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PublikDomain

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Everything posted by PublikDomain

  1. Why does DE need to spend a bunch of money ahead of time on empty official servers that aren't needed when they could instead slowly spin up servers over time if/when demand increases? Wouldn't the latter just make sense - in this game or any other? You've got your priorities wildly out of order. Pick one, lol. You've said it yourself: there's still room to implement something a smaller part of the community wants. Small changes for a small group is entirely viable. Games can't start if there's no one in them. Bots would be a simple, cheap, already-implemented-elsewhere loss leader to get a few feet through the door. Plus it's cheap. We've already got bots in 99.999% of the rest of the game (the whole game is fighting bots), we've already got bots on hostile teams in Conclave-derivative modes like the Arena, Index, and Dog Days, and we've even got drop-in-drop-out logic in the Index. All of this work is already done. Which of the examples I gave are big undertakings and most importantly why? But if it succeeds then this will no longer be the case: "since so few people that the mode attracts are not an amount that should be even remotely catered to". If Conclave became successful - it would attract many people and in an amount that should be catered to. So where's the catch-22? "If it becomes popular, it would be too unpopular to be catered to"? But it'd be popular? How does that work?
  2. Panic behaviours would be cool. The poor Corpus grunt knows there's something there - he seent it! Flinching at noises, chucking grenades into hallways, friendly fire accidents. And then elite units could be unphased. You hear someone in the squad call out "Iptiyipke keppo! Jokket, pep pke pkayepkpojep!" and they start moving slower, tossing grenades ahead of them, using suppressing fire, Jokket pulls out his flamethrower. Would be totally useless implementing this kind of thing in today's game, but if content like EDA is any indication there is a point where numbers can be inflated high enough that enemies can survive long enough to actually do cool things. It'd be good for assassin units and rare encounters, raids, other-faction EDA, etc.
  3. Grineer also have those nullification drones from Nightmare LoR.
  4. Speaking of actual mechanics: noise. Enemies can hear invisible Warframes like Loki and Octavia. Stand near an unalerted enemy and shoot, the enemy will turn to face either you or the bullet impacts. Alerted enemies will also track players and stand near them (though this is more of a gameplay thing). They never do anything with this information, but there's no reason they couldn't. Getting spooked, taking pot-shots, throwing grenades, attacking the air. Which reminds me, speaking of the Corpus having anti-Tenno units there's also this from the Valkyr Prime Trailer: The Corpus have what looks like a nullification beam turret which I don't know has ever shown up ingame. If they find out that there's an invisible Warframe ganking people they could drag in some of these to sweep areas they think the Tenno might be in.
  5. So they can't rework it to be popular, because if it ever became popular they wouldn't have the foundation for success - which you're saying means having dedicated servers. Right? But they have dedicated servers. They've had the software to host dedicated servers for eight years. So problem solved. If Conclave ever became a success they could rent some servers and spin them up using the exact same tools they already created that the community has already proven for eight years straight. And this would be fine and totally justified because if Conclave was ever popular enough to become successful it'd be a successful thing worth supporting in that way. Why does this need to be the next step when it hasn't been needed for eight years? Why are official dedicated servers needed before DE can add this: Or this: Or this: Or any of the other little things that actually drive people away from Conclave or prevent them from being able to play? Why is official dedicated servers where you're starting, when there's neither the need nor the demand for them right now and when they could be spun up in hours? What I don't get is why what you're talking about is even a catch-22?
  6. Come to think of it, the Glaxion Vandal is also a "just make the single target weapon AoE" weapon. Eh. I'm a Sobek guy anyways. Oh I'm sure it'll be effective, just... 🤷‍♀️
  7. It's a bit disappointing that DE's answers to every beam weapon seems to be "just give it a chain!" but eh.
  8. Did it with a random recruit group, so it's definitely possible. Tell your teammates if they don't know, place WPs, and kill the bonus Necramechs to drop the timer further. EV Trin can kill the Necramechs really easily and the reduced Duration modifier helps with that. We chewed through three of them and only ended up needing four or five towers, and ended with like 70% LS. The towers also charge with vertical kills, so you can kill things below the towers if they're up on the second floor.
  9. How would pay-to-unlock work with configs? You'd unlock the slot which would be shared like any other unlocker, but after that would you need extra Shards per config? With acquisition rates how they are (or with more drop sources) that'd probably be fine - though different from other types of items like mods and Arcanes.
  10. Submit a request here: https://support.warframe.com/hc/en-us/requests/new?ticket_form_id=50924 Clan or Alliance Issue → Clan or Alliance Management is probably the best category. Edit: It will take a few days to get a response.
  11. Regarding the Corpus, there's a very old player concept that would be extra cool: Corpus special forces! Which could have special equipment or tactics for sniffing out the Tenno. I guess Grineer special forces could exist, too. Maybe an anti-invisibility Ghoul would make the most sense.
  12. And in this particular case, it is. DE isn't building anything from scratch. There's no new technology. There is no massive need for cinematics or new maps. It's things like showing where people are playing (we already have this on the starchart) or adding bots (we already have this in 99.999% of the game) or making adjustments to numbers (which are already isolated from PvE). In the scheme of things, it's quite cheap! And I think cheap changes for a small group is more than fine. But it doesn't need to, because its activity is not large. A large portion of the playerbase does not currently play Conclave. And if that population ever became large, then DE hosting official servers to meet that high level of interest would obviously be justified. It's not hard to grasp! It's literally what I've been saying. Obviously the current minimal amount of servers are enough for the activity the mode has now. What you're saying is "well if a bunch of people started playing, there wouldn't be enough servers!" And that's true! But if a bunch of people suddenly started playing Conclave then it would suddenly make a lot of sense for DE to host some servers themselves! A great recent example is the most recent Snowday Showdown event, which went just fine even with the higher-than-normal demand. Either the community fleet was enough to handle that load, or DE just hosted some of their own servers to meet demand, or there were no servers at all and the P2P did just fine.
  13. Well that's the thing: it doesn't matter what DE has done or said or achieved or what the history and the facts and the statistics say. All that matters is that you're asking for something, and that immediately makes you bad and dumb and entitled and lazy and whining and so on.
  14. Hot take: because there are some around here who believe not that "DE can do no wrong", but that "other players can do no right". It's better the way it is because you're the one asking for it to change.
  15. Another issue is that if someone passes the whisper and doesn't start it, the next person to walk by won't get the voice lines. Tagfer needs some lines for that occasion (or maybe just auto-mark the book the first time).
  16. Parkour 2.0 Warframe wouldn't be what it is without its movement system. Token shops The relatively recent proliferation of token shops is a huge step forward in reducing the negative impacts of RNG. Cinematic quests Less because they're cool, more because they're one of those big technical leaps forward that changed what the game is.
  17. Yes, and as you've said "there is still room to implement something a smaller part of the community wants." A group being small or niche doesn't mean they shouldn't get anything. Being a majority or minority interest doesn't matter. But it has servers? It's had servers since 2016. Here is a leaderboard of Conclave servers: https://content.warframe.com/dynamic/dedServerStats.php Spiedie has hosted 175,129 Conclave matches. MatNova has hosted 225,594 Conclave matches. That's a lot of matches! So your catch-22 isn't even a catch-22. The mode needs dedicated servers, the mode already has dedicated servers, dedicated servers which have hosted a collective 1,278,928 Conclave matches, dedicated servers which are paid for by the community and cost DE nothing and need no further justification. What about free server hosting does DE need to justify? Even though they've hosted over a million Conclave matches? What about that doesn't sound reliable? And what makes DE's hypothetical servers better than the already-proven community fleet? Does DE have some special CPUs no one else can get? Are they they only ones that can have a stable internet connection? What is it? Like let's be clear: anyone can host a Conclave server on a spare PC. It's super easy. The minimum requirements are so low because it's not that big of a deal. Anyone can also rent a server from the same datacenter DE might use and host one there. And I agree! But the (non) lack of servers isn't what's preventing people from being able to jump in at any time. Here, look: At a random time of the day, I clicked Conclave and got into a server. I landed in Beers & Blades, which is the one owned by MatNova that's run almost a quarter million games. The (non) lack of servers isn't what's preventing me from getting into a game. Other issues are, like the opaque server browsing experience that makes it impossible to see where people are or the lack of bots to get games started when there really isn't anyone else around. And these issues are either minor nothings that already exist in the rest of the game (like an open squad count or bots or tweaking numbers) or major somethings DE has already done all of the major development work for (like dedicated servers or isolated balancing).
  18. When Sneaky and I openly agree on something you know it's a good idea. That or the sun's about to implode. Ah, nuts. Ugh, I felt like working on my Ivara yesterday. Crafted and added a purple Shard, the first time I've used one, went to test it out, found it wasn't what I wanted, had to pay to take it out and replace it with the Armor that was there before. YoU sHouLd HaVe kNowN. Every time I touch Shards and try something different it bites me. Which reminds me - we have a way to fuse Shards together into a Tau or Coalescent. We still need a way to break them back down.
  19. We don't agree. I think it is a big deal (it's super annoying and it turns me off from engaging with the system), you're just refusing to accept that for some of us it really is. But if you think it's not a big deal, then why not at least act like it? It's a big deal for us, it's not a big deal for you, so what's the big deal? It's not about you, lol. Because being annoying is more than enough of a reason. Not every change needs to be for everyone. If someone isn't annoyed by Bile costs, so what? Other people are. And they're allowed to put things on the devs' lists just as much as you are with whatever issues you find annoying. Why add it to devs' lists? Because we play the game too! Nonsense. What you call "obsessively adding and removing Shards" the rest of us just call "making fun builds and experimenting". And in a game all about making builds and experimenting, what shouldn't be discouraged...? Nevermind that - again - Arcanes are the exact same "big power" "meant for endgame players" items that were just as costly to remove with all the same "you should have to think about it" arguments made against improving that system, and look what happened? The people who said such out-of-touch things in the past were wrong. The people that said that initial Tau drop rates were fine and didn't need any changes were wrong. The people that argued so passionately against Shard fusion were wrong. The people who said 50% Bile was fine were wrong. We've been through this over and over and over again and y'all are always wrong!
  20. Because if it's supposed to be a resource sink maybe it'd be good to sink more than just Nav Coordinates? Or are you guys really feeding Helminth Argon Crystals and Enigma Gyrums? Is DE really at their office sweating trying to figure out how to get me to spend these? Plus it'd be less annoying. Plenty of reasons to change the costs. Plenty of reasons to reduce it (they've already reduced it once) or even remove it outright (just like they did for Arcanes). What there isn't? A good reason to keep it. You say it yourself: it's not that big of a deal. Which means addressing it is also not as catastrophically alarming as people are making it out to be either. Why argue so persistently for the preservation of an annoying resource sink that doesn't even sink resources?
  21. I just want more frames with scarves. Umbra is great fashionframe. The "fighting alongside you" thing isn't all that practical or useful when, like you say, we have so many other options. But going from fighting as a Warframe, to fighting as a Warframe or an Operator, to fighting as an Operator alongside their awakened Warframe is a really obvious evolution. Having more Umbral weapons like Skiajati could also fill the gap between Primes and new stuff like Incarnons by creating a new higher tier variant for Tenno weapons. Sort of like how we have Wraith and then Kuva for the Grineer, and Vandal and then Tenet for the Corpus, we could have Prime and then Umbral for us.
  22. Great! Then wee-woo "muh majority" arguments can be dropped. Your majority doesn't matter, smaller parts of the community can still get the things they want. And even if you believe there's a die-hard 15% who'll break out in hives at the mere mention of Conclave and only 0.5% of players will surely play, that still leaves by your own made-up numbers 84.5% of the playerbase that might give it a try! Which actually makes sense when you look at how frequently a Corpus vs Grineer PvP mode is suggested. Plenty of people are open to it if it's good. The catch-22 is "Conclave is bad, so no one plays Conclave, so Conclave doesn't get updates, so Conclave is bad, so no one plays Conclave..." The way out is to just update Conclave so it isn't as bad. The less bad it gets, the more people can play it, the more people will play it, the sooner the cycle can be broken. The cycle can be broken, and all that requires is development effort - effort which has largely already been completed. You're also making the assumption that any work done to Conclave will immediately fail no matter what, which is just silly. Why would it? There are many reasons people don't play Conclave. The matchmaking, the inability to get into a game, the clumsy interface, the balance, and so on. None of those things are unfixable. And if you fix something that is causing a problem, obviously it will be fixed and stop causing problems. Duh. If they get it right, they get it right, problem solved, and trying costs acorns. And even if additional improvements still result in an unpopular mode, so what? The worst that happens is someone who isn't you might have some more fun in a mode you don't care about. Unacceptable! And we already have community-hosted dedicated servers that are just as good as the ones DE might rent. A server in rack A is no different from another server in rack B. It's just a server. Not only that, it's not even necessary. Conclave's been doing just fine on community servers for eight years! Why would they suddenly need official servers now? And if - godforbid - Conclave ever became large enough for official servers to actually be necessary, then the above catch-22 would have long since been broken and the justification for having official dedicated servers would be obvious. You click a button on the launcher. That's it. That's all you need to do. Look, I'm now hosting a dedicated Conclave server on my PC: Sadly, it's rather typical to see this idea that hosting a server is some massive undertaking. It's not. Hosting a dedicated Conclave server is quite literally just clicking a button. And DE already hosts servers all over the place for many different things, like the dedicated hub servers. They even do this in other regions, woooo spooky 👻👻👻. Or do you think that Relay instances just magically appear out of the ether? So if they wanted to host dedicated servers for Conclave - which again isn't even necessary - then there's nothing stopping them from doing so. It's the same whether that's in a closet in DE's offices in London, Ontario, or a PC in a dev's house, or in the same datacenters they already rent. It's nothing.
  23. Only the majority should get what they want - but everyone should voice their opinion? Why, so they can be ignored and dismissed by the "majority" that demands everything in the game be made solely for their enjoyment? If everyone should voice their opinion, which they should, it's because everyone is valuable and decisions can be made that benefit everyone - including those that hold minority opinions. The game isn't made just for you. It's not even made for just the majority. It never has been. It's made for all of us. Including the people that like Railjack, including the people that like Kahl, including the people that like Conclave. And there's an easy out to that catch-22: it doesn't cost much to make tweaks. If Conclave sucked and would also cost millions of dollars to make it work, then I'd agree with you! But the majority of the work has already been done. It was done before your Forum account even existed. Conclave sucks, but all the big work like dedicated servers and game logic and separate loadouts and mods has been done for at least eight years. With how much is already done it doesn't cost much in comparison to implement a better auto-balance or copy-paste Recruit Conditioning for some extra tiers or tweak damage numbers to make the mode feel better. Or, for example, if official dedicated were really that critically super-duper important (which they're not) then there is nothing stopping DE from dusting off an old server rack to put next to the existing Hub servers and hosting some of their own using the dedicated server software that they already wrote in 2016. "It would take more time" - yes, so little you'd never even notice. Instead DE spends that time building rideable motorcycles to be used in one cinematic quest and then abandoned just like K-Drives and Kaithes and yet you don't hear a peep from the "muh development time" crowd. 🙄
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