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Kierlak

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Posts posted by Kierlak

  1. 58 minutes ago, moondog548 said:

    DE perfectly designed this system to separate the average player from those that wreck data curves by nature.

    This can't be overstated. There are players with more than half a million credits, with some closer to a million. This is so far removed from what a normal player is able to get that it's very existence ruins any calculation it is a part of.

    • Like 3
  2. 13 minutes ago, (PS4)jaggerwanderer said:

    The Devstream even have a kuva kohm with a stats sheet that clearly shows it has a 90% status chance. That's way more than what it currently has.

    The kuva kohm is absolutely terrible, even right now with it being able to hit 100% status. The falloff completely ruins it. At 26m, it has lost 94% of it's damage. The normal kohm only loses 47% of it's damage when it hits minimum damage.

    The gun you need to look at is the normal kohm. It will have 75% status, and has 12 pellets at full spool, before multishot. With a 120% status riven and three 60/60 mods, the current setup to get all 12 pellets to proc 100% of the time, will have the kohm's 12 pellets with an 18.75% chance to proc each. That's +300% status. 225% final status.

    Now, lets give it an absurd build, a build that makes the gun essentially unusable, so it has the MAX status possible. A 120% riven, all four 60/60s, and the buffed shotgun savvy. That's +450% status. 337% final status. SIX mod slots used for status. 28% chance to proc per pellet.

    Lets put that into perspective. Those two builds will have an 81% and 72% chance, respectively, for each pellet to do nothing. An 81% and 72% for those multi-procs to do nothing. An 81% and 72% chance for each pellet to deal it's single pellet's worth of damage, and nothing else. A rough average of 2.5 and 3.5 procs per shot. Or with multi-procs, ~5 and ~10 per shot, and that ~10 is with an unusable build.

  3. 5 minutes ago, (PS4)DemiReamer said:

    well it might be getting the biggest buff if tdepending if the give the Arca Plamor the x3 stasus or not, almost double the procs pershot or opening it up to new build w/o having to use as much status, it a huge buff for that shot gun.

    the Hex is aso going to be a shootgun you might want to look at post update, with its inccresed stasys its not going to drop off as hard vs higher levels anymore, 

    anyshot gun that can not explot the 100% status atm will be buffed anyone that relise on it will be nerfed bacied on the number of pellets per shot.. so more shot guns are getting buffed then nerfed

    Shotguns will be trash at applying status. The 1-2 procs you will be getting on all these ""buffed"" shotguns will be meaningless. Shotguns are going to revert to being an alpha damage weapon class that will be hard stopped by anything with defenses. Congrats, the two good shotguns are being destroyed so you can play pretend that all the others are suddenly going to be good.

  4. 2 minutes ago, (PS4)DemiReamer said:

    3 pelletw with over 150% eatxch giveing 5 procs is a buff to that shot gun the khom and the tigris are getting nerfed but alot of shot guns will be alot stronger...

    Oh man, 5 procs! On a single shot weapon! You only need ~20 more to get the armor off! If they were 100% corrosive procs!

    The only shotgun that will see a potential 'alot stronger' is the Vaykor Hek, because it has the stats to try and build hybrid, and even that is greatly diminished by it's damage being heavily puncture. Almost all the other shotguns are even WORSE, because most of them are almost all impact damage, and none of them have as good hybrid stats as the Vaykor. This nonsense about so many shotguns being soooo much more powerful after this change is pure fantasy. People are having millions and millions of collective kuva flushed down the toilet, for NO BENEFIT. NO ONE GETS A BENEFIT FROM THIS. EVERYONE LOSES.

  5. A shotgun with 3 pellets having a vaguely high chance to get ONE proc is Chinese safety standards tier trash.

    The tigris prime, with all 4 60/60s and the buffed shotgun savvy, FIVE mod slots taken up building status, will have a whopping 37% chance to proc per pellet. That's a 63% chance for each pellet to waste five of your mod slots.

    ARs are going to put up status faster and more reliably than shotguns by far. The Baza Prime is going to effectively be the equal of the Tigris Prime in terms of putting status on a target.

  6. With what they showed, and how they explained, and some educated guessing, shotguns are going to be trash for status across the board. Double procs mean nothing when your pellets have an 18% chance to proc with a 120% riven and 3 60/60s. Oh boy! I got 3 double procs...out of 12 pellets that used to all proc status. ThAnks fOR tHe buFF!

  7. 46 minutes ago, Toran said:

    What's so shocking about it? Once you got most stuff or miss just incredibly rare items you cannot trade for, there's little point to play it atm. That's the point where most Railjack Enthusiasts like myself are right now. And let's be honest: the prerequisites for RJ are way too high for the average Warframe player or newcomer.

    I just hope we see more meaningful ways RJ will be connecting to the rest of the game. Next update doesn't look that way...

    Not shocking to us, shocking to DE. They expected 80+% of the playerbase to fall in love with RJ and play it for a hundred years non-stop. They kept amping the RNG and grind to higher and higher levels, and expected the players to just go along with it. Spoiler alert: The players balked and now DE is staring down the barrel of content they are too invested in to stop that is abandoned by the players before it even launches.

     

  8. 7 hours ago, -AiLuoLi- said:

    Sorry but according to Warframe casual player's standard, being able to finish sortie 3 or killing level 5 lich is  considered a skill. That's how low the standard in Warframe is. 

    Nobody ask Warframe to be Dark Soul. We just want the game to not being a cakewalk.

    The standard in Warframe is so low that everytime DE release something just a tad "harder" or "challenging" which is still incredibly easy provided you are mentally healthy, people complain that it's too hard which leads to DE nerfing the crap out of it.

    Remember Grineer Manic? He used to be threatening and keeps you on edge knowing that he's still alive. There's no denying that he needs some small tweaks but DE nerfed the crap out of him due to the backlash and now he's literally a joke. He could've been a fun enemy to fight but no, every enemies must be dumb as a rock and weak as tissue paper.

    Something is wrong if even a 1% of increase in difficulty could turn Warframe into a "skill based Dark Souls game" 

    The reason a lot of people aren't interested in 'challenge' is due to the way DE does 'challenge'. They simply have no idea how to make something 'challenging' without at the same time making it awful to play. Damage gating, damage reduction separate from and stacking with armor, invincibility phases, immunities, damage so high that if you get touched you die without literal invincibility, enemy EHP so high that the meta may as well be hard coded.

    Take eidolons for example. Eidolons aren't even especially hard, but they are awful to do. The meta for eidolons is how it is mostly to get as many kills per night as possible, but also to minimize how much you have to actually interact with the fight. A few steps away from the meta, and the fights become exponentially more miserable. The further you go from the meta, the worse eidolons are as a gameplay experience.

    DE cannot do challenge that is fun. They can only make things take longer and be more annoying. They add zeros to things and turn the weight of math itself into what you are fighting, not the actual enemy.

  9.  

    6 minutes ago, -AiLuoLi- said:

    I stacked 2 arcane guardian on some frames to see what's the hype about, doesn't feel like I need em and switched back to arcane nullifier on all frames. 

    People survived fine before arcane was a thing, I don't see why they can't now. Arcanes should be a small extra buff, not straight up making you immortal/having infinite energy with zero effort.

    First, arcanes don't make you immortal, even in the extreme edge case of Inaros, nor do they give you infinite energy. On normal frames they give you a small amount of healing, and energize just makes orbs sometimes worth more. No orbs = no energy, whether you have 0 or 500 energizes.

    Second, the effort, like everything in this game, is in the acquisition and preparation. All the time crafting/putting on forma, all the time farming X, all the time/plat to make full sets of arcanes. After the effort of assembling your setup, you get the reward of using it, and for things like the few good arcanes, they are so time consuming and onerous to collect that the reward has to be substantial, lest you end up with even more cases of Railjack syndrome, where players laugh at the idea of participating because it's a huge pile of annoyance with no payoff in the end.

    Warframe is not, and will never be, a skill based game. We passed that offramp a LONG time ago. Trying to play WF as some sort of developmentally challenged Dark Souls stand in is just putting you straight down the path of guaranteed disappointment.

    • Like 1
  10. 7 minutes ago, -AiLuoLi- said:

    It will weed out some incompetent players and make pub great again.

    Skill ceiling is too low in Warframe. It's time to raise the bar.

    That is such an incomprehensible logic leap that the only explanation is that you are having a stroke right now. Well, a stroke combined with some extremely blatant jealousy of those that have good arcanes couched in an absolutely laughable appeal to 'raising skill'.

    Go see a doctor before you die from that stroke.

    • Like 4
  11. 44 minutes ago, DatDarkOne said:

    Honestly, I personally don't consider that as a good reason not to change something.  If that truly was the case, then the game wouldn't have ever changed.  Just something to think about.  

    DE seems to think it's a good reason to not change something. Ask them to reduce the research cost of the Hema.

  12. 14 minutes ago, (XB1)YoungGunn82 said:

    Nah gotchu fam. Not really upset with the potential nerf to energize, I can overcome that bullS#&$. Im really just upset at the unclear cryptic description from the dev workshop. Every arcane rework description is clear except for the rarest one of them all. I mean wtf, It's a dev workshop ffs. 

    When they get conspicuously vague like that, especially about something so obviously important to the community, they are simply trying to pretend that nothing bad is going to happen when the community finds out just how retarded the nerf is. It hasn't worked before this, but they keep trying. Next time. Next time it will work.

    And let me go ahead and put in the spolier: If this is as bad as I think it's going to be, DE might want to go ahead and get some peace offerings lined up for when they try and buy back community goodwill after the fallout. I fully expect Jim Sterling to get involved again when a bunch of people that have put thousands of hours or thousands of plat into building energize sets, have their investment ruined for no reason at all. That'll be some REALLY GOOD publicity for DE, after the SUPER GOOD publicity of Liches and Railjack.

    • Like 1
  13. 31 minutes ago, Oreades said:

    Here's the thing, I don't have Arcane Energize (the prices where/are too high and the grind lol no thanks) and I can't think of a single build of mine that has trouble with energy. 

    I rarely seriously use Energizing dash and in fairly rare (usually Parasitic Eximus) occasions will pop out a Pizza or two. 

    So I really don't get what all the end of the world talk is with regard to focusing on Arcane Energize, did people really crutch on it that hard? 

    Other people are not you, and most people aren't running flaccid builds where you never cast anything, like you apparently do.

  14. 8 hours ago, WhiteMarker said:

    I'm obviously stupid, as I'm asking the following:
    Why would that be a nerf for the Khom, if you were to get more procs?

    You know how every pellet procs status right now? After the change every pellet will have ~50% chance to proc.

    Savor that feeling of your time and/or money being wasted.

  15. Look guys, this is not DE pissing all over your time and/or money investment.

    Again.

    For shady reasons.

    DE doesn't do things like make a hard to get mod that is strong, into a hard to get mod that is 100% worthless, or change mechanics to a weapon class that seem lined up to completely invalidate the entire reason you put 400,000 kuva into a riven. DE doesn't do things like that. DE a good boy. You guys have no reason to be concerned. You guys are panicking...

     

    ...for no reason.

     

    • Like 1
  16. 15 minutes ago, kyori said:

    Now come to think of it, if the purpose of reworking the Arcane is because of wanting players to have more Arcane choices than to equip 2 of the same type, then why not just simply add more Arcane slots? Rather than doing extra work of reworking something that is not needed to be reworked.

    Make sense eh? Now with this rework, there seems to be more hatred for the nerfing and grind than anything else. 

    With the exception of Aegis on Hildryn, the top arcanes are still going to be the top arcanes. The rest of the arcanes simply don't provide anything useful enough to bother building a set. Even if they straight up remove the handful of good arcanes, the rest are too situational, niche, and limited to care about. You'd just stick a nullifer on and then stop caring that arcanes even exist.

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