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Kierlak

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Posts posted by Kierlak

  1. 16 minutes ago, kylehong said:

    i don't have to say bid every time i am looking for the best offer do i?

     

    Yes, you do. "Buy out" is distinctly different to a bid, or best offer. You can do best offers and bids under that price, but when it hits that buy out number, the auction is over.

     

    20 minutes ago, kylehong said:

    i don't wanna follow the c/o,b/o trend

     

    That's too bad, because those 'trends' help cut down on scammers and thieves.

  2. A buy out is not a 'highest offer', a buy out is 'first person to give me this much gets it'. You posted a buy out, then try to play games acting like it's a 'current offer', or a running auction. No one with any sense deals with 'current offer' hucksters because of the almost guaranteed scam they are trying to pull.

  3. 3 minutes ago, SilvaDreams said:

    Yes but the difference is, the armor reduction for avalanche only lasts as long as they are frozen and tops out at 40% with max strength and can't be stacked.

    Reckoning removes 30% for good and you can just keep casting.

     

    The armor strip is affected by power strength. 250 is 100% armor strip.

     

    9 minutes ago, SenorClipClop said:

    Rad procs turn the enemies' """""considerable firepower""""" (at higher levels) against one another.

     

    Enemies hit each other for nothing, and I've been shot by rad procced targets so much I don't even consider it an actual CC effect anymore.

  4. 1 minute ago, zephyr_infinity said:

    or it shows how you could never please everyone and no matter what you do there will always be someone on here saying they didn't do it right or well enough for their tastes.

     No, I think it's more a sign that Oberon's first 'rework' was an apocalyptic dumpster fire. Very nearly maximum power strength Smites not killing LEVEL 1 mobs. The second iteration is barely better. The entire debacle is crippled by overbearing dependencies between abilities and excessive energy usage, with nothing to mitigate it.

  5. 4 minutes ago, Callmeshirley said:

    I just wrote out this long post with a bunch of points against literally everything you said, and then i remembered that you've only been playing for a few days and have absolutely no idea what you're talking about and how amazing this surprise was.

     

    It's more like the fact that he's only been playing a few days and can easily see just how poor of a mission design this was really exposes the design council as a bunch of tardboats. The same group that is at least partially responsible for Ivara's Navigator augment would of course go for a truly garbage mission idea like this. Bad memes and worthless trolling is about all you can expect from them, apparently.

  6. 3 hours ago, Jeoxz said:

    People need to realize that the direction the frames are going is towards synergy,

     

    The term you are looking for is closer to 'forced dependency'. Like how Saryn's Miasma is 200% worthless if you don't have viral and toxin on everything you plan to hit with it.

     

    3 hours ago, Jeoxz said:

    Oberon is way stronger now.

     

    Inconsequential paper buffs in no way make him "way stronger". The armor strip is overly slow and expensive, and on top of that, is still worse than Frost's Avalanche. Smite is just embarrassingly bad. HG lost it's baseline armor effect, still locks you to a spot, and now costs extra energy to get what is STILL a poor defensive buff for a stationary ability. And Renewal lost it's range, still works backwards with duration, and is till a poor heal in general. Oberon gained VERY little from this travesty of a 'rework'

     

    3 hours ago, Jeoxz said:

    You can stand in fire and the heal will keep up with enemies even in sorties.

     

    U wot mate? Have you never seen the DPS on a Corpus Tech, much less a lvl 100 Corpus Tech? Hell, even just 3-4 normal MOAs at lvl 100 will deal far, FAR more damage than anything Oberon can cope with if you just stand in the fire.

  7. 2 minutes ago, Music4Therapy said:

    Lets pretend Oberon had a max pwr str build and that his damage wasn't split between the projectiles, it was a flat 20% to each enemy. As long as you had 4xCP, Oberon would be able to infinitely clear any room of enemies of any level by pressing 1 five times. Keep in mind, this ability scales off of max hp. Limbo's scaled off of 10% of total hp and that was changed to average. Max HP scaling is a whole different kind of animal.

     

    So if you literally change how the ability works, stack 4 CPs, and cast it 5 times, it could maybe kill a whole room of enemies? Holy crap, we gotta stop DE before they accidentally do that! We couldn't stop them in time with Nidus, but we MUST keep all these other warframes held down with crappy first abilities.

  8. 3 minutes ago, Music4Therapy said:

    How pissed would you be if every game you went into there was an Oberon spamming his 1 to kill everything on the map like old Limbo? Because that is how strong it has the potential to be if they don't get the numbers right.

     

    This is ridiculous fearmongering. The number of zeros they would have to add to it by accident for it to ever get close to even WoF, much less pre nerf Cataclysm, probably would need all your fingers and some of your toes.

  9. 15 minutes ago, Music4Therapy said:

    Actually, no. That said, most players/frames struggle to even make it half that long and require cheese tactics to do so. What I'm saying is that maybe its a l2p issue, or as we say in Dark Souls, git gud.

     

    You can deny it all you want, but everyone knows how you did it (if you actually did it at all). You cosplayed as a basketball player and then kicked the bad guys while they were down. You can pretend to be a tryhard E-thug all you like, but you aren't fooling anyone.

  10. 16 minutes ago, Helch0rn said:

    Brozime is the guy that said Saryn is bad

     

    Saryn IS bad. Just because something can do a lot of damage in no way means that it isn't also just god awful designed with mostly broken mechanics.

     

    5 minutes ago, Music4Therapy said:

    The guy has no understanding of how the power or the game works.

     

    If the ability does straight up inconsequential damage after being "buffed", then I don't think Brozime is the one that has no understanding of how the game works. That falls on the devs. Square on the devs.

     

    9 minutes ago, Music4Therapy said:

    There is arguing, he literally built the frame incorrectly if he wanted his 1 to be the focus of his build.

     

    You're gonna have a real hard time pushing the idea that he built the frame wrong. He wanted damage, so he put on power strength. Unless Smite has some assbackward mechanic where power strength LOWERS DAMAGE, which would be even more disruptive to the other abilities than Renewal having inverse duration interactions, adding power strength is how you make things hit harder. Smite failing to perform is the fault of the devs and their very flawed math.

  11. 10 minutes ago, CeePee said:

    Smite Infusion augment alone makes Oberon a ridiculously strong buffer.

     

    Or you could bring a Rhino, and not putz around manually buffing 3 other people while not buffing your own damage. And bring better CC at the same time.

  12. 33 minutes ago, Sajochi said:

    Therefore,  it's irrelevant.

     

    Pointing out that Oberon is worse at everything, in every case, at all times, than nearly all other frames is not irrelevant, it is the very foundation of why Oberon needs buffs. He is so much worse than other frames as to render him meaningless. Simply being willing to drop healing pads makes Oberon dead weight.

  13. 5 minutes ago, Sajochi said:

    I can agree on buffs, but your point is still irrelevant. I can just play fire Chroma and not need a frost outside of defense like missions. I can take my corrisive Prisma Grakata and an Adarza just to kill everything. I don't need a frost. I don't really need any specific frame or team comp to succeed. There will always be a better alternative,  in any case. 

     

    This is such a ridiculous way of thinking: I have Chroma so Oberon is fine. There's always something better so leave everything the way it is.

  14. 1 minute ago, Sajochi said:

    However,  you can't deny the power of radiation.  It not only makes enemies fight each other, it also stops eximus and ancient auras from affecting them,  and Oberon is the only frame that can cleanse status effects from the team.  Outside of that you need an augment (Inaros) or a weapon (S Magistar)

     

    Frost can freeze enemies solid (which is a lot better than radiation procs), and with the same cast, make the team immune to status procs AND give them something akin to overshields, AND WITH THE SAME CAST STRIP ARMOR WITHOUT NEEDING TO CAST ANOTHER ABILITY. If 1 augment and a few healing pads make an entire frame completely superfluous, then that superfluous frame needs to get some real, tangible buffs.

  15. 4 minutes ago, AlphaTheFinalBalance said:

    Not every frame has to be a straight focused dps healer or tank. Zephyr is a good example of fun.

     

    That's true, but if there's no actual reason to bring Oberon other than to be a hipster, then for what reason does he exist? Zephyr does goofy things, so hide behind the 'fun' defense all you like, but Oberon is boring, AND largely ineffectual. He is a REALLY BAD version of Frost, with REALLY BAD HEALING, and a REALLY BAD version of Avalanche. If you throw down healing pads as a Frost and use Icy Avalanche, you are now playing a SUPER OBERON.

  16. 2 hours ago, KrypTic. said:

    It's clear that a lot of people want Oberon to be built for everything, that's simply not how Warframes should be designed/played. by giving players one means of effectiveness, you limit the player bases ability to be able to mod for the 'ideal' or 'best thing'.

    Take trinity plane and simple. build for E.V or Bless.
    Each build has it's own place and utility.

     

    The problem with this example is that when Trinity builds for either EV or Bless, she gets one of two OVERWHELMINGLY powerful abilities, literally strong enough to break the game. If you build hard for one ability on Oberon you...do not get any overwhelmingly powerful abilities. You still have the same floppy abilities.

  17. 25 minutes ago, YagoXiten said:

    Oberon had many issues with his kit which were solved with this rework,

     

    Indeed, I had a lot of problems with Smite killing low level mobs with the extra projectiles. I am extremely glad DE finally got rid of that troublesome feature, while at the same time keeping it from killing high level mobs as well. We dodged a serious bullet there.

     

    I'm also glad they made sure to keep Hallowed Ground's damage low enough as to never be a factor in anything at all. I was concerned they might bring it up to a level where it might scratch a level 30 Lancer, but, again, DE came through in the end.

     

    I am similarly pleased that they managed to both take away Renewal's infinite range, not increase the healing it delivers, AND still keep it's travel time on the heal. A truly spectacular feat of ability engineering.

     

    And finally, the """"""armor strip"""""" they added to Reckoning is magnificent in it's devious worthlessness. They made quite sure to keep the percentage low enough to never matter at all: Anything with low enough armor for it to make a dent on dies instantly without stripping armor, and anything with high enough armor to be worth stripping has so much armor that Reckoning makes no meaningful difference in it's damage received. Combined with having to cast a separate, immobile ability first, is just icing on the trolly, douchebag cake.

     

    Indeed, DE has outdone themselves with this Oberon """""""rework""""""". 12/10, would look forward to the Hydroid rework again.

  18. 14 minutes ago, Aarnwulf said:

    Just ran Sortie II as Oberon. However the theorycrafters want to slice it, and complain about it not being good enough, there were eleven revives needed in that mission, and ZERO needed for Oberon. He did a respectable 19% of the damage, in addition to having good utility and crowd control. Obviously, the other frames were all to squishy to actually heal in time, but Oberon himself is now viable there. Before, he was not.

     

    If I run a sortie as Hydroid, and get 100% of the damage and revive the other 3 people 25 times each, does that mean Hydroid needs to be nerfed?

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