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Dylki

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Posts posted by Dylki

  1. On 5/9/2017 at 10:34 PM, (PS4)Trickythesquid said:

    Hey I was thinking of things to draw and then I thought of drawing some sort of "ALPHA" kubrow good idea? Or not?

    Edit: I sort of picture it with a bigger horn. And maybe a bit bulkier?

     

    16 hours ago, Slendy-Broseph said:

    DE PLS TWIN HIP MOUNTED MACHINEGUNS ON KUBROWS

    BcejxrC.png

  2. I have a few doubts about the effectiveness of such a mod.

    When we're dragged by an enemy, we're knocked down. There are already existing mods like Constitution, Shock Absorbers, and Sure Footed that can prevent us from getting knocked down, protect us if we do, and ensure we can get up ASAP. These mods cater to all sorts of knockdowns, such as slams from Bombards, shockwaves from Bursas or grappling hooks from Scorpions and Ancients. Yours just applies to grapples. The mod should apply to all knockdowns. Your mod idea reflects damage back to the attacker, meaning it could scale very well, utilizing an enemy's strength against them. However, this might be a little broken or underpowered. In the scenario that a warframe is hit by a powerful grapple that is powerful enough to kill the attacker, what's the chance that the warframe will live the attack in the first place? In addition, if the hit doesn't kill you outright, the damage may not be significant enough for the enemy.

    But overall, it's a decent idea.

  3. Your statement is very logical, I don't find much use for Oberon and he's been collecting dust in my inventory for a while. I rarely ever pick him over any other frame in-game. But what do you think Oberon needs? What changes could DE make to his kit to make him more viable, but not overpowered, and yet still unique? Some frames may not ever be as strong as others due to their kit, for example Trinity has a full heal that also bestows allies with damage reduction. Such an ability may certainly be considered strong, because of the effects in can have in co-op play. However, it's considered overpowered and almost broken in comparison to most other healing abilities in game, such as Oberon's renewal.

    I suppose the reason such imbalance can happen is because when Warframes are based off a certain theme, their power and utility can be restricted by that theme. For example, Volt is an electric based Warframe, and all his abilities revolve around characteristics of electricity in games, such as paralyzing enemies by electrocution. However, electricity is not known for re-positioning enemies, and as such Volt is restricted by this. He cannot have an ability like Vauban or Nidus that pulls enemies together because stereotypical electricity does not do that. 

    On that note, another reason Oberon's changes haven't made him stronger is that his utility simply isn't there. Let's take his Reckoning ability for example. It has 15m of range does 1250 at max level with default power strength, and 625 additional damage to enemies affected by radiation status. If they were on Hallowed Ground before being affected, they would receive a 30% armor reduction and are blinded by 4 seconds.

    Now, let's take a look at Frost's Avalanche. It has 15m of range as well, and is an AOE ability. However, it does 1500 base damage and an additional 400 damage if an enemy dies to the ability. In addition, affected enemies are frozen for 8 seconds and receive a 40% armor reduction.

    As we can see, Frost's Avalanche seems to be the big brother to Oberon's Reckoning, having greater damage, more armor reduction and freezes enemies instead of blinding them. However, Oberon's Reckoning also causes enemies to drop health orbs upon death, fitting in to his kit and theme as a "paladin" warframe. His kit gives him a balance between damage and healing, and by fitting in that balance he sacrifices power from both aspects, having weaker damage and healing. If his ultimate were to receive more damage and a longer blind, people may begin comparing him to Frost.  However, this still makes him special, even if it means making him weaker, it still allows people to have a unique experience while playing him. DE won't want us to work hard for a frame who's a copycat of other frame's abilities. His kit already shares similarities with other frames; radiation-inflicting projectiles like Nyx, an heal-over-time like Inaros and a lingering area of damage like Nezha. However, all of these frames differ in their playstyles because of the unique tweaks DE has given each of them. 

    In conclusion, it's not possible for all frames to be balanced: no matter how much you buff something without changing its core characteristics, some frames will always fall behind. If you buff the frames too much, the difficulty of the game would decrease, meaning the developers would have to raise the enemy level all over the place. When they do this, frames will seem weaker because they can't kill as fast. This will result in an unwanted viscous cycle where numbers keep getting bigger. I think the damage numbers aren't always something to look at, DE has nearly reached a good balance in TTK ratio between players and enemies. Furthermore, some frames aren't all about damage either, some playstyles can lead to amazing fun! Ash's Blade Storm could efficiently clear out the infested whaling on the defense objective, but who would want to miss a rejuvenating soak in the Hydroid pool with your ladyfriends? :satisfied: It's not effective in killing, but for me it sure was fun as heck!

  4. I could try taking photos of Nyx, Nova and Octavia for you if you'd want :satisfied: and I think I have a few quote suggestions for other frames! They're just suggestions, you don't have to use them!

    Hydroid: Flow like water. / Dead men tell no tales... / At the bottom of the ocean even light must die.

    Inaros: The sands of time bring all to ruin.

    Ivara: Death flies silent and true to its mark.

    Limbo: Divide and conquer / In the Rift, nobody can hear you scream.

    Loki: Everything you have will disappear when I do... 

    Mesa: There's a bullet for everyone.

    Mag: (I don't have a quote for her sry) 

    Mirage: Lemme show you a magic trick! I'll make you disappear!

    Nekros: You  cannot kill that which has no life.

    Nezha: ( I don't have a quote for him yet)

    Nidus: Assimilate...or perish.

    Nova: You get exploded, and you get exploded!

    Nyx: Mind over matter.

    Oberon: What has been struck down will rise again.

    Octavia: You ready to get beat?

    Rhino: Strength means nothing unless it is shared.

    Saryn: The cut runs deep, my venom runs deeper!

    Titania: Above the competition! / Or say, sweet love, how thou desirest to die...

    Trinity: My back hurts...from carrying my team. / When I live, death dies.

    Valkyr: (nothing for her yet...)

    Vauban: Outplayed, outsmarted, and outgunned!

    Volt: I don't understand my power, I use it!

    Wukong: (no quote for him yet...)

    Zephyr: Aerial superiority achieved! / Justice is the wind that never stops blowing.

    I guess some quotes aren't the best, but they're all just suggestions and ideas I have :laugh:good luck making the rest of the cards, I wanna see more of them!

  5. When I first looked at your drawing I thought it looked wrong, but when I went in-game to look at the Nyx Graxx skin I thought "holy wow" because I realized how much detail your sketch contained. Keep it up! :satisfied:

  6. Quotes:

    "Forgive me, my sting, Master" ~Helminth

    "...Alad the jellyfish. Stinky, floppy, jellyfish. Washed up on the beach now. And then what are you going to do, jelly? When I come by and poke at you with my stick?" ~Tyl Regor

    "Operator, did you enjoy that poem? Ordis is composing one as well. It begins: A scumbag Corpus from Venusss..." ~Ordis

    My favorite voice actor is Alad's, because of how well they bring out his character with his words and expressions :3

  7. I absolutely agree with you. When I first started in 2015, I had no prior knowledge of what the game was about, I only knew the gameplay elements. Well, I thought I knew the gameplay elements. It is truly difficult for newbies to start off in a complex game like Warframe, with limited to no idea of what's happening. For instance, I one ran a mission on Venus with a friend, and we had no idea what a "survival" mission was. We just kept killing and killing and didn't know when to extract, because we didn't see a very obvious sign that the objective was completed. We thought that the timer at the side was a countdown. Guess how that mission went down...

    When I reached a certain level of prowess in the game, I did think back about those days I spent wandering blind in the dark. Those were not good times. I didn't want to see other people stumbling as well, so what I did was camp at region chat and idle until someone asked a question or needed help. I'd pm that person and see if I could offer assistance. In truth, this was something I started doing out of boredom, because I played pre-nerf Valkyr and Tonkor meaning that everything in-game was a squishy pile of exp waiting to be blown up. As time went on, I found that the happiness I gave to others fed my desire to continue playing the game, and my first thought when logging in gradually changed from "I hope I can find a draco squad" to "Let's see how many smiles I can put on people's faces today". I've seen other Tenno do similar things, and that's a good thing. :satisfied: 

    Perhaps, if every tenno helped one other tenno once a day, newbies would be less lost, people would be less lonely, and veterans would find renewed purpose in Warframe. The power to change the game is already in it, not within gamefiles, not within features, but within each and every one of us...

    ...and I think that's beautiful. 

     

    Go ahead, newbies. Head on to region chat and ask anything. Let's see how many Tenno will respond in turn.

     

     

  8. 4 hours ago, Sketch065 said:

    UPDATE: Karak Wraith

    It took me about a week to finish this thing.
    Unfortunately, i had to spend the 2 euro coin, and because i'm a student, i couldn't afford another one for the picture.
    The rifle measures 19,5 cm in lenght and has a removable magazine.

    The thing about this gun is that i wanted to film another timelapse video of me making it.
    The first part went great, but at the second part i must have hit my camera and i noticed that it wasn't filming the process when i was about 90% done with crafting.

    I know that after Twin Vipers i said that i won't be making Wraith weapons anymore, but some things are too cool to be ignored, so i will probably make all of them.

    karak_wraith___miniature_by_sketch3065-d

    karak_wraith___miniature__empty_barrel__

     

    I hope you like it.

    PS: I didn't like the watermark, so i made my own overlay, that i will be using on my future pictures (there might be a few touch ups on it, later on).

    Nice work! :3

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