Jump to content

Alvengerz

PC Member
  • Posts

    149
  • Joined

  • Last visited

Posts posted by Alvengerz

  1. I agree that we need some variety in regular enemy difficulty tier. Juggernaut is one example. But we have yet to see something similar in Grineer or Corpus.

    14 minutes ago, Vyra said:

    one commander

    We already have this

    LDxEpeY.jpg

    lol. just joking.

  2. 2 hours ago, xxswatelitexx said:

    Spin attacks use the new Combo system and consumes 10 stacks of combo per spin

    I want the opposite. Make spin attack as part of combo build up making it a way to approach enemy quickly and continue to the combo. Then spend the combo counter for heavy strike (or attack?). So I hope there will be heavy attacks that do single target damage and AoE damage.

  3. 7 minutes ago, Prowombat said:

    1. Does arcane velocity work with Mesa's Peacemakers? 

    Yes. I think so.

     

    7 minutes ago, Prowombat said:

    2. What arcanes should I use with mesa (too poor for energize) 

    Perhaps arcane guardian?

     

    8 minutes ago, Prowombat said:

    . Im guessing 3rd party platinum sale sites are not allowed but are any of them actually not scams?

    Digital Extreme's/Warframe's official website is the only trusted place in buying platinum.

  4. I just want Equinox Energy Transfer augment to be attached to the Mend and Maim itself and change the augment behaviour instead. That way we can have a better ability sinergy with both forms.

    Also I'd like the enemy slowing effect of Peaceful Provocation in night form to be changed just like the day form and give a slight increase in damage reduction's initial value. So aura affects enemy's movement speed instantly the moment enemies enter the AoE rather than the current ability behaviours.

    As for the first ability, I don't think it is good enough, but I can't find any necessity of it needing a change since what it does is mainly just to swap Equinox's day/night form.

    Those are just my personal thoughts. I agree that Equinox needs to be looked at once again.

    • Like 2
  5. On 2019-10-02 at 11:38 PM, agentkido said:

    its not even fun to run around hydron leveling anymore

    eh... whenever i want to go to hydron, or Onslaught, it is mainly for gathering affinity. So if i see someone bringing Saryn to the mission and just nuke the place down, I'll just thank that person at the end of the mission. I only often see Saryn on Hydron and Regular/Elite Sanctuary Onslaught tho.

    I believe Saryn was designed to be AoE damage dealing warframe. So if you don't like or don't want to be near that warframe, just leave the mission. Saryn is strong yes, but not so much for saying Saryn is overpowered. I would say Saryn can be very powerful with good squad composition.

    If your reason for saying Saryn is over powered is because she steals your prey, well, be a Saryn yourself so that you can steal it back. 😄 But, If you want to make "co-op squad" matters, the recruitment chat is there in the game for you.

    As for the rework, i think Saryn is alright as it is now. Any other AoE damage dealing can out-damage Saryn. Gara is one of them.

    FSOqjiC.png

  6. Could you please give us selection lock timer, or anything, on this UI so that squad members unable to change their selections at the very last second? Perhaps you can lock the selection on the last 5 seconds and then revert the timer to 5 seconds whenever someone changed the selection at this time period?

    sRdXPcB.jpg

    This is to prevent people who's host in public session to cause host migration due to them changing extract/battle selection at the very last second for the sake of 'troll' or anything that they thought doing this to people would be funny for them. That's not funny at all.

    I don't know how the host migration works but I don't like it since it can potentially make people lost game progression they made during the mission. I have experienced that and it's frustrating.

    • Like 3
  7. Uh... isn't that how it should be? Acceltra's projectile explode after it travels several meters away. Of course it needs a static point as a reference to calculate the distance travelled by the object. So the starting point is not the warframe's dynamic position but the point where the weapon is fired and the projectile starts travelling.

    Also, why would you approach something that you know when and where it will explode? Fast paced playstyle is not a reason to allow you to play carelessly.

    Edit: I think this should be in Weapons section since there's nothing mentioned above relate to any mission issue.

    Edit 2: I mean Weapons subsection in Feedback section.

  8. Yesterday when i was playing kuva disruption this bug randomly occurred pretty often. I had to get headshot to inflict damage everytime this happened.

    c3Xbhlp.jpg

    XpGsg3V.jpg

    YWykPpq.jpg

    I suspect that this bug happened because of the continuous reload-fire action since that was what i frequently did in-game yesterday.

  9. 15 hours ago, (XB1)Architect Prime said:

    It's worth noting that this wouldn't require a ton of work

    Something so simple from the outside doesn't always mean it's also simple on the inside.

    15 hours ago, (XB1)Architect Prime said:

    So: spearguns, one handed melee, and one handed secondaries

    I wouldn't say that it wouldn't require a lot of work. They never tell/show us how they develop their game technically. So please never underestimate their work.

    • Like 4
  10. I see Defense mission is the best choice to make use of affinity sharing mechanic since enemies will approach the defense objective that you are trying to protect. Players will stay near the defense objective most of the time. I think forming a squad in purpose for affinity farming is the best way to rank up stuff fast just like @Jiminez_Burial said. If i am too lazy to recruit players for affinity farming I will just jump into a defense missions that i know have a small tileset and try to keep myself in affinity range of others while killing enemies. What i think about your suggestion is that it will lead to exploitation of others effort in order to get affinity by doing little to nothing effort from yourself. Sadly such exploitation already exist which almost kind of a feature itself and people are doing this in the game even without such aura.

  11. The wasted potential that i see is this.

    RybhKSe.jpg

    I know I only have a small number of shards and cores. I am sure many players in this community have more of those things more than me. but still it is a potential wasted if left to accumulate in inventory.

    12 hours ago, DrivaMain said:

    Those drops will keep piling in your inventory and OP's suggestion is a good way for some sort of shard sink.

    Yeah man. You get what I mean.

    I just thought and hoped that, perhaps, we will get an Amp that performs better which makes use of shards/cores we already gathered in the future update.

  12. 18 minutes ago, -AT-Darkoxford said:

    shards, dont think so, cores i think so

    This can be a good option to this idea considering the amount of cores we get after capturing eidolons are higher than the shards.

    9 minutes ago, Datam4ss said:

    Using Hydrolyst Drops to hunt Hydrolyst seems pretty stupid...

    Does it? :clem: Could it be that converting eidolon shards to get focus points so that you can spend it on your focus school to make you stronger and able to capture Hydrolyst faster also seems pretty stupid to you?

  13. Here's what i have in mind:

    • Make an Amp that requires special magazine crafted from eidolon shard variants.
    • The higher the shard tier, the higher the damage that the Amp has. Probably different magazine blueprint for different shard tier is needed to differentiate the crafted magazine tier.
    • The usage of the magazine is by installing it to the Amp just like the way players install Amp arcanes.

    The reason behind this idea is to make use of the Eidolon Shard variants as the magazine for an Amp. I am sure some players already have eidolon shards piled up in their inventory, especially the regular eidolon shard. heck! I even saw an MR 9 player already has ±200 capture count on hidrolyst recently.

  14. When i was trying to finish a riven mod challenge in Plains of Eidolon i suddenly saw a Thumper emerging and decided to hunt it first. I was in skywing mode when fighting the Thumper and the moment i got hit by one of it's anti-air rocket i crashed. it's like the game tried to tell me "the game is over now go back to reality".

    Bug Number: WAR-2315928

  15. Loadout setup depends on how you want to play using it.

    It looks like you build your rhino for tankines and some damage buff. Rhino with tank build is good in survival. If what you mean by end game is end game survival i think your build is already decent to survive for about 1 or so hours in survival.

    As for your boar prime, it depends on what faction you are going to face with in the game. If i want to play againt grineer i will put corrosive and heat to maximize my damage output against grineer, infested, and corrupted; gas and electricity against corpus since i will aim to directly damage the health. Probably this pattern will apply to secondary weapon as well.

    For scindo i probably will built it for crit and attack speed with viral element in it since scindo is slash based melee.

    Those are all my personal preferences and are based on my experience in the game. Probably not the best but it performed well when i used it that way.

  16. Excalibur Umbra is a bot while you are in operator mode. It is true that you are fighting alongside umbra. Umbra does its own stuff, you do your own stuff. Even your companions do its own stuff itself.

    I don't exactly know whether umbra is considered a companion, but while you are in your operator mode umbra is considered another entity just like your cats/dogs/moas/sentinels. The game mechanics itself implemented that companions do not generate affinity for you because it does its own stuff in the game and i believe that such mechanics got implemented to umbra as well.

    And by DE's ideal, which is they don't want the game plays itself for you, why should you get rewarded for something you don't do yourself?

×
×
  • Create New...