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(PSN)CommanderC2121

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Posts posted by (PSN)CommanderC2121

  1. 2 hours ago, dibpwnt said:

    Some good suggestions in here. Gotta be honest though, I'm not too thrilled with your idea that the axe embed in an enemy. Throwable weapons should come back and not have to be fetched. There are a few weapons that are like that, that are no fun to me because they either require you to fetch them from where you tossed it or wait for them to return.

    edit* Why all the hate for Exalteds? DE take note!

     

    For the idea of the axe staying imbedded, it wouldnt stay like that forever. It would just have a duration until you either recast the ability, killed the enemy or the duration ends. 

  2. On 2020-05-20 at 2:15 PM, dibpwnt said:

     

    1. Ice Conversion - Frost takes incoming damage and converts it to a freezing aura around him. Damage to Frost is reduced and enemies within proximity are frozen until he moves away or the power is disabled.

    (Another bonus to this power is that he leaves a trail of Ice on the ground, slowing or slipping enemies (knockdown) and speeding allies run/melee speed.)

    2. Snow Globe - Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.

    (This power is more or less fine as is.The only thing I would like to see is a change in the burst mechanic to reward a player for stacking the globe. A Globe health to damage conversion would be my ideal feature. This would allow you to nuke everything within proximity to the globe if you have invested enough globe stacks into it. DE could even institute a globe stack minimum to prevent over nuking, really making you invest in it and make you care about the optimal time to pop. Added the ability to hold 2 to destroy globes. It would go in order of what was placed first unless they were placed on the same location.)

    3. Avalanche - Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.

    (Power is perfect.)

    4. Exalted Ice Axe - Summons an Axe of Pure Ice and Void Energy to slice and freeze enemies. 

    (Think Excalibur but with a twist. Doesn't have blades that travel out, but freezes enemies struck for a short time. It is also throwable like the wolf sledge, returning after contact, and it's ground slam attack sends out an Ice Wave. When thrown at the Snow Globe it will destroy it dealing damage.)

     

    Anyway. That's my idea. If you have some input as to how these ideas could be better please submit them below. I would like to keep this on topic as much as possible. Some of you will say that he's fine the way he is. And that is your prerogative. But I've been a firm believer that he needs to be brought into line with the newer frames. ❤️ Hope you're all staying safe out there.

     

    Ill be honest, Im not a big fan of the whole “exalted axe concept” purely because I feel like exalted weapons are pretty generic in execution, and personally id rather Frost not have an exalted. With that said, I do like the idea of implementing an Ice axe into his kit design, but instead of an exalted, he gains it as a weapon like Garuda, where some abilities use the axe, and he has it when unequipping a melee. Allow it to be throwable in his stage too, because its fun. Also, all enemies frozen by frost are highlighted for allies and frost. 
     

    For the first ability, it feels weird for frost imo. Frost has always been a defensive frame, but he is more focused on area defense over self defense. While such an ability would be great on him, I personally don’t think it should be the first ability, due to how much potential it can have as a fourth, now that (in my design concept) he doesnt have an exalted axe.
     

    Instead, id like his first ability to be throwing his axe at an enemy(enemies) and freezing them, with the axe staying imbedded in the last target hit. If that target falls under a % of hp, they shatter, giving frost some lategame damage that is reliable to apply without being too effective versus crowds. Having the ability to chuck your axe at a bombard, freezing them and causing them to shatter the moment their hp dropped under (idk, 40% hp), while also freezing enemies hit before the axe ends at the bombard, allows his 1 to not only use his built in weapon, stay similar to his current one, but also allows for endgame content. 
     

    2nd and 3rd being snowglobe and avalanche respectively seems great, no complaints. 
     

    As for the fourth, I hinted to this earlier, but without an exalted, here is where Id put your proposed first ability, albeit with some changes. Frost summons a massive snowstorm to circle him and nearby enemies, granting him damage reduction and slowing enemies until they freeze soon after. All enemies frozen are given the same damage threshold that his 1 has, but at a slighty lower rate. In tradeoff, his 4 can hit many more targets the his 1. Allies also within the storm gain bonus cold damage and move speed. Frost can move, but as a slightly speed penalty. 
     

    I feel like these keep to his theme of being the Master of Ice and Snow, while also allowing him to have a built in Axe in his kit, even if it isnt exalted. 

  3. 16 minutes ago, T-Shark69 said:

    He needs to be reworked into having a reason to use him. Lots of frames dont die now a days but only Inaros doesnt have abilities.

    Alas, he has the Wukong problem. Can he survive content? Yep. Does he do anything else? Nope. 
     

    However unlike wu, Inaros has Absolutely bonkers base stats. His abilities also work at a passive level and have self synergies, but they just are too one note and therefore boring at times to use. 

  4. 18 hours ago, MonsterOfMyOwn said:

    The only concern is that it takes a slot just to make her exalted melee worth it. Appart from that the cost is high but you don't really need warcry, and the cooldown is ok if you turn off the skill unless necessary

    Dont worry, baruuk and excal are in that same boat of needing the augment 

  5. 9 hours ago, (PS4)Captain_Bonecold said:

    I just want to increase Nidus health.  Inaros Prime, I wonder what they'll give him. More armor? More health? Inaros is the next or second next warframe to be Prime. Inaros has same armor as rhino. 

    Maybe a unpopular opinion but I really hope they dont increase his hp. Its string enough as is. A buff in base armor would be very nice with its ult usage however

  6. 30 minutes ago, zurefox said:

    All feedback is welcome, but please try to help with some ideas 😄

    Ok, this wont idea wont happen. Rhino passive doesnt not actively change gameplay in the same way Titania/nezha/zephyr passive does, and therefore does not require a mod as his passive cannot be seen as detrimental to gameplay. 

  7. 10 minutes ago, Marine027 said:

    It saddens me that people really want such, we saw what happened to Zaws, AMPs and Kitguns, people onyl use the best parts and performe the best, the buildign your own stuff is a nice idea in concept but fails in how it is presented. On top of we have to many weapons already, especially melee, so hard to stand out on such, a Warframe with such would be way to much and fail way to quick with everyone using the same builds proabably, we already have less variety thansk to certain meta already.

    The broken frame is nothing i look forward to, uninspired, probably no lore behind it again and just slapped on to be "content", i mean they asked the community for it which can be nice but shows they seem out of ideas if they use such, we need more reworks andn ot more frames to the already overleaking inventory of frames, more connection to the world and its lore, why the frame exists, not conept after concept trown in, look at Baruuk and Hildryn.

    I love conepts like aynone else here but enough is enough, DE needs to take it slower, i know it generates money, but so do older frames with real reworks to, this way you only showve newer frames out, make money then leave them and older frames get ignored to, loosing money again.

    Glad you agree with the first point. 
     

    as for the frame concept, Im holding out hope till its abilities are annouced. Lore wise, I enjoy the concept of a warframe who lost their sense of self, and now sees anything, friend or foe, as a tool with which they can use to improve themselves. In my ability suggestion, the fourth ability send out void spears from the frame to hit anything, enemy or ally, and then buff the frames stats based off all you hit. Obviously if you hit allies they weren’t penalized or anything, but that then gives the frame a sense of rule breaking that fit the original meme theme of broken frame, while incorporating the new concept of broken being “a frame physically (and maybe) mentally broken”

    • Like 1
  8. Just now, -BG-AlphaBird said:

    Those were just as mindlessly easy with the right setup as anything else. Raids atleast required teamwork and communication otherwise things fell apart. Nowadays anything with Adaptation, efficiency, and a means of CC'ing or healing can solo run hours on end.

    You needed the barest form of communication for raids, the reason T4’s had more challenge was simply due to the scaling nature of enemies. Yes you could cheese them plenty but the tools we had back then were much more limited

    Just now, -BG-AlphaBird said:

    I could take a Grendel or any uncommonly used warframe and do a 1hr+ survival easy now, and back then it was nekros or hydroid.

    Yea thats mainly due to power creep 😕 imagine how easy raids would be nowadays xD 

    • Like 1
  9. 16 minutes ago, -BG-AlphaBird said:

    During the time of when they were there, they were still top-tier challenge in game. Then Eidolons came along, then Spiderlons, now Railjack . There's still potential in them if they were workshopped.

    They were never the top tier. Back then top tier challenge came in the form of endless T4 key runs, occasional ODS runs if you wanted nova. 

    • Like 1
  10. Raids were not a “pinnacle of challenge” in any sense other then the challenge of how long you could last before a mission breaking bug. They were not difficult, and less then 2% of the player base ever did raids. They instead caused a series of bugs every update and did nothing but aggravate players and devs alike. 

    • Like 11
  11. 1 hour ago, (PS4)Hopper_Orouk said:

    He'll probably have some basic skoom powers that revolve around taking his body apart,  seeing all the suggestions so far

    Which is really sad and a huge missed opportunity

    This entire "community" made warframe is a huge missed opportunity in my opinion 

    My suggestion tried to take a small but of that and expand upon it. Basically, the passive was that the frame has 3 independent health bars, each correlating to a body component (head/torso, arms and legs), and his second and third abilities let you individually choose a component to either armor up or explode, while his 1st and 4th were designed to let you regenerate the components of they were destroyed. For each component you had active you’d gain a special set of buffs, but if that part got destroyed you’d be given a small debuff. 
     

    ill look to link it if people want

  12. On 2020-05-15 at 10:39 PM, Luciole77 said:

    I think that DE could give us the option to be able to customize it. We could choose a skill from any warframe totaling 4.

    Frankly this is the worst thing they could do to the frame. It should be unique, and not something that is just “the best/worst/mediocre parts of every other frame” 

    • Like 1
  13. 13 minutes ago, ChaoticEdge said:

    If I am following correctly Gauss is moving in mock speed that break the sound barrier to correct this to be but as we all know Nova's ability does not work on Gauss, so possible to increase speed by something else but what...

    do you mean wormhole teleport or the speedboost you gain if you use the wormhole augment? Because the latter definitely works with Mach rush

    13 minutes ago, ChaoticEdge said:

    e2zHo3I.png

    Had anyone try rhino's roar to boost volt's abilities

    Rhino doesnt buff power strength, only damage. The only frames that can buff power strength are Nidus and Equinox

    13 minutes ago, ChaoticEdge said:

    and wisp for I mean by have to follow it in correct order buffing crowds will actually increase the strength abilities so it does effect frame's ability even greater so if volt get boost then use his speedy boost and wisp get a boost and user her deployment speed booster then possible you'll get much max speed you could try to get but dunno chroma's ability get nerf which he could stand next to rhino use the full power boost to help rhino to buff his roar which going explain it because it may cause a absolutely chaos into someone's brain.

    for the love of lotus use more puncuation. No what you suggested doesnt work. Chroma (like rhino) only buffs damage, not power strength, so using a rhino and chroma to make volt faster will never work. 

    13 minutes ago, ChaoticEdge said:

    If Chroma's boost work on rhino's roar => rhino's roar get way much powerful stronger => Volt + Wisp booster power get much stronger in running dashing speed => Gauss's speed increase by Chroma + Rhino + Volt + Wisp boosting power = possible light speed

    This whole calculation is false because of the pretext that chroma and rhino buff strengrh

    13 minutes ago, ChaoticEdge said:

    For I know we can stack Rhino's roar which me and few groups who done rhino's run only roar to boost the power dmg and abilities which means in captura mode if you get 4 rhino, 1 chroma, 1 volt, and 1 wisp the possible could be way much greater and higher power strengthening into the abilities in each the frame massive amount of power for possible of hitting it right if use correct build to buff and has enough duration to keep Gauss beyond speed.

    >_>

    13 minutes ago, ChaoticEdge said:

    To do this correct order is Chroma's boosting abilities, Group Rhino's roar, Wisp's speed booster, volt speed booster.  The fact is Chroma will boost the rhino's group to be heavily power in roar if they stand very close to chorma which the rhino group get a boost then volt gain achieving the chain of line boosting then boost the speed even greater height then same as well wisp does the same boosting getting the chain link by chroma's and rhino group for she also will increase Gauss's speed and if Gauss is next to chroma and rhino to get this boost then he would go the full on power housing that is could be ultra plus speed.

     

    <_<
     

    ok, now that thats over, there is only a single case where volt is faster then Gauss, and thats with a hyper specialized build that uses energy conversion, and rarely sometimes volt beats gauss if they constantly roll while speed is active. Otherwise Gauss is always faster. Theoretically volt has a higher limit, since his speed ability scales off power strength, whereas Gauss only gains more speed if he increases his base sprint speed. With that said, Mods like [Dispatch Overdrive] are extremely effective on Gauss because of the sprint buff it gives. 

  14. I really like that 2nd ability, but I do believe that his current second and fourth, while they do need MAJOR help, shouldnt be removed entirely. I’ve been a proponent of his second being a cycling ability, where you can choose to earth bend his current 2 (moddable by range btw), rumblers and then one other ability which I never quite settled on, but divergent would suit that. 
    side note, divergant doesnt sound like it fits the atlas rock bender/brawler theme, what about erosion or something?

    meanwhile the fourth you suggested is maybe too similar to his current pvp-turned-pve augment, so im not sure that one is too viable.

     

    All in all not too bad, very happy you seem to agree his 1 and 3 need no changing at all 

  15. 1 hour ago, (PS4)Captain_Bonecold said:

    Adaptation has a max 90% damage reduction. Nidus needs his stacks. All I see are youtube videos of nidus with Octavian specters, because nidus is weaker without a buffer. 
     

    What videos are you watching? Anyone that needs specters is not a good modder. 

    1 hour ago, (PS4)Captain_Bonecold said:

    Inaros rage+Hunter Adrenaline= Scarab Swarm recovering tons of Energy. It also adds to armor cap of 100%. Remember that default 225? It now bigger. With just a max steel fiber it is 697.5. Scarb swarm when dispel refunds all health spent on it. 
     

    Nidus can also user rage/HA. In fact its even better on him due to his passive health regen. Also dont forget, scarab swarm only buffs Inaros’ base armor, not modded values. 

    1 hour ago, (PS4)Captain_Bonecold said:

    Nidus suffers from viral,heat,toxic and radiation damage the most. They are the most common ways to destroy him.
     

    Every frame suffers from those. However, since nidus has a pocket 90% dr at any time toxin/heat are laughed at. Radiation is very rare to deal with, and viral even more so. You cannot use those as arguments for nidus’ viability when they are only able to proc in specific missions. 

    1 hour ago, (PS4)Captain_Bonecold said:

    I seen zero nidus used in the scarlet spear events. Nidus lacks proper offensive against sentinent enemies. 
     

    False. Nidus works very well in endless missions, and no SS mission was endless. 

    1 hour ago, (PS4)Captain_Bonecold said:

    I have a challenge for you. See if the wisp boss can 1 shot your nidus. I want to see these mutation defense against the wisp boss. No sentinent or anti sentinent weapons.

    The “wisp boss” has a name, and if you cannot be bothered to know information ahead of time in discussions you should make prepare to be called out on it. As for your challenge, my nidus has no issues surviving the ropalolyst, without umbrals mind you. The fight is far from a challenge in terms of damage.

    • Like 3
  16. 1 hour ago, (PS4)Captain_Bonecold said:

    I don't like revenant. Revenant a warden. He not a tank. Revenant more of a ranger. As his abilities are better against certain enemy types. Sentinents of course. 

    Since there is no “Warden class” in warframe (and the warden reference in rev’s lore is his previous job, not role in a squad) he is most commonly placed in the tank slot due to mesmer skin. 
     

    ironically enough, he is not better vs sentients then other frames. Otherwise he’d be toptier in SS and that wasnt the case. 

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