Morgana_Arcana
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Posts
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Posts posted by Morgana_Arcana
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Ok, the shortcut thing worked, and I have the boosters, but none of the other things.
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Please help, how do I link Discord and Warframe accounts? I can't get Discord to recognize Warframe, it just asks me to install and I don't have the disk space. Even so, I don't get how that would help link the accounts anyway.
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After having it on my Discord account, how to I get it onto my Warframe account? Help!
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I guess if I want to use it on Garuda I just have to bite the bullet.
I'm assuming additional umbra forma will be available well before Garuda Prime (at least I hope so - they wouldn't just do one that seems silly).
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Would have been great to know this would come on Friday, when I was actually forma'ing companions because of the new mod. Come on DE, why are you telling me how to play.
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So, maybe I would care a lot less about the dev talk about the Itzal, if only the other archwings were at all useful in open world Plains/Orb.
The way it is now, the moment you are in an archwing within a certain range of enemies, you get magically shot out of the sky, regardless of defensive abilities (like Amesha) or maneuvering. The ONLY exception to this is the Itzal, which can go invisible, as well as teleport.
That makes me incredibly surprised that the proposed change is to basically just make Itzal less useful.
When will we get to use archwings for anything again? I finished leveling archguns/melee years ago, so there's no incentive to play any of the space tiles.
Where is archwing's place in the plains style? Why are you trying to make me not care about archwings or their abilities? What is the point of this?
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So I still haven't seen this topic addressed by staff so I just really want to underscore this issue.
When in melee mode, right click forces you into gun mode. There are multiple negative consequences.
While gliding, I can't block with my melee.
If I am carrying a datamask without a secondary equipped, gliding drops the datamask because it forces me to use primary gun.
When doing block combos, it pulls my gun out after the combo is complete.
Please. Pleeease acknowledge this! There are multiple fixes I can think of, but it's really disruptive to the flow of the basic gameplay.
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Impact craters, implying your mass is breaking the ground surface.
Swirling Sand
"Powered up" energy aura
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In missions, over the ability icons there's normally a duration timer, for certain abilities. For example, Garuda's Blood Mirror. However recently, this timer stops working mid mission. In one case, the timer appeared the first time I used the ability, but the duration was off - I don't think it was counting my mods. After that, the timer didn't appear at all when I used the ability.
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9 hours ago, KokoroWish said:
Are you kidding? Exploiter is their best designed boss, because she's all about the mechanical execution, and less about gaming the numbers. They need to redesign most of the game around this kind of play, squashing down the numbers, while upping the mechanical execution and utilization of the frame skills/systems. So much more satisfying.
Have the numbers there by all means, but reduce their importance to tweaking or honing playtyles rather than having them decide what is viable.
But abilities don't do anything useful in the Exploiter fight, so you're contradicting yourself.
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With no abilities in the boss fight, you just compare the health of frames, and we all know who has the most health by a landslide...
Exploiter has the most specific frame meta yet 😫
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Previously I could quick attack with a gravimag archgun out, but now it won't let me melee at all.
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I am not able to enter a melee-only sortie using Garuda's Talons, since it requires not equipping a normal melee.
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I just noticed this too. It clips through Saryn's butt and looks terrible. Please DE!
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Oh also this applies to aim gliding. Now when I aim glide, I am forced into gunmode which means I'm no longer blocking.
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I don't recall Ivara being able to bullet jump without breaking Prowl, unless that was changed at some point.
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Killing stuff is fun and gives affinity. Limbo makes it annoying to kill stuff. Banish is the worst because allies can't cross planes at will. Cataclysm is also annoying because it forces people to constantly reposition in ways they wouldn't normally. In short, if you want to Limbo cheese just play solo please.
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When an enemy is enthralled by Revenant's 1, normally it will still take damage from all sources.
Recently, enthralled enemies will often behave this way and take damage, but sometimes will become immune to damage entirely until the debuff is gone.
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Issue occurs when:
I have melee out. I begin a combo that uses "block"/aim button (default: right click). I finish the combo.What should happen: leave me in melee mode.
What actually happens: it takes my gun out, even though I haven't pressed 'fire'.
This ruins the new auto-block functionality because it constantly sheathes my melee when I do these combos, preventing the auto block from working.
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It's frustrating that high level enemies are so limited. Arbitration missions are supposed to be more difficult, yet you have to wait half an hour or more as the enemy levels ramp up. If only arbitration/fissure/starmap enemies were higher level, or had a high level option.
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So when I have TXAA enabled, there's this persistent jittering on garuda with her claws. It's annoying and I end up going back to SMAA. Any chance this can be looked at?
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29 minutes ago, Thaylien said:
But how is it lost? If you're level 30 then it simply doesn't matter,
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then you haven't gotten to the level of play where the Kavats or Moas really shine.
We have progression at level 30, it's called lenses.
Also companions vs umbra isn't an either/or thing, you get both.
I assume they're in the game to be used.- 1
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8 hours ago, Thaylien said:
When your Companion kills something, the Affinity is allotted to your Mastery of your Companion and not to your Warframe or Weapons even if you're in your Warframe.
Well you can't put a lens on your companion, so it is a disadvantage.
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I'd like to add that a similar issue comes up with companions. Companion kills grant others affinity but not yourself. This feels like the game is punishing me for having a good companion build.
The game gives us mechanics/systems and then discourages their use, and this discrepancy needs to be solved.
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I just got an affinity booster but also resources and credits boosters.