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finnishcoffee

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  1. They usually launch update on work hour around 8-10 am ET. It's still 4 am ET everyone at DE is sleeping now That kinda makes sense. I shall do my best to patiently wait for the pretty pink stuff a few more hours!
  2. Oof... This is a tough nut to crack. DE checking in with us Tenno that has been around a while is definately a cool thing to see so here are my thoughts on it: Platpack to skip? - Big no-no ... That would violate the primary marketpoint Warframe has lived by for a decade. A free-to-play should remain free-to-play. Some other games that have been around for a while use some sort of free boosterpacks for new players. I think this should be the case with warframe as well. This boosterpack should not cost anything at all but simply be available for a new account upon creation with an explanation of what it does and why. Using this boosterpack (better name for it needed) should be available after either Vors prize or the Duviri start. As much as I have done all of the grinding for Amp, railjack, frames etc etc - I would have no problems at all with brand new players getting the most basic things given to them by the game upon getting through any one of those starting points. Many other online games do have some form of intro/tutorial as well and those honestly dont take long in Warframe either. Just Give new players any decent Amp, an Odonata Archwing, voidrig and maybe the Carrier sentinel together with basic mods (a la Teshin cave lending frames style) so they get something to start with. I have a feeling that if a new Tenno arises via a friend that plays the game, getting better mods is not really going to be much of a problem. They are tradable. Just need that bit of space credits for the trading "fee" (wich seriously could also be gotten rid of lol). Any of us veterans will happily give away mods we have duplicates of to help a new Tenno. And like someone else mentioned in this thread, we would also gladly join quests that are known to be really hard (the sacrifice with its Operator only etc) if we were allowed to (hint hint, nudge nudge). A nice touch for such a catch-up tweak could be the cinematics telling the story. Its something you DE people have done a fantastic job of over the years and I think it would also impress and ettract new players to see something like that. We all love Grandmothers stories for example, but Leverians voice and Teshin and others could definately be there as well doing the "briefing". There is also the cool thing that most big cinematic quests are replayable so a new Tenno wanting to experience it could simply do so that way. /M
  3. Hello! Has the Conquera UI theme not been released yet? It is nov 1 now and even tho I live in Finland and sitting about 7 hours ahead of Canada, I've got 10AM now but I still can not use this spiffy UI. Upon trying to, all I see is a "purchase" klicky at bottom right that only gives a preview of it. Using the "Back" has the UI fall back to previous theme choice.
  4. This is an ancient bug still in existance that needs to be adressed years ago: Game platform: PC - using a PS4 controler. No matter how I do this, the UI seemingly accepts the changes I make to some buttons. To be precise, R1 to do weapon swap and triangle to do heavy attack. The UI lets me do the change but the functionality never change in the game. It does not matter if STEAM controler support is on or off. This simply does not work as intended. The game insists in using default functions on buttons. And while we are at it, why is the left stick not simply going "sprint" at full movement? Why do we still have to use the sticks klick-function just to start sprinting? I dont see a setting to get this fixed either. I mean, what is the point of an analogue steering if it isnt fully utilized, right? Again, this needs to be adressed YEARS ago! Get to it DE!
  5. The following issues causes noticable frustration: Resources disappearing upon exit; makes spending a lot of time in the beautiful Duviri world picking flowers feel like a waste of time. Most of it lost when returning to Orbiter. The shrines where you are supposed to pick something up from the ground to charge them is rarely working in multiplayer. They just dont drop and we have to abandon the objective. Melee on Fire Input; Surprisingly annoying! It seems "Melee mode" by holding the Switch to melee weapon is not working properly either. Lastly: An ancient bug regarding Controllers for PC: Unable to access emotes from Gearwheel using the R1 button (or wichever one it is) - It simply does not work and never has. It also feels like the controller sensitivity sliders do not work. The camera spins WAY to fast even on slowest setting unless I set the sensitivity via steams controller instead, wich is then ignored the next time I start the game. The result being I always have to revert to mouse&keyboard if I want to use any form of precision guns. Aim assist also seems to be non existant. Other then those issues, Thank you for the best looter-shooter in existance! :) And with all the lore and stuff you guys keep adding, it just gets better and better.
  6. 3 of us doing Duviri bth normal and steel path are seeing the exact same thing In the "mission status" just before exiting after defating the orowyrm, it tells me I have 66 Kovnik. Once Im back in the Orbiter and mission summary comes up, its 1 .. ONE! And this goes as general rule for most resources every single run. This will obviously need to be adressed since 2 hours of steel path and getting next to nohing out of it all... Well. :P Not cool.
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