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(XBOX)dude1286

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Posts posted by (XBOX)dude1286

  1. For looters, you could look at the Diablo series and Path of Exile for endgame concepts. Getting randomized stat loot to make your builds better so you can go to the next difficulty is the endgame for Diablo III. Then you have raids in Destiny and raid bosses in Borderlands that dropped specific gear that was also randomized.

    The only thing Warframe has that is randomized stats are Rivens, but DE refuses to use them how other games would and now we have no reward structure for endgame missions. If we got an endgame that just rewarded players mainly Endo (Arbitrations) or Relics (ESO), most players at endgame level will just ignore them.

    But, before we get some type of Operator endgame, we need proper Warframe endgame.

    • Like 1
  2. This "challenge", along with the 3 formas and Ayatan sculpture "challenges" are terrible. I no longer fully slot Ayatan Sculptures just in case the "challenge" comes up, which means I no longer get endo from them. I no longer forma any items, and before Nightwave I had every item available to me potato'd and forma'd. Now I just wait for the "challenge" to appear again. This used to extend content releases for me a little bit, but now the Jovian Accord was finished in less than 2 days which were workdays. Once they add new gilding items, I'll build them but won't gild until the "challenge" comes up again. Until then, I'll just build a cheap Zaw, level it, gild it, then return it to Hokk to return some of the standing I just wasted. This wasn't the intention of Nightwave, to make people do less of the game for anticipation for these gear checks. They need to be outright removed in Season 2.

  3. Rivens are the closest thing in Warframe to sustainable rewards and DE tells players not to want them due to disposition changes that don't take usage because a riven is on the weapon into consideration and the low capacity cap. I made it a goal to eventually forma and potato all the things back when the void was still relevent, and finally completed that goal before Fortuna came out. Since I made that goal for myself, Rivens were added and Prime farming was changed from endurance runs to speed runs. I wouldn't mind doing the same thing with the Rivens as I did with the Forma, but not only does DE not provide an avenue with worthwhile rewards to use said gear in, they actively deter players from using the Riven system as such due to making Rivens less effective over time for using them and giving us a limit on all the weapons we can get Rivens for while adding entire categories that didn't need them (sentinals, melee and arch guns). It is making me wish I never spent the time and money on all the Forma and Potatos I've used over the years.

    • Like 1
  4. Ropalyst only drops Wisp parts and Amalgam mods. Will only take a couple of hours for everything even with bad rng.

    Disruption gives only the new resource and useless set mods that some drop from enemies found in Disruption. If there wasn't an event tied to this, this would have been my first content drop I would have skipped.

    NW takes so little to do everything, it shouldn't even be considered as actual content. Season 1 only reminded me how far I have come since the start of my Warframe journey while also reminding me how empty the destination is.

    Plague Star only takes a few hours to get everything that matters. It also comes back twice a year, so you won't be missing anything for too long if you skip it.

    • Like 1
  5. 17 hours ago, peterc3 said:

    This is stated quite regularly but there is never a justification beyond cuz.

    Games that are meant to have longevity need some kind of end game to keep player attention. There are people who have done everything in the game to death and have all the rewards that matter, cosmetics don't count, that they just come back every update. These people start pushing themselves away from the game every time this happens to the point that they don't come back for years. This is not how you sustain a veteran player base. If you give these players something to work towards in the game that isn't just a <2% drop rate (ephemeras) and it can be used to improve their builds, you can get people to endlessly enjoy the game. Diablo II came out in 2000, and people still play the game to get better gear to improve their builds to play at higher difficulties. Warframe can take this design principle and entice old players to come back, and give new players a goal to strive for.

    17 hours ago, peterc3 said:

    Hardest of passes.

    Yes, because the current way Rivens work is amazing. DE has full control over the RNG of specific stats, so they could still limit how often Base Damage is given. They also have control over the max numbers as well. What is so bad about giving players control over which of the RNG stats they get to keep.

    17 hours ago, peterc3 said:

    This is a flat out invention based on nothing. What mods do you think will go there? Max ammo pool size?

    Ammo pool, ammo clip size, punch through, fire rate, shell spread, it depends on the weapon. There are many mods that could be used that are not due to everything only being about pouring on the damage numbers. Status shotguns could actually use increased spread, while crit shotguns would prefer less spread as an example.

    • Like 1
  6. Warframe needs some real end game modes, with real end game rewards. Arbitrations and ESO don't have the rewards for players who want to push themselves further, Endo and Relics are useless to these players and cosmetics will always be a one and done type of reward. One game that has a great model that can be looked at is Diablo III's Nephalem Rifts. Rifts in Diablo III give randomized stat rewards as you go further and further into them, scaling in difficulty and the stat rewards that are given so that you can go into the Rift starting at a higher level, or go further into the Rift to get better and better loot. Warframe does have a random stat item in the game, Rivens, that could be repurposed due to their poor implementation a few years back that haven't been changed at all other than the weapons that they can be put on. This idea would add a game mode similar to the Rifts and repurpose the Rivens to allow for a true end game reward.

     

    The game mode can be two types of game modes: Endless and Single Mission focused. The endless will be similar to what we are used to, but the stat rerolls will be given out every 100 kills with a weapon that has a Riven. This would mean that if you wanted to improve a Braton Riven, you would need to slap the Riven on the Braton and get kills with the Braton to get rerolls. You only get one stat per 100 kills, but once back at the Orbiter, you can choose the individual stats to place on the Riven. This would mean that as you get better and better stats for the Riven you can go further and further into the Rift to get better stats. There can also be a boss at every interval of the normal rotation that gets dropped in, such as Corrupted Vor or the Hyena pack. These enemies will also scale with the level that other enemies are at, but killing the boss will reward all weapons with a Riven a stat roll. The kills providing the rolls mean that DPS frames will be counter-intuitive to the mode, while CC and support frames are more desired. It also incentivizes the player to use the weapon they are improving.

     

    The Single Mission focused version of the game mode will act similar to how ESO handles instances, where each section is a warp transition. Each instance can be a quick mission type, such as Extermination Capture, Spy or Assassinate. These missions reward on 100 kills as well, but will also reward a stat reroll every 2 or 3 instances. Each instance will be random and will increase the enemy level.

     

    The starting level of these missions will be adjustable, with the players having access to 5 * lowest MR of the party. The enemy scaling should be harsher the higher the starting level, but the stat rerolls should scale at the same rate.

     

    With this game mode explained and when the stat rerolls are rewarded, the changes to the Rivens will need to be talked about. With the new system, the player chooses which of the new and current stat rolls are placed on the Riven once the player returns to their Orbiter. But, we should also change how the rolls are shown to players. When the player sees the rolls, they no longer see the exact percentage the Riven will give when placed on the weapon, but will display a straight number, which could be a number with 2 decimals. This number will be how much the stat is multiplied against a maxed base mod of that stat, such as Serration's 165% being used for Primary Weapon's base damage. If the player gets a roll of say 2.00, then the Riven will give 330%, not taking account the weapon's Riven disposition, but we'll get back to that. This will make it easier for the player to understand the numbers behind the Riven, and also hopefully help with the database issues DE claims is the reason why we have a low hard cap of 90 Rivens. We have more than 3 times that in available weapons to get Rivens. DE can also provide us with the weapon's disposition as a hard number, and there shouldn't be a high number cap like there is now for the weapons that really need it, looking at you Kraken and Seer. DE can also use this game mode as the new way to balance Riven dispositions, as Rivens will mainly be used to improve the runs into said game mode.

     

    Using the above way of how Rivens will work, we can look at what can be shown with the new Rivens. Lets say that the Boltor has a disposition of 1.5 and has a 1.75 multiplier on Base damage. This would mean that the Base Damage will now be 433.125% when applied. This would seem a little over powered at first, but there should be another change to the Rivens as well. If there is a Base Damage on the Riven, the player can no longer put any Serration on that weapon. This means more mods will be up for being put into builds. It would be up to DE on how they want to balance these numbers and how they are rewarded based on the scaling difficulty in the new game mode. For the current “endgame bosses”, ie Eidolons and Orbs, they could add that Sentients either nullify a Riven's effect or make them only work as well as the mod they are based on to not make the Rivens OP for the fights and so they no longer have to balance the fight around the variability of said Rivens.

     

    If the above still doesn't help DE with the Riven capacity, if it is more of a problem with bandwidth than server space, I have a solution for that as well. Make it so the player will download a file that holds their Riven information when they log in and that will be used in the UI so that it won't be downloading the data constantly. It will only redownload if the player gets a new Riven, unlocks a Riven, gets rid of some Rivens or changes the stats on the Rivens. This would hopefully reduce the bandwidth if that is the issue with the Riven capacity.

     

    The last thing that should be mentioned about the Rivens is that when applying the Riven with the new stat rolls, if the MR on it is lower than the starting level that was enabled due to a higher MR, it will increase the MR requirement on the Riven to that MR for that mission.

     

    The only thing left to talk about with this change would be how Kuva is affected by this change. It can be used as a key to get into the mission, such as 100 Kuva times the starting MR level, so MR 27 trying to get the most out of their Rivens will have to pay up 2700 Kuva to even start the mission. We could also use Kuva at the start of each rotation to improve chances of specific stat types or increase the roll numbers with a set amount of Kuva each rotation, like 500 for increased chance of the stat type that is already on the Riven to try to improve the number itself, or 1000 for increased numbers. This could be changed however DE wishes it if they do implement this game mode.

     

    Hopefully DE could take some cues from this idea as it could provide an end game for players who don't have anything left to do in the game but still enjoy the game play without having to implement entirely new game modes that continue to fall flat for the player base that they are intended for. It may upset the Riven Mafia a little but, but quite a few players that have been around for a while would appreciate something like this.

  7. Meanwhile, the rewards still are not enticing to me. More cosmetics that we only need one of and Archwing Rivens? Those cosmetics I only need once and with Riven capacity so limited I don't even keep melee rivens anymore. At least they are trying to improve the gameplay a little.

  8. 3 hours ago, Steel_Rook said:

    Something to keep in mind: Warframe Sanctuary Onslaught is Diablo 3 Nephilem Rifts. If you want to explore its drawbacks, explore the history of difficulty in Diablo 3 and how that evolved into the concept of Nephilem Rifts.

    The major difference between Nephilem Rifts and ESO is that the Rifts provide actual rewards that allow players to optimize their builds so that they can go to higher and higher difficulties. The rewards also allow the player to go further in the Rift on the difficulty they are on. Rifts are Diablo 3's endgame system. ESO has no rewards that are desired by Warframe's endgame players besides the one off rewards (Vandal Weapons, Ephemera and Peculiar Mods). An MR 27 has nothing to gain in ESO as most of them have thousands of relics they will never get rid of, focus schools are already maxed, and most of them don't have many weapons they need to relevel. I have gotten to a point where I just level weapons while doing NW challenges and speedrunning relics. ESO was being advertised as an endgame mode before release, and it disappointed on almost every facet of that hype.

    • Like 1
  9. And then there are people like me, who are in the minority admittedly, who are punished for potatoing and formaing all the things when they come out. Place 3 forma on what? The things I've already formaed the bajesus out of. I'm not a streamer or someone who participates in that ridiculous 100 forma challenge. Don't create 'challenges' that are badically gear checking. It makes players not want to participate in those things anymore until the NW challenge returns.

    • Like 1
  10. As someone who has forma'd and potato'd all the things, including all variants of each weapon, I would love to get more slots to customize more weapons. DE should look at how many players are actually at the cap and how many players don't have a single riven and see if the servers could handle an upgrade in the capacity. It would also be nice if they could show those statistics as well so the player base could be shown what is happening with rivens so we could make an informed opinion on them increasing riven capacity.

  11. If it wasn't for NW, I wouldn't even be starting missions right now. Have so little to do in the game that I was just logging in for the daily then going back to playing something else. These 'challenges' have also had me go back to content I don't even think about anymore, and see how they have changed or stayed the same over time. Outside of the challenges, haven't played much else of Warframe and am almost at rank 21 already.

  12. Broken for me. Went into every cave as both client and host. I was even a client of a new Fortuna account which only had one cave found, which is one of the ones that is found easily due to the story mission. These types of bugs make games unplayable to me as a completionist. Please fix asap.

  13. I was a Limbo doing this Sortie with just putting the target in the rift and killing enemies, no stasis and cataclysm. Have a Gara join in, that kept getting radiated and using their 4 near everyone and freezing us all for 20 seconds. Get tired of getting frozen, so I shoot the Gara who then goes out of their way for the rest of the game to freeze me and down me. Yeah, radiation sorties are fun.

  14. DE could even make each handler cost around 40 plat and make a good chunk of money off of this. People are tired of glitch lotus. Maybe have Ordis be a free handler after Apostasy Prologue, but give us more choices. Maroo, Teshin, Simaris, Syndicate Leaders, Darvo with Clem, Konzu, Onkko and Hai Luk would all be great handlers to choose from. We could even throw in a little spice by having Alad V and Tyl Regor as options as well.

  15. There aren't many self-damage weapons worth their risk outside of the star chart, which is where any other weapon will do. Tonkor was so popular not just because of the fixed self-damage, but it was also a really good crit weapon. DE took both of those aspects away from Tonkor, and we have very few self-damage weapons that can kill Sortie level enemies (Zarr, Phantasma and Lenz). Lowering self-damage on most weapons would let more people use them outside of the small solo player niche that do use them. The Lenz would one of the few I wouldn't lower self-damage as it is the easiest to control the exact moment a player released a shot and it doesn't instantly kill the player unless they were really close to where the shot hit.

  16. Rivens are the closest things to end-game rewards that other games have, such as Diablo and WoW where you keep doing end-game content to get the perfect roll on the item you are looking for a specific build. This is why some people want more slots as they can try to make more end-game builds. I have every item on console right now in my inventory with each one potato'd and forma'd. Rivens can make each of my builds even better, if I could get one for every weapon.

    That said, I believe DE's issue with more and more Rivens is not the storage, but the bandwidth. They could always have a local file during play time that would a player's Rivens so that they are not hitting the db constantly for their Rivens, but the numbers in-mission are from the db's copy. Only the server would make changes to the Rivens themselves if they did this, and the client would only need to update the local copy when changes are made (obtaining, unveiling, upgrading, trading, dissolving, transmitting, or rolling), which would only affect specific Rivens would hit the db. No longer would opening the Mod Station go to the Riven db. Just my two cents as I believe the storage is a non-issue even if a single Riven was a couple of kilobytes each. Terabytes are cheap nowadays.

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