Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy, Marionette can control enemies and reconfigure herself into a terrifying Maw.
The core idea is that Marionette is the tendrils you see in the picture, not the parts. The parts just give her structure.
Passive: Marionette deals extra damage for every different faction whose weapon she carries. Carrying a single faction's weapons (eg Grakata + Twin Grakata + Atterax) provides no bonus, carrying two factions (eg Grakata + Plinx + Galvacord) gives her 1.15x damage, and carrying three factions (eg Dera + Akstiletto + Pupacyst) gives her 1.3x damage. This damage is multiplied at the end of damage calculations similar to faction damage.
1. Ragdoll: Marionette sends out the Void Tendrils from her left hand and grabs the targeted enemy. The enemy is pulled to her and held in front as a shield, absorbing incoming frontal damage until the ability expires, the enemy dies, or the ability is recast. The enemy is thrown towards the crosshair when released. Marionette can use one-handed weapons while holding a Ragdoll.
2. Puppet: Marionette leaves behind her collected Warframe parts on the ground and enters the enemy grabbed by Ragdoll. This enemy becomes her Puppet and can be remotely controlled.
Marionette uses the enemy's health pool instead of her own.
Marionette can shoot the Puppet's gun, which inherits her applicable weapon mods.
The Puppet takes 2% health damage per second.
The Puppet does not need to complete hacking minigames when using consoles.
The Puppet will not alert other enemies unless it attacks an enemy or breaks a container.
The Puppet will eject Marionette at 5% health and becomes open to Mercy Kills.
When exiting Puppet, Marionette will not have her parts or weapons with her for a short duration as they Iron Giant their way back to her. Until her parts have returned she has no Shields or Armor. This takes some amount of time depending on the distance she is from her parts.
3. Strings: Marionette anchors herself to the ground using her Void Tendrils. While anchored she cannot leave the ground and moves at a reduced speed, and she cannot be knocked back, knocked down, dragged, staggered, or otherwise CCed. Enemies within the range of her roots are grabbed and cannot move.
Strings can be cast while controlling a Puppet, in which case nearby enemies will become hostile to the Puppet.
4. Maw: Marionette reconfigures herself into a Maw. In this form she has increased survivability, movement speed, can burrow, and has a powerful melee attack. The Maw's jaws can be modded from the mod screen. In this form Marionette has significantly increased aggro and will alert all nearby enemies to combat. Her other abilities are changed:
Ragdoll's Duration is reduced, and grabbed enemies are continuously chomped at by the Maw before being thrown away.
If Maw is cast while grabbing an enemy with Ragdoll, Maw will begin chomping at the enemy.
Puppet reforms the Maw around the grabbed enemy, using the enemy's health pool instead. The Puppet still takes the health damage per second, and casting Puppet again will throw away the currently-consumed enemy. Grabbing a new enemy with Ragdoll and then recasting Puppet will swap to the new enemy.
If Maw is cast while controlling an enemy with Puppet, the Maw will form around that enemy.
Strings does not reduce the Maw's movement speed and stabs at enemies that have been grabbed.