his 1. Mach Rush as it is is a useful CC ability, but only in very specific situations. It only does damage if there's something for Gauss to actually HIT, and it has to be the right size. My solution is to damage enemies not only with the impact wave but when Gauss physically hits them, throwing them aside and causing a percentage of Impact Damage moddable by Power Strength, and let the entire ability (and his entire kit honestly) to scale better with enemy level. As it is right now, Gauss can barely even do Sortie level missions even with a Max Strength build. Adding the ability to increase the size of the shockwave with every enemy damaged during the Sprint. His battery is also rather difficult to maintain, especially in tight quarters where he is unable to run. I'd appreciate anyone else who has any other ideas so we can make him the best he can be.
  7. Any chance the Dev team has been monitoring the feedback thread for Gauss? He's my absolute favorite frame but he needs some QOL tweaks to fix a few glaring issues, as most of the people in that thread have mentioned. Thank you for another amazing update!
  8. Gauss's Mach Rush seems to do no damage at all when not boosted by kinetic plating, not even using the shockwave. It's bad enough that the impact of hitting enemies does nothing, but the entire first ability is useless without Kinetic Plating?
  9. After playing Gauss some more, I've noticed a few things that would really make him better: 1. Add damage on impact with enemies to Mach Rush, PLEASE. Ramming into crowds of enemies is awesome but if it does no damage at all than there's really no reason to do it, especially in wide open areas that Gauss seems to have been designed for. Even with this change though it's still so incredibly energy draining to use Mach Rush in the first place that you can only use it for about 30 seconds if you want to have energy left to use the rest of his abilities. I and quite a few other players agree that a simple solution for this is to grant Gauss energy for every enemy he hits, and bonus energy for kills via ram damage. 2. Incorporate Parkour into Mach Rush, Wallrunning at Mach speed would be awesome, and doing dodges and rolls while running could drain battery or maybe fill it as we do cool moves. 3. PLEASE give him a way to refill his energy pool, similar to how Hildryn can refill her power pool. Gauss is an incredibly energy hungry frame just like her, except where Hildryn works despite her high energy cost because she can refill her energy at any time. Gauss almost requires you to run either Zenurik to use properly or to carry 1000 energy pizzas. Maybe a solution to this would be to only have Mach Rush cost energy, and the battery gauge fuels the rest of his abilities, similar to her shield pool? That way you're encouraged to ram enemies with Mach Rush to gain energy to then use to refill the battery and fuel your other abilities.
  10. ABSOLUTELY ALL OF THIS. I really want Gauss to be my favorite frame but he's just so energy hungry that it's nearly impossible to play him.
  11. While I love the power itself, Mach Rush so far seems...Underwhelming? Ramming enemies does seemingly nothing at all, can't we at least do a significant amount of Impact Damage on contact with enemies? It would be getting hit by something going highway speed, to be simply ragdolled and made harder to find and kill doesn't really fit when we could be smashing them like bowling pins.
  12. While I love the power itself, Mach Rush so far seems...Underwhelming? Ramming enemies does seemingly nothing at all, can't we at least do a significant amount of Impact Damage on contact with enemies? It would be getting hit by something going highway speed, to be simply ragdolled and made harder to find and kill doesn't really fit when we could be smashing them like bowling pins.
  13. They can be done. You have to hold the "aim" button after the first swing, and keep pressing the melee button. It'll do the block combo and not switch to aim mode.
  14. The Staticor isn't a throwing weapon. Pretty sure it's a Beam weapon.
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