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(PSN)CommanderC2121

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Posts posted by (PSN)CommanderC2121

  1. 16 hours ago, RedToothKaki said:

    -- which, funny how they finally brought back the acolyte mod event, when the acolyte mods are absolute dog shyt. except argon scope though, they didn't touch that atleast --

    Hahahahaha

    Bloodrush is still great, weeping wounds, bladed rounds, Hydraulic crosshairs, etc. 

    Just because they nerfed maining strike doesnt mean everything else is also horrible now, lol

  2. 5 hours ago, NinjaZeku said:

    There's also Ivara's Prowl, which turns off when using a non-silent weapon.

    But anyway, the "pacifist" Frame being unique in that you're encouraged to not attack
    [at least until all enemies nearby are disarmed / sleeping so you can murderize them with ease lol],
    well whaddayaknow, that's kind of ever so slightly fitting his theme, I dare say.

    He is a reluctant fighter, not a pacifist. And no matter the theme, gameplay > background story, having him be only frame to lose defensive ability when attacking (ivara doesn’t count because her 4 and any silent weapons don't break prowl) is actively detrimental to how we have always played the game. It makes no sense. Baruuk is a reluctant fighter, not an idiot, but only an idiot would stop his defense while attacking. 

    • Like 1
  3. 5 hours ago, Masakr said:

    So you are not being hit by any source in 360 radius, omg you are a frikking genius, That wouldnt be broken at all...  Do you even think before posting?

    Except he doesnt block AoE damage. So sure, that bombard rocket didnt directly hit you, but if your 3 isnt max charged you’re getting blown to high heaven. 
     

    Also, to achieve 100% elude radius you have to have at least 2 mods dedicated to range, mods you therefore cant use for strength or such

  4. I agree that nekros currently has 1 ability worth using really. Desecrate is fine, and honestly in itself a very strong ability, but nothing else nekros has follows up. 
     

    IMO, nekros should be the defacto summoner frame, being able to summon dead enemies as minions, using their corpses(?) for loot or for Nekros’ gain, etc. 

    Off the top of my head I dont really know of a good 1/2 ability for such a playstyle, but Ive always wanted Nekros’ 4 to work like it does in the Nekros Prime trailer. In that trailer we see enemies just rise back up shortly after dying and chasing a grineer with their bare hands and no weapons. 
     

    Id love for nekros 4 to change from what it is now to a toggle or drain that resurrects enemies  that die around him, but they no longer carry weapons, choosing instead to just bum rush the enemy. Such a mechanic might help with the AI provlems that usually occur, as just telling the enemies to run in and attack the enemies as opposed to doing what they did before they die. Granted, I dont code, so that logic may be incorrect, but just my thoughts. 

  5. 57 minutes ago, zhellon said:

    If you get a hit that exceeds 10 times your EHP and halo still has protection points, then you just die because invulnerability didn't work. Level 500 mobs are already capable of doing this to you. This tactic doesn't mean anything for a normal game, it's only against the overlvl.

    Oh, my bad. I misread your comment. Sorry

  6. 17 minutes ago, (PS4)Hopper_Orouk said:

    But seriously though

    Did you ever go against a max speed volt?

    Without him giving you the buff?

     

    Yes

    Yes

     

    there is 1 build I know of which may allow volt to be faster, but Ive never seen people use it because its not reliable for races. Using energy conversion It is possible to be faster then gauss if you also roll, but thats its. Again, Ive never seen anyone use this because it isnt practical. 

  7. 30 minutes ago, zhellon said:

    Well, I mean, when mobs that can oneshot you are up against you, their damage can accumulate a lot of protection points for halo, and in that case, you won't be able to use the invulnerability that comes at the end of halo, because halo will be much larger than your EHP. You can take ogris and align protection points. 

    This tactic is certainly nothing for a normal game, but suddenly someone wants to stand up for endurance run as nezha. xD

    Cant Nezha regen hp with his 2? Shouldnt he therefore never run out of EHP before Dr? 

  8. 5 minutes ago, (PS4)Hopper_Orouk said:

     

    You people don't understand 

    A gauss on his own without outside buffs can't outrun volt 

    With outside buffs sure he can

    But a max strength volt will always be faster

    I have yet to meet a volt that can outrun my gauss without their own help, and even then Ive got a nifty tool called “Dispatch Overdrive.” Its quite nice. 

    5 minutes ago, (PS4)Hopper_Orouk said:

    Add on that that he's very slow when navigating wide areas...slower than volt and archwings 


     

    Aside from the fact he is faster then volt, nothing outruns archwings. Hoping that he would is foolhardy. Likewise, its accepted he will never outrun nova/zephyr. Flying is and always will be faster then running. 

    5 minutes ago, (PS4)Hopper_Orouk said:

     

    Also gears i don't need to argue with you...your logic is like concrete fact in your head ...and you're the worst person to make a conversation with

    Gears has a lot of arguments, even some with me xD,  but generally his logic is sound.

  9. 2 minutes ago, Benour said:

    What synergies?

    I just discovered that since you can pull slash damage off some units you can use the mod Relentless Combination to actually build combo multiplier on SS, which increases the damage to an insane amount. 
     

    There is also the possibility of triple combined status types like Rad/Corrosive/viral which allows you to melt any enemy at almost any level. nd these are just 2 so far!

  10. 2 hours ago, SteveCutler said:

    Good news! It was mentioned on the Prime Time stream that they're considering changing this to adapt on the waves. I certainly hope they follow through with this, so this augment can be used properly. Let's keep up the feedback to make sure it's not forgotten!

    I hope it doesnt change. Its fine as is and to change it will ruin many current synergies that people have found 

  11. 5 minutes ago, (XB1)GearsMatrix301 said:

    Damage output doesn’t matter if it’s severely restricted. Like Wisps Sol Gate. High damage, but appallingly low fire rate and narrow damage area.

    Theres no benefit to having the adaptive damage if the means to activate it is completely counter to how you normally use the weapon.

    The biggest issue you have however is a non-issue. You act like its physically impossible to get an enemy in melee range of baruuk, and thats not the case. You have the block/still combo, whoch pulls enemies towards you, the block/airslam combo which does the same thing, and air slams also cause the damage type to react so you get extra range from that attack alone. Are you always punching enemies with bare fists? Obviously not, but to make it seem like its impossible to get that close, especially in a game like warframe, is silly. 

  12. 2 hours ago, (XB1)GearsMatrix301 said:

    Why do we have to chose? Why can’t the waves just automatically damage to the enemies like Danse Macabre does?

    because Danse is limited to 3 damage types, while currently reactive storm can have all but puncture, heat and cold. 

    2 hours ago, (XB1)GearsMatrix301 said:

    How does my idea ruin the mod? You hit a grineer, Corpus and infested with a single wave. It’ll deal corrosive to the grineer, magnetic to the Corpus, and has to the infested. 

     

    as stated earlier, you lose out on possible damage types, and the ability to choose what status effects proc. Changing reactive storm to work like Danse would mean it would not be possible to gain slash procs with SS, whereas currently it is. 

    2 hours ago, (XB1)GearsMatrix301 said:

    Do you Remember that Serene Storm is restricted by a separate meter that needs to be built up? Do you remember that that actively limits how long you can use it? Maybe an ability like that should actually be dealing out significant damage.
     

    Except he can do significant damage with this mod, and to say otherwise is ignoring facts. 

    2 hours ago, (XB1)GearsMatrix301 said:

    Maybe it deserves to be a little busted. Instead of forcing the player to jump through even more hoops for it to actually start dealing damage.

    As it is, the mod is busted. However you are unwilling to try it in its state and therefore complain. 

    • Like 1
  13. On 2020-02-05 at 11:44 PM, (XB1)GearsMatrix301 said:

    The fact that the augment requires you to directly hit an enemy for the damage adaptation to work is BS. There is absolutely zero justification for it an it actively holds Baruuk back. The damage adaptation should be active on the waves at all times.

    There is justification, and it is so that you can choose the damage AND status procs you get! What if I dont want to deal rad damage to bombards, I instead can get corrosive/gas/slash/magnetic for FREE without having to build for it. 

     

    Your “fix” would remove this ability to get free status applications. Sure, you always deal bonus damage, but you can no longer guarantee the multitudes of status effects. We both know that if DE changes the waves to just deal damage based on enemy weakness they'd remove the status synergy, and thats what makes reactive storm so busted, is the status synergy currently available. 

    • Like 1
  14. 19 minutes ago, (XB1)GearsMatrix301 said:

    I already have corrosive Damage modded on. The problem is impacts existence On Serene Storm is still actively reducing my damage against high level armor. So have a Damage adaptation take that away is extremely useful. But not when it’s restricted to only when you hit one enemy!

    So now you’re being lazy? Ah yes, wonderful way to make a mod seem useless. “IM TOO LAZY TO HIT A ENEMY” and yet you complain it doesnt work. Believe it or not, it does work. Dont blame me for your failure. Ive had no issues with impact damage. I activate SS, hit a dude and boom no more impact. Its amazing. You should try it

    • Like 1
  15. 9 minutes ago, (XB1)GearsMatrix301 said:

    I can kill past level 80, but the TTK drops significantly, and just gets exponentially worse.

    Probably because of armor right? Sounds like you need corrosive damage then. Guess what, do what I've been saying and find a heavy gunner! The only factions without HevyGuns are also the ones that dont have bs armor scaling! Its amazing, almost like the augment mod has everything you need included in it. 

  16. 4 minutes ago, (XB1)GearsMatrix301 said:

    It’s damage starts falling off at level 80. Why would I bring Baruuk into an arbitration or ESO if I know my exalted melee is never going to be strong enough to efficiently kill higher leveled enemies?

    Why would I bring my exalted blade when my “(insert basic weapon) can kill more efficiently.” 
     

    also, you’re modding wrong if you cant kill past level 80

  17. 1 minute ago, (XB1)GearsMatrix301 said:

    It requires you to directly hit an enemy! Exalted blade doesn’t have that restriction, why tf should Serene Storm?!! It’s a needless gimp to a frame that doesn’t need any more restrictions.

     

    Exalted blade also has fall off damage and smaller projectiles. Oh, and it also cant hit 150% crit chance. Oh, also, and this is a big one, you are locked to the elements you build for. With this mod, you can get a viral/heat/corrosive build combo, or a corrosive,rad,heat, gas/electric/corrosive, etc. Hell, I was able to get a viral/heat/slash status combo last night! Can exalted blade do that? No! The answer is No!

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