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IfritKajiTora

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Posts posted by IfritKajiTora

  1. Just now, Koldraxon-732 said:

    Would like Tenno to have shields based on Warframe health/shields mods and Warframe stats. Would also like Tenno Powers to be directly affected by Focus School and Warframe ability-related mods.

    Yep 100 health is ermmmm..... and if they kill your operator you are back to your Warframe and have 0 ENERGY :/ that's a huge disadvantage, that's why I don't use operator in missions, it have no sense.

  2. 37 minutes ago, arm4geddon-117 said:

    i got riven mods 3 times in 4 sorties,

    So lucky T.T
     

    44 minutes ago, Evers said:

    Im just using the Riven Mod

    For me the mod is useless because it's for useless weapon, don't remember the name, so I don't want to waste Kuva on mod that I will not even use.

  3. Again 2K endo how cool is to feel that I wasted time on sorties 4th time in a row : )
    Last try on sorties today, if I will get 2k Endo I quit, it have no sense to play on sorties for me. If I will get lens I will give sorties another try, but if I will get then 2K endo I quit.

  4. Riven mods are obtainable only through sorties and it's just RNG. I my self done some sorties and all I got after Riven mods has been released, just 2000 endo :/ I feel like I'm wasting time on this AKA End game missions, all I want right now are just riven mods, and here is a problem.
    I don't want to play another sorties mission to realize that I got another 2000 endo while I have over 170 000 endo, and not getting riven mod.
    Even if I will finally get it, I can be trolled by RNG that will randomize mod for weapon that I realy don't like to play and/or some weak stats that I need to reroll and pray for good stats.

    It would be fantastic in sorties that after making all 3 missions you get random reward as it is now and always Riven mod scrap.
    After getting 3 riven scraps you can make a RIVEN MOD. One Riven mod per 3 days will be not that bad, but still RNG so some people will get powerfull faster than others because they got a luck :/. But with those scraps it will be better than it is right now, make all 3 sorties and end up only with 2000 endo, it's driving you crazy.
    I9lleSj.gif

  5. 40 minutes ago, Virsalus said:

    That is one specific weapon with one specific setup of bonuses you need. The chances of getting that are very slim. There are lots of other weapons though that if pushed just a little in certain stats could at least be somewhat viable to use. Weapons that used to be  "just fun" but now with the right Riven Mod they may be more than just that. And it's more likely to get a Riven Mod for one out of say 20 weapons than for just one single particular weapon.

    Yep, those mods are good for weak weapons, Tonkor isn't the only one OP, synoid simulor, Tigris Prime, Vaykor Hek and some others, so if someone will get riven mod with decent stat on good weapon, the weak weapons are still useless.
    For example guys got Riven mod for dread and paris  Damage + Critical chance, so they have around 70-85% chance for red crit, so all snipers for them are now useless : P 

  6. 4 hours ago, GinKenshin said:

     

    tbh, not EVERY weapon should get a riven mod. I mean a riven mod for soma p or tonkor or synoid simulor is just broken

     

    THAT IS 100% correct. I though that there are right now 15 of those mods, for weak weapons, but after time I found that all in these mods is random. You can't find them in codex even if you have one, because its completly random.
    Critical damage or chance for non crit or realy small critical chance/damage weapons, and giving some ridiculous buffs to already OP weapons.

    The best choice is to make mods, not fully random, and only good buffs +only for weak weapons. Like Braton, Burston, Gorgon for example.

  7. I got mod for useless burston, I don't like that weapon.

    Those riven mods are triple RNG:  Pray for sorties to give you Riven mod, then do a challenge and double pray to riven mod be for good weapon and have good stats. And every randomizing stats cost more more and more, while there is no option to randomize for what weapon the mod is :/

  8. As a tittle says its a Triple RNG, and its a triple problem.
    If you complete riven mod challenge its randomly chosing a weapon type and stats, and it's horrible Idea, because to get more riven mods, you need to do sorties and it's an RNG that will randomly give you a reward, you can do sorties once per day :/.
    But you can randomize your stats for 900 Kuvas, yes, but it will only randomize stats not weapon type, so if Riven mod will be for an useless weapon that you don't like, it's already dead for you, you can only pray for RNG to give you another riven mod from sorties and another pray that will give you good stats and for weapon that you using or it's decent.

    Why we can't just put the Riven mod to the weapon that we like, for example Soma Prime, do riven mod challenge and it will be a mod for SOMA. It will cut one RNG down, and you can randomize the stats with Kuvas so that second RNG will not be that big problem.

  9. 11 minutes ago, Tsoe said:

    Get ride of his 1 Replace it with chargeable Elemental Big bang atack with 100% proc and 6m AOE

    give him a new second ability that make use of his wings (some kind of elemental dash) or some close range blow atack

    1 could have very long range, so it could be good AoE ability, and damage buff from Vex armor. That will make that ability good.

  10. 10 minutes ago, TheScytale said:

    Chroma doesn't need a full rework as his kit (well 3/4 of it, which isn't that bad) makes him pretty good as is. Maybe some tweaks to his 1st power, and arguably to his 4th.

    It isn't recastable for this actual reason.

    I want it to be recastable, but while recasting it, it should reset bonuses. I just want to recast it when I have full shield I want to enter the fight and my Vex armor have 7 seconds left. I don't want to wait for it to end and then cast it again. I don't want to wait, I want to recast it and enter fight.

  11. 26 minutes ago, Shadew.exe said:

    So the chroma deluxe has been shown on the devstream and i thought lets take that oportunity to talk about his rework so this is what i have come up with: remove chromas 1st and make it a switch element ability, elemental ward and vex armor recastable so that u wont lose ur armor and scorn buffs and so that u can switch wich ward u have BOOM gr8er chroma without huge impact on builds or playstyle and still loveable

    I'm fine with first ability but making recastable 2nd abilities will put ICE and TOXIN chroma in the hole. Because recasting elemental ward while using Ice and Toxin will have no sense, while recasting Fire and Eelectric will regen health and shield.
    Vex armor recastable please, but while recasting it, it should reset bonuses from it, to avoid OP stuff, and for example I want to recast vex armor when there is not enemies around me and my shield is full. When Vex armor ends while fight and I have no shield I'm screwed. So if you have like 11 seconds left you need to decide enter there and kil lthem all if I can or wait those 11 seconds to cast it again. I want to avoid that stuff. Just reset it when you want.

    4 Abiliy need a buff. Energy drain per second from 5 to 2.5 just like exalted blade, because Exalted blade have no dissadvantages, while Chroma effigy reduces his armor by half, armor is most important stuff in Chroma. And Effigy should get bonuses from Vex armor, that will make effigy harder to destroy and will make a decent damage. Not only to stun enemies.
    And a cool option. Press X on effigy to make it follow you, the same way as sentinel.

  12. 19 minutes ago, Azrael said:

    You're basically arguing that since you're ignoring the potential complexity, it isn't there. And how did you get your builds, anyway? Without thinking? Besides, I'll bet some of your builds could get better. And I'll bet there are ways to play and :"rip off armies of enemes" (what does that even mean? Are you selling them used cars?) that you haven't tried.

    My whole strategy or tactic call it whatever.
    Pox - Corrosive blast - enemies can't stand up and their armor is reducing, until it reach 0
    Tonkor - Viral crit build to rip armies of enemies.
    Telos Boltace - Maiming build for spin attack with viral status too, in slide it do slash status too.

    Vs greeniers already have POX, Vs corpus I don't need anything except Tonkor/Telos boltace and my warframe abilities, vs infested toxin on me, no problem Life Strike.
    Nultifiers? I can use Pox on the ground to take down their bubble or spin with telos boltace reducing number of enemies near them and when bubble go off just kill him with anything.

    I use different weapons too. Don't tell me that Boltaces are OP or Tonkor/Synoid Simulor, get weaker weapons. Why I should use weaker weapons while I have access to them and others use them too. I can call this strategy/tactis too because I know these weapons are OP I needed to test them xD this is the same as making a build for Warframes, you need to know what is the best. And with telling me to take weaker weapons to use tactic is the same as picking no mods and go for mission, tactics and strategies all the time in mission xD.
    If DE will nerf them to be balanced I will have nothing to say, just good step for game. Just like nerfing Valkyr Hysteria.

  13. Just now, Azrael said:

    I disagree. The combat and damage system is actually incredibly complex, with a lot of strange nuances. It's just that most people ignore that and use synoid mirage or tonkor, and never really learn the details. If you want to there's plenty to think about, and people are always improving on builds and strategies. In fact many people complain that it is too complex, and ask for simplifications.

    I already have builds and nothing interesting in gameplay for me. I just go there and rip off armies of enemies.

  14. 13 hours ago, LuckyCharm said:

    Hey Everyone, 

    In this content lull that's been created with TWW being a while away now, I thought it might be nice to take a look at where the game stands as a whole compared to what originally was released onto steam and see what's gone right and what's gone astray.
    .............................................................

    Thumb UP from me. With all of this I agree.
    It's anoying that you are just like force and fighting with force, without even thinking.
    I want stronger enemies but in less number, that will bring back my FPS my graphic card can't handle 100+ enemies on map. I remember the start of the game, you had to take cover and move when you need it. Now it's just running killing as many enemies as possible in one second, spamming abilities and rushing forward.
    I want the game where I need to think what to do next, to survive, to be the best. Know which enemy do what and learn how to counter that.

    Right now in the game there is no skill and no thinking in my opinion, after mastery rank 12 you should be abble to know everything and just play it, without thinking, and everyone is almost on the same level as you(not in game level but in killing enemies), there is no difference beetwen people, there is no person that is realy PRO in the game, because you can't be better than being right now. The game have a wall in gameplay, which you can't overpass to be better than other people on mastery rank 12+.

  15. 7 minutes ago, (XB1)GeckoGenesis said:

    I think Hallowed Ground is really what needs to be worked on.  It needs to cover a much, much larger area and last for a longer amount of time.  It would also be nice if it slowed enemies and did more damage. 

    Oberon have problem with survability. While staying in Hallowed Ground gives him damage reduction and to his team mates, that could be amaizing.

  16. Sad think is that developers only look at threads when they have in plan to rework an Warframe, but they don't even read old ones.
    I think that making threads like this is useless : (
    I saw many and nothing was maded, many of them are just a changing numbers in code but naaah, developers just chose which one they think is weak or OP, otherwise they don't look, but the problem is that they are building this game and have no time to play it. Nobody from their team is a balance manager who have knowledge in that stuff, where they should be in all games. The worst part is to see a game in a real TOURNAMENTS where some mechanics or characters are broken, how this game is in Tournament if it's not balanced?!
    Balance manager is a must have to have a good games, probably if Warframe could be a balanced game I could put in a real money, because of great job, and I would play several guns and warframes, not the same one over and over, and change them once a week. There is no reason to play weak ones and overpowered stuff is getting boring realy quick.

  17. It's not my video but you can show him this:

     


    It's old video but Chrome doesn't changed at any point. Except for toxin buff with parkour 2.0

    Chroma doesn't do good damage, weapons do, but Chroma buffs that damage, even by 6 times, which is one of the best abiliites.

    If your friend tells that Chroma do small damage because of high armored enemies then yes, everyone do small amount of damage, that's why you need to rip of some armor.

  18. 1.WIth switching elements I already had that idea, maked a thread, but ofcourse like Warframe Forum it was forgotten and some people wrote that it will be OP.....
    I don't see why switching elements would be OP.
    My IDEA was to give Chroma appearance slot D where we will be able to have all of his 4 elements, A,B,C and D. and first ability should switch those appearance, too see that our Chroma is actually FIre because on appearance A we have red colours, B is Ice element because we have there white colours etc...., changing only element would look weird, like having White chroma and use fire or toxin powers.
    And you could see on the ability bar which element you have chosen, but you need to hold 1 to make Chroma Transform into different element with an AoE damage 100% status.Visualisation: Chroma Hide in energy ball/Egg for 2.5 seconds then destroy the energy ball from inside with explosion dealing AoE damage and status of chosen element. So we won't be abble to switch instantly elements, because chroma need time to transform but at the same time it's a realy safe ability, that can be used in bad situation to change element and put Fire,Cold,Electric or Poison proc on them and while being in energy ball/egg Chroma is immune to damage.

    2.About his idea on elemental ward I think it will be OP. I would switch to only ICE and FIRE over and over. Ice to make me more tankier and when my health gets in less than half health just use FIre element to gain health, and again use that ability to gain another health and then switch back to ICE.

    3.On His third I wanted the same with reseting % of buffs while casting it again.

    4. This is realy good idea to combine buff elements. But I would like to see to it that armor bonus and damage bonus from Vex Armor works on Effigy, so Effigy would do a lot of damage, which will be worth those 10 energy per seconds. Right now it's not worth it :/

  19. 1 hour ago, Tsoe said:

    TEST 1

     

    Set yourself on Fire

    Now ask a friend to throw an ice bucket on you

    Keep Burning...

     

    End of the Test

    The problem is that Frost is not throwing ice -_- , He just something like put ice on his skin, not throw ice.
    For example while using Snow Glove it freezes enemies.
     

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